Lua binding update

- Added files & Register_X methods for modules Graphics, Renderer and
Utility
- Added Nz::AbstractImage binding (WIP)


Former-commit-id: 91fd641c7676c12034e5f702bd3ba45e2a826263
This commit is contained in:
GigAnon 2016-01-21 14:12:20 +01:00
parent 95f6977c1f
commit 04aac4363f
4 changed files with 179 additions and 0 deletions

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@ -25,6 +25,9 @@ namespace Ndk
static void Register_Audio(Nz::LuaInstance& instance);
static void Register_Core(Nz::LuaInstance& instance);
static void Register_Math(Nz::LuaInstance& instance);
static void Register_Utility(Nz::LuaInstance& instance);
static void Register_Graphics(Nz::LuaInstance& instance);
static void Register_Renderer(Nz::LuaInstance& instance);
};
}

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@ -0,0 +1,15 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaAPI.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Lua/LuaClass.hpp>
namespace Ndk
{
void LuaAPI::Register_Graphics(Nz::LuaInstance& instance)
{
}
}

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@ -0,0 +1,147 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaAPI.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Lua/LuaClass.hpp>
namespace Ndk
{
void LuaAPI::Register_Renderer(Nz::LuaInstance& instance)
{
/*********************************** Nz::AbstractImage **********************************/
Nz::LuaClass<Nz::AbstractImage*> abstractImage("AbstractImage");
abstractImage.SetMethod("GetBytesPerPixel", &Nz::AbstractImage::GetBytesPerPixel);
abstractImage.SetMethod("GetDepth", &Nz::AbstractImage::GetDepth, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("GetFormat", &Nz::AbstractImage::GetFormat);
abstractImage.SetMethod("GetHeight", &Nz::AbstractImage::GetHeight, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("GetLevelCount", &Nz::AbstractImage::GetLevelCount);
abstractImage.SetMethod("GetMaxLevel", &Nz::AbstractImage::GetMaxLevel);
/*abstractImage.SetMethod("GetSize", &Nz::AbstractImage::GetSize, static_cast<Nz::UInt8>(0));*/ // Need to add Nz::Vector3ui to auto binding mecanism, or do it by hand
abstractImage.SetMethod("GetType", &Nz::AbstractImage::GetType);
abstractImage.SetMethod("GetWidth", &Nz::AbstractImage::GetWidth, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("IsCompressed", &Nz::AbstractImage::IsCompressed);
abstractImage.SetMethod("IsCubemap", &Nz::AbstractImage::IsCubemap);
abstractImage.SetMethod("GetMemoryUsage",
[](Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
{
unsigned int memory = 0;
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
if (argCount == 1 && lua.IsOfType(1, Nz::LuaType_Number))
memory = abstractImage->GetMemoryUsage(static_cast<Nz::UInt8>(lua.CheckInteger(1))); // Maybe do a range check instead of casting like a savage?
else
memory = abstractImage->GetMemoryUsage();
lua.PushInteger(memory);
return 1;
});
abstractImage.SetMethod("__tostring",
[](Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
{
lua.PushString(Nz::StringStream("AbstractImage()"));
return 1;
});
abstractImage.SetMethod("Update",
[](Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
if (argCount < 1)
{
lua.Error("No matching overload for method AbstractImage::Update");
return 0;
}
bool rValue;
const Nz::UInt8* pixels = reinterpret_cast<const Nz::UInt8*>(lua.CheckString(1));
if (argCount == 1)
rValue = abstractImage->Update(pixels);
else
{
// Three possible overloads, based on second argument type
if (lua.IsOfType(2, Nz::LuaType_Number)) // Overload #1
{
/* Prototype is:
virtual bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
*/
unsigned int srcWidth = static_cast<unsigned int>(lua.CheckInteger(2)); // Range check?
unsigned int srcHeight = 0;
Nz::UInt8 level = 0;
if (argCount >= 3)
{
srcHeight = static_cast<unsigned int>(lua.CheckInteger(3)); // Range check?
if (argCount >= 4)
level = static_cast<Nz::UInt8>(lua.CheckInteger(3)); // Range check?
}
rValue = abstractImage->Update(pixels, srcWidth, srcHeight, level);
}
else if (lua.IsOfType(2, "Box")) // Overload #2
{
/* Prototype is:
virtual bool Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
*/
Nz::Boxui box (*(static_cast<Nz::Boxui*>(lua.ToUserdata(2)))); // Placeholder. Ask Lynix about templates & bindings. Nz::Box<T> has to be bound, too.
unsigned int srcWidth = 0;
unsigned int srcHeight = 0;
Nz::UInt8 level = 0;
if (argCount >= 3)
{
srcWidth = static_cast<unsigned int>(lua.CheckInteger(3)); // Range check?
if (argCount >= 4)
{
srcHeight = static_cast<unsigned int>(lua.CheckInteger(4)); // Range check?
if (argCount >= 5)
level = static_cast<Nz::UInt8>(lua.CheckInteger(5)); // Range check?
}
}
rValue = abstractImage->Update(pixels, box, srcWidth, srcHeight, level);
}
else if (lua.IsOfType(2, "Rect")) // Overload #3
{
/* Prototype is:
virtual bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
*/
Nz::Rectui rect(*(static_cast<Nz::Rectui*>(lua.ToUserdata(2)))); // Placeholder. See comment at box declaration in overload #2
unsigned int z = 0;
unsigned int srcWidth = 0;
unsigned int srcHeight = 0;
Nz::UInt8 level = 0;
if (argCount >= 3)
{
z = static_cast<unsigned int>(lua.CheckInteger(3)); // Range check?
if (argCount >= 4)
{
srcWidth = static_cast<unsigned int>(lua.CheckInteger(4)); // Range check?
if (argCount >= 5)
{
srcHeight = static_cast<unsigned int>(lua.CheckInteger(5)); // Range check?
if (argCount >= 6)
level = static_cast<Nz::UInt8>(lua.CheckInteger(6)); // Range check?
}
}
}
rValue = abstractImage->Update(pixels, rect, z, srcWidth, srcHeight, level);
}
}
lua.PushBoolean(rValue);
return 1;
});
abstractImage.Register(instance);
}
}

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@ -0,0 +1,14 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaAPI.hpp>
#include <Nazara/Utility.hpp>
#include <Nazara/Lua/LuaClass.hpp>
namespace Ndk
{
void LuaAPI::Register_Utility(Nz::LuaInstance& instance)
{
}
}