Shader/FilesystemModuleResolver: Fix RegisterModuleDirectory

This commit is contained in:
Jérôme Leclercq
2022-03-15 13:20:17 +01:00
parent 0e92ef823d
commit 06406fc20e
2 changed files with 5 additions and 5 deletions

View File

@@ -24,10 +24,10 @@ namespace Nz
FilesystemModuleResolver(FilesystemModuleResolver&&) = default;
~FilesystemModuleResolver() = default;
void RegisterModule(std::filesystem::path realPath);
void RegisterModule(const std::filesystem::path& realPath);
void RegisterModule(std::string_view moduleSource);
void RegisterModule(ShaderAst::ModulePtr module);
void RegisterModuleDirectory(std::filesystem::path realPath);
void RegisterModuleDirectory(const std::filesystem::path& realPath);
ShaderAst::ModulePtr Resolve(const std::string& moduleName) override;