Graphics/MaterialPipeline: Rework GetRenderPipeline
Decrease the need for memory allocations in most cases (especially for sprites)
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017a6c7af3
commit
04d2f4a6c2
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@ -59,7 +59,7 @@ namespace Nz
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MaterialPipeline& operator=(MaterialPipeline&&) = delete;
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MaterialPipeline& operator=(MaterialPipeline&&) = delete;
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inline const MaterialPipelineInfo& GetInfo() const;
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inline const MaterialPipelineInfo& GetInfo() const;
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const std::shared_ptr<RenderPipeline>& GetRenderPipeline(const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers) const;
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const std::shared_ptr<RenderPipeline>& GetRenderPipeline(const RenderPipelineInfo::VertexBufferData* vertexBuffers, std::size_t vertexBufferCount) const;
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static const std::shared_ptr<MaterialPipeline>& Get(const MaterialPipelineInfo& pipelineInfo);
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static const std::shared_ptr<MaterialPipeline>& Get(const MaterialPipelineInfo& pipelineInfo);
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@ -31,15 +31,11 @@ namespace Nz
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
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RenderPipelineInfo::VertexBufferData vertexBufferData = {
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{
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{
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0,
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0,
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vertexDeclaration
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vertexDeclaration
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}
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}
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};
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};
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(&vertexBufferData, 1);
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const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
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const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
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@ -30,13 +30,15 @@ namespace Nz
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*
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*
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* \return Pipeline instance
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* \return Pipeline instance
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*/
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*/
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const std::shared_ptr<RenderPipeline>& MaterialPipeline::GetRenderPipeline(const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers) const
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const std::shared_ptr<RenderPipeline>& MaterialPipeline::GetRenderPipeline(const RenderPipelineInfo::VertexBufferData* vertexBuffers, std::size_t vertexBufferCount) const
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{
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{
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for (const auto& pipeline : m_renderPipelines)
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for (const auto& pipeline : m_renderPipelines)
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{
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{
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const auto& pipelineInfo = pipeline->GetPipelineInfo();
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const auto& pipelineInfo = pipeline->GetPipelineInfo();
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if (pipelineInfo.vertexBuffers.size() != vertexBufferCount)
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continue;
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bool isEqual = std::equal(pipelineInfo.vertexBuffers.begin(), pipelineInfo.vertexBuffers.end(), vertexBuffers.begin(), [](const auto& v1, const auto& v2)
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bool isEqual = std::equal(pipelineInfo.vertexBuffers.begin(), pipelineInfo.vertexBuffers.end(), vertexBuffers, [](const auto& v1, const auto& v2)
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{
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{
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return v1.binding == v2.binding && v1.declaration == v2.declaration;
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return v1.binding == v2.binding && v1.declaration == v2.declaration;
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});
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});
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@ -58,19 +60,19 @@ namespace Nz
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optionValues[option.hash] = option.value;
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optionValues[option.hash] = option.value;
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}
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}
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renderPipelineInfo.vertexBuffers.assign(vertexBuffers, vertexBuffers + vertexBufferCount);
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for (const auto& shader : m_pipelineInfo.shaders)
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for (const auto& shader : m_pipelineInfo.shaders)
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{
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{
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if (shader.uberShader)
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if (shader.uberShader)
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{
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{
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UberShader::Config config{ optionValues };
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UberShader::Config config{ optionValues };
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shader.uberShader->UpdateConfig(config, vertexBuffers);
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shader.uberShader->UpdateConfig(config, renderPipelineInfo.vertexBuffers);
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renderPipelineInfo.shaderModules.push_back(shader.uberShader->Get(config));
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renderPipelineInfo.shaderModules.push_back(shader.uberShader->Get(config));
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}
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}
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}
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}
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renderPipelineInfo.vertexBuffers = vertexBuffers;
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return m_renderPipelines.emplace_back(Graphics::Instance()->GetRenderDevice()->InstantiateRenderPipeline(std::move(renderPipelineInfo)));
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return m_renderPipelines.emplace_back(Graphics::Instance()->GetRenderDevice()->InstantiateRenderPipeline(std::move(renderPipelineInfo)));
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}
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}
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@ -50,7 +50,7 @@ namespace Nz
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const auto& indexBuffer = m_graphicalMesh->GetIndexBuffer(i);
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const auto& indexBuffer = m_graphicalMesh->GetIndexBuffer(i);
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const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
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const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData.data(), submeshData.vertexBufferData.size());
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std::size_t indexCount = m_graphicalMesh->GetIndexCount(i);
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std::size_t indexCount = m_graphicalMesh->GetIndexCount(i);
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IndexType indexType = m_graphicalMesh->GetIndexType(i);
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IndexType indexType = m_graphicalMesh->GetIndexType(i);
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@ -28,15 +28,11 @@ namespace Nz
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
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RenderPipelineInfo::VertexBufferData vertexBufferData = {
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{
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{
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0,
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0,
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vertexDeclaration
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vertexDeclaration
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}
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}
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};
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};
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(&vertexBufferData, 1);
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const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
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const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
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@ -32,15 +32,11 @@ namespace Nz
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
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RenderPipelineInfo::VertexBufferData vertexBufferData = {
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{
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{
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0,
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0,
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vertexDeclaration
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vertexDeclaration
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}
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}
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};
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};
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(&vertexBufferData, 1);
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const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
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const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
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@ -27,15 +27,11 @@ namespace Nz
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
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std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
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RenderPipelineInfo::VertexBufferData vertexBufferData = {
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{
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{
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0,
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0,
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vertexDeclaration
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vertexDeclaration
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}
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}
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};
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};
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(&vertexBufferData, 1);
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for (auto& pair : m_renderInfos)
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for (auto& pair : m_renderInfos)
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{
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{
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