OpenGLRenderer: Get rid of std::function by using function indexes
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parent
6848ff8b34
commit
0609a10c25
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@ -9,16 +9,16 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLVaoCache.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <array>
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#include <string>
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#include <unordered_set>
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#define NAZARA_OPENGLRENDERER_DEBUG 1
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namespace Nz
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{
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class OpenGLDevice;
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@ -91,8 +91,6 @@ namespace Nz::GL
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unsigned int stencilBits = 8;
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};
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class Loader;
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class NAZARA_OPENGLRENDERER_API Context
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{
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struct SymbolLoader;
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@ -118,6 +116,7 @@ namespace Nz::GL
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inline const OpenGLDevice* GetDevice() const;
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inline ExtensionStatus GetExtensionStatus(Extension extension) const;
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inline GLFunction GetFunctionByIndex(std::size_t funcIndex) const;
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inline const OpenGLVaoCache& GetVaoCache() const;
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inline const ContextParams& GetParams() const;
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@ -142,11 +141,7 @@ namespace Nz::GL
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void UpdateStates(const RenderStates& renderStates) const;
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#if NAZARA_OPENGLRENDERER_DEBUG
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) std::function<std::remove_pointer_t<sig>> name;
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#else
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
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#endif
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NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_FUNC)
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#undef NAZARA_OPENGLRENDERER_FUNC
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@ -168,6 +163,15 @@ namespace Nz::GL
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private:
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void GL_APIENTRY HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message) const;
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enum class FunctionIndex
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{
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) name,
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NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_FUNC)
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#undef NAZARA_OPENGLRENDERER_FUNC
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Count
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};
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struct State
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{
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struct Box
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@ -203,6 +207,7 @@ namespace Nz::GL
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};
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std::array<ExtensionStatus, UnderlyingCast(Extension::Max) + 1> m_extensionStatus;
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std::array<GLFunction, UnderlyingCast(FunctionIndex::Count)> m_originalFunctionPointer;
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std::unordered_set<std::string> m_supportedExtensions;
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OpenGLVaoCache m_vaoCache;
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const OpenGLDevice* m_device;
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@ -23,6 +23,12 @@ namespace Nz::GL
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return m_extensionStatus[UnderlyingCast(extension)];
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}
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inline GLFunction Context::GetFunctionByIndex(std::size_t funcIndex) const
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{
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assert(funcIndex < m_originalFunctionPointer.size());
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return m_originalFunctionPointer[funcIndex];
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}
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inline const OpenGLVaoCache& Context::GetVaoCache() const
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{
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return m_vaoCache;
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@ -10,7 +10,6 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <memory>
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namespace Nz
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@ -20,10 +19,11 @@ namespace Nz
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namespace Nz::GL
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{
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class Context;
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using GLFunction = void(*)(void);
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class Context;
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struct ContextParams;
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class NAZARA_OPENGLRENDERER_API Loader
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{
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public:
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@ -14,6 +14,8 @@
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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#define NAZARA_OPENGLRENDERER_DEBUG 1
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namespace Nz::GL
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{
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thread_local const Context* s_currentContext = nullptr;
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@ -26,14 +28,16 @@ namespace Nz::GL
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template<typename Ret, typename... Args>
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struct GLWrapper<Ret(Args...)>
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{
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template<typename FuncType>
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static auto WrapErrorHandling(FuncType funcPtr)
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template<typename FuncType, std::size_t FuncIndex>
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static auto WrapErrorHandling()
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{
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return [funcPtr](Args&&... args) -> Ret
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return [](Args... args) -> Ret
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{
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const Context* context = s_currentContext; //< pay TLS cost once
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assert(context);
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FuncType funcPtr = reinterpret_cast<FuncType>(context->GetFunctionByIndex(FuncIndex));
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context->ClearErrorStack();
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if constexpr (std::is_same_v<Ret, void>)
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@ -62,21 +66,19 @@ namespace Nz::GL
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{
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}
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template<typename FuncType, typename Func>
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template<typename FuncType, std::size_t FuncIndex, typename Func>
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bool Load(Func& func, const char* funcName, bool mandatory, bool implementFallback = true)
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{
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FuncType funcPtr = LoadRaw<FuncType>(funcName);
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if (funcPtr)
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{
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FuncType originalFunc = LoadRaw<FuncType>(funcName);
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func = originalFunc;
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#if NAZARA_OPENGLRENDERER_DEBUG
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if (originalFunc)
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{
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if (std::strcmp(funcName, "glGetError") != 0) //< Prevent infinite recursion
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func = GLWrapper<std::remove_pointer_t<FuncType>>::template WrapErrorHandling(funcPtr);
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else
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func = funcPtr;
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#else
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func = funcPtr;
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#endif
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func = GLWrapper<std::remove_pointer_t<FuncType>>::template WrapErrorHandling<FuncType, FuncIndex>();
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}
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#endif
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if (!func)
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{
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@ -87,6 +89,8 @@ namespace Nz::GL
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}
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}
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context.m_originalFunctionPointer[FuncIndex] = reinterpret_cast<GLFunction>(originalFunc);
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return func != nullptr;
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}
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@ -249,7 +253,7 @@ namespace Nz::GL
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try
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{
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) loader.Load<sig>(name, #name, true);
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) loader.Load<sig, UnderlyingCast(FunctionIndex:: name)>(name, #name, true);
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#define NAZARA_OPENGLRENDERER_EXT_FUNC(name, sig) //< Do nothing
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NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_EXT_FUNC)
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#undef NAZARA_OPENGLRENDERER_EXT_FUNC
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@ -299,7 +303,7 @@ namespace Nz::GL
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m_extensionStatus[UnderlyingCast(Extension::SpirV)] = ExtensionStatus::ARB;
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig)
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#define NAZARA_OPENGLRENDERER_EXT_FUNC(name, sig) loader.Load<sig>(name, #name, false);
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#define NAZARA_OPENGLRENDERER_EXT_FUNC(name, sig) loader.Load<sig, UnderlyingCast(FunctionIndex:: name)>(name, #name, false);
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NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_EXT_FUNC)
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#undef NAZARA_OPENGLRENDERER_EXT_FUNC
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#undef NAZARA_OPENGLRENDERER_FUNC
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@ -665,8 +669,10 @@ namespace Nz::GL
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if (function == "glDebugMessageCallback")
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{
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if (!loader.Load<PFNGLDEBUGMESSAGECALLBACKPROC>(glDebugMessageCallback, "glDebugMessageCallbackARB", false, false))
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return loader.Load<PFNGLDEBUGMESSAGECALLBACKPROC>(glDebugMessageCallback, "DebugMessageCallbackAMD", false, false);
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constexpr std::size_t functionIndex = UnderlyingCast(FunctionIndex::glDebugMessageCallback);
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if (!loader.Load<PFNGLDEBUGMESSAGECALLBACKPROC, functionIndex>(glDebugMessageCallback, "glDebugMessageCallbackARB", false, false))
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return loader.Load<PFNGLDEBUGMESSAGECALLBACKPROC, functionIndex>(glDebugMessageCallback, "DebugMessageCallbackAMD", false, false);
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return true;
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}
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