Graphics/MaterialPipeline: Rework GetRenderPipeline

Decrease the need for memory allocations in most cases (especially for sprites)
This commit is contained in:
SirLynix 2022-08-30 19:29:23 +02:00
parent 017a6c7af3
commit 04d2f4a6c2
7 changed files with 25 additions and 39 deletions

View File

@ -59,7 +59,7 @@ namespace Nz
MaterialPipeline& operator=(MaterialPipeline&&) = delete;
inline const MaterialPipelineInfo& GetInfo() const;
const std::shared_ptr<RenderPipeline>& GetRenderPipeline(const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers) const;
const std::shared_ptr<RenderPipeline>& GetRenderPipeline(const RenderPipelineInfo::VertexBufferData* vertexBuffers, std::size_t vertexBufferCount) const;
static const std::shared_ptr<MaterialPipeline>& Get(const MaterialPipelineInfo& pipelineInfo);

View File

@ -31,15 +31,11 @@ namespace Nz
const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
{
{
0,
vertexDeclaration
}
}
RenderPipelineInfo::VertexBufferData vertexBufferData = {
0,
vertexDeclaration
};
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(&vertexBufferData, 1);
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];

View File

@ -30,13 +30,15 @@ namespace Nz
*
* \return Pipeline instance
*/
const std::shared_ptr<RenderPipeline>& MaterialPipeline::GetRenderPipeline(const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers) const
const std::shared_ptr<RenderPipeline>& MaterialPipeline::GetRenderPipeline(const RenderPipelineInfo::VertexBufferData* vertexBuffers, std::size_t vertexBufferCount) const
{
for (const auto& pipeline : m_renderPipelines)
{
const auto& pipelineInfo = pipeline->GetPipelineInfo();
if (pipelineInfo.vertexBuffers.size() != vertexBufferCount)
continue;
bool isEqual = std::equal(pipelineInfo.vertexBuffers.begin(), pipelineInfo.vertexBuffers.end(), vertexBuffers.begin(), [](const auto& v1, const auto& v2)
bool isEqual = std::equal(pipelineInfo.vertexBuffers.begin(), pipelineInfo.vertexBuffers.end(), vertexBuffers, [](const auto& v1, const auto& v2)
{
return v1.binding == v2.binding && v1.declaration == v2.declaration;
});
@ -58,19 +60,19 @@ namespace Nz
optionValues[option.hash] = option.value;
}
renderPipelineInfo.vertexBuffers.assign(vertexBuffers, vertexBuffers + vertexBufferCount);
for (const auto& shader : m_pipelineInfo.shaders)
{
if (shader.uberShader)
{
UberShader::Config config{ optionValues };
shader.uberShader->UpdateConfig(config, vertexBuffers);
shader.uberShader->UpdateConfig(config, renderPipelineInfo.vertexBuffers);
renderPipelineInfo.shaderModules.push_back(shader.uberShader->Get(config));
}
}
renderPipelineInfo.vertexBuffers = vertexBuffers;
return m_renderPipelines.emplace_back(Graphics::Instance()->GetRenderDevice()->InstantiateRenderPipeline(std::move(renderPipelineInfo)));
}

View File

@ -50,7 +50,7 @@ namespace Nz
const auto& indexBuffer = m_graphicalMesh->GetIndexBuffer(i);
const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData.data(), submeshData.vertexBufferData.size());
std::size_t indexCount = m_graphicalMesh->GetIndexCount(i);
IndexType indexType = m_graphicalMesh->GetIndexType(i);

View File

@ -28,15 +28,11 @@ namespace Nz
const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
{
{
0,
vertexDeclaration
}
}
RenderPipelineInfo::VertexBufferData vertexBufferData = {
0,
vertexDeclaration
};
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(&vertexBufferData, 1);
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];

View File

@ -32,15 +32,11 @@ namespace Nz
const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
{
{
0,
vertexDeclaration
}
}
RenderPipelineInfo::VertexBufferData vertexBufferData = {
0,
vertexDeclaration
};
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(&vertexBufferData, 1);
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];

View File

@ -27,15 +27,11 @@ namespace Nz
const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
{
{
0,
vertexDeclaration
}
}
RenderPipelineInfo::VertexBufferData vertexBufferData = {
0,
vertexDeclaration
};
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(&vertexBufferData, 1);
for (auto& pair : m_renderInfos)
{