Merge branch 'master' into gui
Former-commit-id: ab617839e9da6d7576bb2ee260aa5a53691042a0 [formerly 0b7b354ef529ca3b9795f8042772890125942701] [formerly 1390383adba6cfc347d513cc290927a6d254d733 [formerly 6a6a1a4f56d26a6601d8a5e53a6fc99dbcc187be]] Former-commit-id: 1b19d5fda60c06437b1c874c424258a83dad0f77 [formerly 2423a7b5c83f99d5097c3cf5dc647033161ad78a] Former-commit-id: 744ec2d55571319ba6266ac69b6a51ba8deb0b4a
This commit is contained in:
commit
06a3280599
|
|
@ -10,6 +10,9 @@ tests/*.dll
|
|||
tests/*.so
|
||||
lib/*
|
||||
|
||||
# Example generated files
|
||||
examples/bin/HardwareInfo.txt
|
||||
|
||||
# Feature page
|
||||
build/scripts/features/index.html
|
||||
|
||||
|
|
|
|||
4
Doxyfile
4
Doxyfile
|
|
@ -776,7 +776,9 @@ WARN_LOGFILE =
|
|||
# Note: If this tag is empty the current directory is searched.
|
||||
|
||||
INPUT = include \
|
||||
src
|
||||
src \
|
||||
SDK/include \
|
||||
SDK/src
|
||||
|
||||
# This tag can be used to specify the character encoding of the source files
|
||||
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
|
||||
|
|
|
|||
|
|
@ -6,7 +6,15 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
///TODO: constexpr avec le C++14
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \brief Builds a component id based on a name
|
||||
* \return Identifier for the component
|
||||
*
|
||||
* \param name Name to generate id from
|
||||
*/
|
||||
|
||||
///TODO: constexpr with the C++14
|
||||
template<unsigned int N>
|
||||
ComponentId BuildComponentId(const char (&name)[N])
|
||||
{
|
||||
|
|
@ -19,18 +27,38 @@ namespace Ndk
|
|||
return componentId;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \brief Gets the component id of a component
|
||||
* \return Identifier for the component
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
ComponentIndex GetComponentIndex()
|
||||
{
|
||||
return ComponentType::componentIndex;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \brief Gets the system id of a system
|
||||
* \return Identifier for the system
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
SystemIndex GetSystemIndex()
|
||||
{
|
||||
return SystemType::systemIndex;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \brief Initializes the a component
|
||||
* \return Identifier for the component
|
||||
*
|
||||
* \param name Name to generate id from
|
||||
*/
|
||||
|
||||
template<typename ComponentType, unsigned int N>
|
||||
ComponentIndex InitializeComponent(const char (&name)[N])
|
||||
{
|
||||
|
|
@ -38,6 +66,12 @@ namespace Ndk
|
|||
return ComponentType::componentIndex;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \brief Initializes the a system
|
||||
* \return Identifier for the system
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
SystemIndex InitializeSystem()
|
||||
{
|
||||
|
|
@ -45,12 +79,26 @@ namespace Ndk
|
|||
return SystemType::systemIndex;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the parameter is a component
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param component Component to check
|
||||
*/
|
||||
|
||||
template<typename ComponentType, typename C>
|
||||
bool IsComponent(C& component)
|
||||
{
|
||||
return component.GetIndex() == GetComponentIndex<ComponentType>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the parameter is a system
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param system System to check
|
||||
*/
|
||||
|
||||
template<typename SystemType, typename S>
|
||||
bool IsSystem(S& system)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8,18 +8,35 @@
|
|||
#define NDK_APPLICATION_HPP
|
||||
|
||||
#include <NDK/Prerequesites.hpp>
|
||||
#include <NDK/EntityOwner.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <Nazara/Core/Clock.hpp>
|
||||
#include <Nazara/Utility/Window.hpp>
|
||||
#include <map>
|
||||
#include <list>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#include <NDK/Console.hpp>
|
||||
#include <Nazara/Core/Log.hpp>
|
||||
#include <Nazara/Lua/LuaInstance.hpp>
|
||||
#include <Nazara/Graphics/TextSprite.hpp>
|
||||
#include <Nazara/Renderer/RenderTarget.hpp>
|
||||
#include <Nazara/Utility/Window.hpp>
|
||||
#endif
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API Application
|
||||
{
|
||||
public:
|
||||
#ifndef NDK_SERVER
|
||||
struct ConsoleOverlay;
|
||||
struct FPSCounterOverlay;
|
||||
#endif
|
||||
|
||||
inline Application();
|
||||
Application(int argc, char* argv[]);
|
||||
Application(const Application&) = delete;
|
||||
Application(Application&&) = delete;
|
||||
inline ~Application();
|
||||
|
|
@ -29,8 +46,27 @@ namespace Ndk
|
|||
#endif
|
||||
template<typename... Args> World& AddWorld(Args&&... args);
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
inline void EnableConsole(bool enable);
|
||||
inline void EnableFPSCounter(bool enable);
|
||||
|
||||
inline ConsoleOverlay& GetConsoleOverlay(std::size_t windowIndex = 0U);
|
||||
inline FPSCounterOverlay& GetFPSCounterOverlay(std::size_t windowIndex = 0U);
|
||||
#endif
|
||||
|
||||
inline const std::set<Nz::String>& GetOptions() const;
|
||||
inline const std::map<Nz::String, Nz::String>& GetParameters() const;
|
||||
|
||||
inline float GetUpdateTime() const;
|
||||
|
||||
inline bool HasOption(const Nz::String& option) const;
|
||||
inline bool HasParameter(const Nz::String& key, Nz::String* value) const;
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
inline bool IsConsoleEnabled() const;
|
||||
inline bool IsFPSCounterEnabled() const;
|
||||
#endif
|
||||
|
||||
bool Run();
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
|
@ -44,13 +80,63 @@ namespace Ndk
|
|||
|
||||
inline static Application* Instance();
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
struct ConsoleOverlay
|
||||
{
|
||||
std::unique_ptr<Console> console;
|
||||
Nz::LuaInstance lua;
|
||||
|
||||
NazaraSlot(Nz::EventHandler, OnEvent, eventSlot);
|
||||
NazaraSlot(Nz::EventHandler, OnKeyPressed, keyPressedSlot);
|
||||
NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, resizedSlot);
|
||||
NazaraSlot(Nz::Log, OnLogWrite, logSlot);
|
||||
};
|
||||
|
||||
struct FPSCounterOverlay
|
||||
{
|
||||
Nz::TextSpriteRef sprite;
|
||||
EntityOwner entity;
|
||||
float elapsedTime = 0.f;
|
||||
unsigned int frameCount = 0;
|
||||
};
|
||||
#endif
|
||||
|
||||
private:
|
||||
#ifndef NDK_SERVER
|
||||
std::vector<std::unique_ptr<Nz::Window>> m_windows;
|
||||
enum OverlayFlags
|
||||
{
|
||||
OverlayFlags_Console = 0x1,
|
||||
OverlayFlags_FPSCounter = 0x2
|
||||
};
|
||||
|
||||
struct WindowInfo
|
||||
{
|
||||
inline WindowInfo(std::unique_ptr<Nz::Window>&& window);
|
||||
|
||||
Nz::RenderTarget* renderTarget;
|
||||
std::unique_ptr<Nz::Window> window;
|
||||
std::unique_ptr<ConsoleOverlay> console;
|
||||
std::unique_ptr<FPSCounterOverlay> fpsCounter;
|
||||
std::unique_ptr<World> overlayWorld;
|
||||
};
|
||||
|
||||
void SetupConsole(WindowInfo& info);
|
||||
void SetupFPSCounter(WindowInfo& info);
|
||||
void SetupOverlay(WindowInfo& info);
|
||||
|
||||
template<typename T> void SetupWindow(WindowInfo& info, T* renderTarget, std::true_type /*isRenderTarget*/);
|
||||
template<typename T> void SetupWindow(WindowInfo& /*info*/, T* /*renderTarget*/, std::false_type /*isNotRenderTarget*/);
|
||||
|
||||
std::vector<WindowInfo> m_windows;
|
||||
#endif
|
||||
|
||||
std::map<Nz::String, Nz::String> m_parameters;
|
||||
std::set<Nz::String> m_options;
|
||||
std::list<World> m_worlds;
|
||||
Nz::Clock m_updateClock;
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
Nz::UInt32 m_overlayFlags;
|
||||
bool m_exitOnClosedWindows;
|
||||
#endif
|
||||
bool m_shouldQuit;
|
||||
|
|
|
|||
|
|
@ -2,14 +2,23 @@
|
|||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Application.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <type_traits>
|
||||
#include <NDK/Sdk.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an Application object without passing command-line arguments
|
||||
*
|
||||
* This calls Sdk::Initialize()
|
||||
*
|
||||
* \remark Only one Application instance can exist at a time
|
||||
*/
|
||||
inline Application::Application() :
|
||||
#ifndef NDK_SERVER
|
||||
m_overlayFlags(0U),
|
||||
m_exitOnClosedWindows(true),
|
||||
#endif
|
||||
m_shouldQuit(false),
|
||||
|
|
@ -24,6 +33,11 @@ namespace Ndk
|
|||
Sdk::Initialize();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Destructs the application object
|
||||
*
|
||||
* This destroy all worlds and windows and then calls Sdk::Uninitialize
|
||||
*/
|
||||
inline Application::~Application()
|
||||
{
|
||||
m_worlds.clear();
|
||||
|
|
@ -31,24 +45,43 @@ namespace Ndk
|
|||
m_windows.clear();
|
||||
#endif
|
||||
|
||||
// Libération du SDK
|
||||
// Free of SDK
|
||||
Sdk::Uninitialize();
|
||||
|
||||
// Libération automatique des modules
|
||||
// Automatic free of modules
|
||||
s_application = nullptr;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a window to the application
|
||||
* \return A reference to the newly created windows
|
||||
*
|
||||
* \param args Arguments used to create the window
|
||||
*/
|
||||
#ifndef NDK_SERVER
|
||||
template<typename T, typename... Args>
|
||||
T& Application::AddWindow(Args&&... args)
|
||||
{
|
||||
static_assert(std::is_base_of<Nz::Window, T>::value, "Type must inherit Window");
|
||||
|
||||
m_windows.emplace_back(new T(std::forward<Args>(args)...));
|
||||
return static_cast<T&>(*m_windows.back().get());
|
||||
m_windows.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
|
||||
WindowInfo& info = m_windows.back();
|
||||
|
||||
T& window = static_cast<T&>(*info.window.get()); //< Warning: ugly
|
||||
|
||||
SetupWindow(info, &window, std::is_base_of<Nz::RenderTarget, T>());
|
||||
|
||||
return window;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief Adds a world to the application
|
||||
* \return A reference to the newly created world
|
||||
*
|
||||
* \param args Arguments used to create the world
|
||||
*/
|
||||
|
||||
template<typename... Args>
|
||||
World& Application::AddWorld(Args&&... args)
|
||||
{
|
||||
|
|
@ -56,11 +89,241 @@ namespace Ndk
|
|||
return m_worlds.back();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enable/disable debug console
|
||||
*
|
||||
* \param enable Should the console overlay be enabled
|
||||
*/
|
||||
#ifndef NDK_SERVER
|
||||
inline void Application::EnableConsole(bool enable)
|
||||
{
|
||||
if (enable != ((m_overlayFlags & OverlayFlags_Console) != 0))
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
if (m_overlayFlags == 0)
|
||||
{
|
||||
for (WindowInfo& info : m_windows)
|
||||
SetupOverlay(info);
|
||||
}
|
||||
|
||||
for (WindowInfo& info : m_windows)
|
||||
{
|
||||
if (info.renderTarget)
|
||||
SetupConsole(info);
|
||||
}
|
||||
|
||||
m_overlayFlags |= OverlayFlags_Console;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
for (WindowInfo& info : m_windows)
|
||||
info.console.reset();
|
||||
|
||||
m_overlayFlags &= ~OverlayFlags_Console;
|
||||
if (m_overlayFlags == 0)
|
||||
{
|
||||
for (WindowInfo& info : m_windows)
|
||||
info.overlayWorld.reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief Enable/disable debug FPS counter
|
||||
*
|
||||
* \param enable Should the FPS counter be displayed
|
||||
*/
|
||||
#ifndef NDK_SERVER
|
||||
inline void Application::EnableFPSCounter(bool enable)
|
||||
{
|
||||
if (enable != ((m_overlayFlags & OverlayFlags_FPSCounter) != 0))
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
if (m_overlayFlags == 0)
|
||||
{
|
||||
for (WindowInfo& info : m_windows)
|
||||
SetupOverlay(info);
|
||||
}
|
||||
|
||||
for (WindowInfo& info : m_windows)
|
||||
{
|
||||
if (info.renderTarget)
|
||||
SetupFPSCounter(info);
|
||||
}
|
||||
|
||||
m_overlayFlags |= OverlayFlags_FPSCounter;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
for (WindowInfo& info : m_windows)
|
||||
info.fpsCounter.reset();
|
||||
|
||||
m_overlayFlags &= ~OverlayFlags_FPSCounter;
|
||||
if (m_overlayFlags == 0)
|
||||
{
|
||||
for (WindowInfo& info : m_windows)
|
||||
info.overlayWorld.reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief Gets the console overlay for a specific window
|
||||
*
|
||||
* \param windowIndex Index of the window to get
|
||||
*
|
||||
* \remark The console overlay must be enabled
|
||||
*
|
||||
* \return A reference to the console overlay of the window
|
||||
*
|
||||
* \see IsConsoleOverlayEnabled
|
||||
*/
|
||||
#ifndef NDK_SERVER
|
||||
inline Application::ConsoleOverlay& Application::GetConsoleOverlay(std::size_t windowIndex)
|
||||
{
|
||||
NazaraAssert(m_overlayFlags & OverlayFlags_Console, "Console overlay is not enabled");
|
||||
NazaraAssert(windowIndex <= m_windows.size(), "Window index is out of range");
|
||||
|
||||
return *m_windows[windowIndex].console;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief Gets the console overlay for a specific window
|
||||
*
|
||||
* \param windowIndex Index of the window to get
|
||||
*
|
||||
* \remark The console overlay must be enabled
|
||||
*
|
||||
* \return A reference to the console overlay of the window
|
||||
*
|
||||
* \see IsFPSCounterEnabled
|
||||
*/
|
||||
#ifndef NDK_SERVER
|
||||
inline Application::FPSCounterOverlay& Application::GetFPSCounterOverlay(std::size_t windowIndex)
|
||||
{
|
||||
NazaraAssert(m_overlayFlags & OverlayFlags_FPSCounter, "FPS counter overlay is not enabled");
|
||||
NazaraAssert(windowIndex <= m_windows.size(), "Window index is out of range");
|
||||
|
||||
return *m_windows[windowIndex].fpsCounter;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief Gets the options used to start the application
|
||||
*
|
||||
* Options are defined as "-optionName" in command-line and are always lower-case
|
||||
*
|
||||
* \return Command-line options
|
||||
*/
|
||||
inline const std::set<Nz::String>& Application::GetOptions() const
|
||||
{
|
||||
return m_options;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the parameters used to start the application
|
||||
*
|
||||
* Parameters are defined as "-key=value" in command-line, their key is lower-case but value capitals are kept.
|
||||
*
|
||||
* \return Command-line parameters
|
||||
*/
|
||||
inline const std::map<Nz::String, Nz::String>& Application::GetParameters() const
|
||||
{
|
||||
return m_parameters;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the update time of the application
|
||||
* \return Update rate
|
||||
*/
|
||||
inline float Application::GetUpdateTime() const
|
||||
{
|
||||
return m_updateTime;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Query for a command-line option
|
||||
*
|
||||
* \param option Option name
|
||||
*
|
||||
* \remark option must be lower-case
|
||||
*
|
||||
* \return True if option is present
|
||||
*
|
||||
* \see GetOptions
|
||||
*/
|
||||
inline bool Application::HasOption(const Nz::String& option) const
|
||||
{
|
||||
return m_options.count(option) != 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Query for a command-line option
|
||||
*
|
||||
* \param key Parameter name
|
||||
* \param value Optional string to receive the parameter value
|
||||
*
|
||||
* \remark key must be lower-case
|
||||
*
|
||||
* \return True if parameter is present
|
||||
*
|
||||
* \see GetParameters
|
||||
*/
|
||||
inline bool Application::HasParameter(const Nz::String& key, Nz::String* value) const
|
||||
{
|
||||
auto it = m_parameters.find(key);
|
||||
if (it == m_parameters.end())
|
||||
return false;
|
||||
|
||||
if (value)
|
||||
*value = it->second;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks if the console overlay is enabled
|
||||
*
|
||||
* \remark This has nothing to do with the visibility state of the console
|
||||
*
|
||||
* \return True if the console overlay is enabled
|
||||
*
|
||||
* \see GetConsoleOverlay
|
||||
*/
|
||||
#ifndef NDK_SERVER
|
||||
inline bool Application::IsConsoleEnabled() const
|
||||
{
|
||||
return (m_overlayFlags & OverlayFlags_Console) != 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief Checks if the FPS counter overlay is enabled
|
||||
* \return True if the FPS counter overlay is enabled
|
||||
*
|
||||
* \see GetFPSCounterOverlay
|
||||
*/
|
||||
#ifndef NDK_SERVER
|
||||
inline bool Application::IsFPSCounterEnabled() const
|
||||
{
|
||||
return (m_overlayFlags & OverlayFlags_FPSCounter) != 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief Makes the application exit when there's no more open window
|
||||
*
|
||||
* \param exitOnClosedWindows Should exit be called when no more window is open
|
||||
*/
|
||||
#ifndef NDK_SERVER
|
||||
inline void Application::MakeExitOnLastWindowClosed(bool exitOnClosedWindows)
|
||||
{
|
||||
|
|
@ -68,13 +331,52 @@ namespace Ndk
|
|||
}
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief Quits the application
|
||||
*/
|
||||
|
||||
inline void Application::Quit()
|
||||
{
|
||||
m_shouldQuit = true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the singleton instance of the application
|
||||
* \return Singleton application
|
||||
*/
|
||||
|
||||
inline Application* Application::Instance()
|
||||
{
|
||||
return s_application;
|
||||
}
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
template<typename T>
|
||||
inline void Application::SetupWindow(WindowInfo& info, T* renderTarget, std::true_type)
|
||||
{
|
||||
info.renderTarget = renderTarget;
|
||||
|
||||
if (m_overlayFlags)
|
||||
{
|
||||
SetupOverlay(info);
|
||||
|
||||
if (m_overlayFlags & OverlayFlags_Console)
|
||||
SetupConsole(info);
|
||||
|
||||
if (m_overlayFlags & OverlayFlags_FPSCounter)
|
||||
SetupFPSCounter(info);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void Application::SetupWindow(WindowInfo&, T*, std::false_type)
|
||||
{
|
||||
}
|
||||
|
||||
inline Application::WindowInfo::WindowInfo(std::unique_ptr<Nz::Window>&& window) :
|
||||
window(std::move(window)),
|
||||
renderTarget(nullptr)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ namespace Ndk
|
|||
BaseComponent(BaseComponent&&) = default;
|
||||
virtual ~BaseComponent();
|
||||
|
||||
virtual BaseComponent* Clone() const = 0;
|
||||
virtual std::unique_ptr<BaseComponent> Clone() const = 0;
|
||||
|
||||
ComponentIndex GetIndex() const;
|
||||
|
||||
|
|
|
|||
|
|
@ -7,34 +7,60 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a BaseComponent object with an index
|
||||
*
|
||||
* \param index Index of the component
|
||||
*/
|
||||
|
||||
inline BaseComponent::BaseComponent(ComponentIndex index) :
|
||||
m_componentIndex(index),
|
||||
m_entity(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the index of the component
|
||||
* \return Index of the component
|
||||
*/
|
||||
|
||||
inline ComponentIndex BaseComponent::GetIndex() const
|
||||
{
|
||||
return m_componentIndex;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the maximal index of the components
|
||||
* \return Index of the maximal component
|
||||
*/
|
||||
|
||||
inline ComponentIndex BaseComponent::GetMaxComponentIndex()
|
||||
{
|
||||
return static_cast<ComponentIndex>(s_entries.size());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers a component
|
||||
* \return Index of the registered component
|
||||
*
|
||||
* \param id Index of the component
|
||||
* \param factory Factory to create the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the identifier is already in use
|
||||
*/
|
||||
|
||||
inline ComponentIndex BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc)
|
||||
{
|
||||
// Nous allons rajouter notre composant à la fin
|
||||
// We add our component to the end
|
||||
ComponentIndex index = static_cast<ComponentIndex>(s_entries.size());
|
||||
s_entries.resize(index + 1);
|
||||
|
||||
// On récupère et on affecte
|
||||
// We retrieve it and affect it
|
||||
ComponentEntry& entry = s_entries.back();
|
||||
entry.factory = factoryFunc;
|
||||
entry.id = id;
|
||||
|
||||
// Une petite assertion pour s'assurer que l'identifiant n'est pas déjà utilisé
|
||||
// We ensure that id is not already in use
|
||||
NazaraAssert(s_idToIndex.find(id) == s_idToIndex.end(), "This id is already in use");
|
||||
|
||||
s_idToIndex[id] = index;
|
||||
|
|
@ -42,6 +68,10 @@ namespace Ndk
|
|||
return index;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the entity on which the component operates
|
||||
*/
|
||||
|
||||
inline void BaseComponent::SetEntity(Entity* entity)
|
||||
{
|
||||
if (m_entity != entity)
|
||||
|
|
@ -55,12 +85,21 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Initializes the BaseComponent
|
||||
* \return true
|
||||
*/
|
||||
|
||||
inline bool BaseComponent::Initialize()
|
||||
{
|
||||
// Rien à faire
|
||||
// Nothing to do
|
||||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Uninitializes the BaseComponent
|
||||
*/
|
||||
|
||||
inline void BaseComponent::Uninitialize()
|
||||
{
|
||||
s_entries.clear();
|
||||
|
|
|
|||
|
|
@ -27,7 +27,9 @@ namespace Ndk
|
|||
BaseSystem(BaseSystem&&) noexcept = default;
|
||||
virtual ~BaseSystem();
|
||||
|
||||
virtual BaseSystem* Clone() const = 0;
|
||||
inline void Enable(bool enable = true);
|
||||
|
||||
virtual std::unique_ptr<BaseSystem> Clone() const = 0;
|
||||
|
||||
bool Filters(const Entity* entity) const;
|
||||
|
||||
|
|
@ -36,6 +38,8 @@ namespace Ndk
|
|||
inline float GetUpdateRate() const;
|
||||
inline World& GetWorld() const;
|
||||
|
||||
inline bool IsEnabled() const;
|
||||
|
||||
inline bool HasEntity(const Entity* entity) const;
|
||||
|
||||
inline void SetUpdateRate(float updatePerSecond);
|
||||
|
|
@ -86,6 +90,7 @@ namespace Ndk
|
|||
Nz::Bitset<> m_requiredComponents;
|
||||
SystemIndex m_systemIndex;
|
||||
World* m_world;
|
||||
bool m_updateEnabled;
|
||||
float m_updateCounter;
|
||||
float m_updateRate;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,46 +2,109 @@
|
|||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/BaseSystem.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <type_traits>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a BaseSystem object with an index
|
||||
*
|
||||
* \param systemId Index of the system
|
||||
*/
|
||||
|
||||
inline BaseSystem::BaseSystem(SystemIndex systemId) :
|
||||
m_updateEnabled(true),
|
||||
m_systemIndex(systemId)
|
||||
{
|
||||
SetUpdateRate(30);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a BaseSystem object by copy semantic
|
||||
*
|
||||
* \param system System to copy
|
||||
*/
|
||||
|
||||
inline BaseSystem::BaseSystem(const BaseSystem& system) :
|
||||
m_excludedComponents(system.m_excludedComponents),
|
||||
m_requiredComponents(system.m_requiredComponents),
|
||||
m_systemIndex(system.m_systemIndex),
|
||||
m_updateEnabled(system.m_updateEnabled),
|
||||
m_updateCounter(0.f),
|
||||
m_updateRate(system.m_updateRate)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables the system
|
||||
*
|
||||
* \param enable Should the system be enabled
|
||||
*/
|
||||
|
||||
inline void BaseSystem::Enable(bool enable)
|
||||
{
|
||||
m_updateEnabled = enable;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets every entities that system handle
|
||||
* \return A constant reference to the list of entities
|
||||
*/
|
||||
|
||||
inline const std::vector<EntityHandle>& BaseSystem::GetEntities() const
|
||||
{
|
||||
return m_entities;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the index of the system
|
||||
* \return Index of the system
|
||||
*/
|
||||
|
||||
inline SystemIndex BaseSystem::GetIndex() const
|
||||
{
|
||||
return m_systemIndex;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the rate of update for the system
|
||||
* \return Update rate
|
||||
*/
|
||||
|
||||
inline float BaseSystem::GetUpdateRate() const
|
||||
{
|
||||
return (m_updateRate > 0.f) ? 1.f / m_updateRate : 0.f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the world on which the system operate
|
||||
* \return World in which the system is
|
||||
*/
|
||||
|
||||
inline World& BaseSystem::GetWorld() const
|
||||
{
|
||||
return *m_world;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not the system is enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
inline bool BaseSystem::IsEnabled() const
|
||||
{
|
||||
return m_updateEnabled;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not the system has the entity
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*/
|
||||
|
||||
inline bool BaseSystem::HasEntity(const Entity* entity) const
|
||||
{
|
||||
if (!entity)
|
||||
|
|
@ -50,14 +113,29 @@ namespace Ndk
|
|||
return m_entityBits.UnboundedTest(entity->GetId());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the rate of update for the system
|
||||
*
|
||||
* \param updatePerSecond Update rate, 0 means as much as possible
|
||||
*/
|
||||
|
||||
inline void BaseSystem::SetUpdateRate(float updatePerSecond)
|
||||
{
|
||||
m_updateCounter = 0.f;
|
||||
m_updateRate = (updatePerSecond > 0.f) ? 1.f / updatePerSecond : 0.f; // 0.f means no limit
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the system
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
inline void BaseSystem::Update(float elapsedTime)
|
||||
{
|
||||
if (!IsEnabled())
|
||||
return;
|
||||
|
||||
if (m_updateRate > 0.f)
|
||||
{
|
||||
m_updateCounter += elapsedTime;
|
||||
|
|
@ -72,6 +150,10 @@ namespace Ndk
|
|||
OnUpdate(elapsedTime);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Excludes some component from the system
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
void BaseSystem::Excludes()
|
||||
{
|
||||
|
|
@ -80,6 +162,10 @@ namespace Ndk
|
|||
ExcludesComponent(GetComponentIndex<ComponentType>());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Excludes some components from the system
|
||||
*/
|
||||
|
||||
template<typename ComponentType1, typename ComponentType2, typename... Rest>
|
||||
void BaseSystem::Excludes()
|
||||
{
|
||||
|
|
@ -87,16 +173,31 @@ namespace Ndk
|
|||
Excludes<ComponentType2, Rest...>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Excludes some component from the system by index
|
||||
*
|
||||
* \param index Index of the component
|
||||
*/
|
||||
|
||||
inline void BaseSystem::ExcludesComponent(ComponentIndex index)
|
||||
{
|
||||
m_excludedComponents.UnboundedSet(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the next index for the system
|
||||
* \return Next unique index for the system
|
||||
*/
|
||||
|
||||
inline SystemIndex BaseSystem::GetNextIndex()
|
||||
{
|
||||
return s_nextIndex++;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Requires some component from the system
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
void BaseSystem::Requires()
|
||||
{
|
||||
|
|
@ -105,6 +206,10 @@ namespace Ndk
|
|||
RequiresComponent(GetComponentIndex<ComponentType>());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Requires some components from the system
|
||||
*/
|
||||
|
||||
template<typename ComponentType1, typename ComponentType2, typename... Rest>
|
||||
void BaseSystem::Requires()
|
||||
{
|
||||
|
|
@ -112,11 +217,21 @@ namespace Ndk
|
|||
Requires<ComponentType2, Rest...>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Requires some component for the system by index
|
||||
*
|
||||
* \param index Index of the component
|
||||
*/
|
||||
|
||||
inline void BaseSystem::RequiresComponent(ComponentIndex index)
|
||||
{
|
||||
m_requiredComponents.UnboundedSet(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Requires any component from the system
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
void BaseSystem::RequiresAny()
|
||||
{
|
||||
|
|
@ -125,6 +240,10 @@ namespace Ndk
|
|||
RequiresAnyComponent(GetComponentIndex<ComponentType>());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Requires any components from the system
|
||||
*/
|
||||
|
||||
template<typename ComponentType1, typename ComponentType2, typename... Rest>
|
||||
void BaseSystem::RequiresAny()
|
||||
{
|
||||
|
|
@ -132,11 +251,25 @@ namespace Ndk
|
|||
RequiresAny<ComponentType2, Rest...>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Requires any component for the system by index
|
||||
*
|
||||
* \param index Index of the component
|
||||
*/
|
||||
|
||||
inline void BaseSystem::RequiresAnyComponent(ComponentIndex index)
|
||||
{
|
||||
m_requiredAnyComponents.UnboundedSet(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds an entity to a system
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid
|
||||
*/
|
||||
|
||||
inline void BaseSystem::AddEntity(Entity* entity)
|
||||
{
|
||||
NazaraAssert(entity, "Invalid entity");
|
||||
|
|
@ -149,6 +282,14 @@ namespace Ndk
|
|||
OnEntityAdded(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes an entity to a system
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid
|
||||
*/
|
||||
|
||||
inline void BaseSystem::RemoveEntity(Entity* entity)
|
||||
{
|
||||
NazaraAssert(entity, "Invalid entity");
|
||||
|
|
@ -156,16 +297,25 @@ namespace Ndk
|
|||
auto it = std::find(m_entities.begin(), m_entities.end(), *entity);
|
||||
NazaraAssert(it != m_entities.end(), "Entity is not part of this system");
|
||||
|
||||
// Pour éviter de déplacer beaucoup de handles, on swap le dernier avec celui à supprimer
|
||||
// To avoid moving a lot of handles, we swap and pop
|
||||
std::swap(*it, m_entities.back());
|
||||
m_entities.pop_back(); // On le sort du vector
|
||||
m_entities.pop_back(); // We get it out of the vector
|
||||
|
||||
m_entityBits.Reset(entity->GetId());
|
||||
entity->UnregisterSystem(m_systemIndex);
|
||||
|
||||
OnEntityRemoved(entity); // Et on appelle le callback
|
||||
OnEntityRemoved(entity); // And we alert our callback
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Validates an entity to a system
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
* \param justAdded Is the entity newly added
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid or if system does not hold this entity
|
||||
*/
|
||||
|
||||
inline void BaseSystem::ValidateEntity(Entity* entity, bool justAdded)
|
||||
{
|
||||
NazaraAssert(entity, "Invalid entity");
|
||||
|
|
@ -174,11 +324,20 @@ namespace Ndk
|
|||
OnEntityValidation(entity, justAdded);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the world on which the system operates
|
||||
*/
|
||||
|
||||
inline void BaseSystem::SetWorld(World* world) noexcept
|
||||
{
|
||||
m_world = world;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Initializes the BaseSystem
|
||||
* \return true
|
||||
*/
|
||||
|
||||
inline bool BaseSystem::Initialize()
|
||||
{
|
||||
s_nextIndex = 0;
|
||||
|
|
@ -186,6 +345,10 @@ namespace Ndk
|
|||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Uninitializes the BaseSystem
|
||||
*/
|
||||
|
||||
inline void BaseSystem::Uninitialize()
|
||||
{
|
||||
// Nothing to do
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ namespace Ndk
|
|||
Component();
|
||||
virtual ~Component();
|
||||
|
||||
BaseComponent* Clone() const override;
|
||||
std::unique_ptr<BaseComponent> Clone() const override;
|
||||
|
||||
static ComponentIndex RegisterComponent(ComponentId id);
|
||||
|
||||
|
|
|
|||
|
|
@ -7,6 +7,18 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::Component<ComponentType>
|
||||
* \brief NDK class that represents a component for an entity which interacts with a system
|
||||
*
|
||||
* \remark This class is meant to be derived as CRTP: "Component<Subtype>"
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a Component object by default
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
Component<ComponentType>::Component() :
|
||||
BaseComponent(GetComponentIndex<ComponentType>())
|
||||
|
|
@ -16,19 +28,30 @@ namespace Ndk
|
|||
template<typename ComponentType>
|
||||
Component<ComponentType>::~Component() = default;
|
||||
|
||||
/*!
|
||||
* \brief Clones the component
|
||||
* \return The clone newly created
|
||||
*
|
||||
* \remark The component to clone should be trivially copy constructible
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
BaseComponent* Component<ComponentType>::Clone() const
|
||||
std::unique_ptr<BaseComponent> Component<ComponentType>::Clone() const
|
||||
{
|
||||
///FIXME: Pas encore supporté par GCC (4.9.2)
|
||||
//static_assert(std::is_trivially_copy_constructible<ComponentType>::value, "ComponentType must be copy-constructible");
|
||||
|
||||
return new ComponentType(static_cast<const ComponentType&>(*this));
|
||||
return std::make_unique<ComponentType>(static_cast<const ComponentType&>(*this));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the component by assigning it an index
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
ComponentIndex Component<ComponentType>::RegisterComponent(ComponentId id)
|
||||
{
|
||||
// On utilise les lambda pour créer une fonction factory
|
||||
//We use the lambda to create a factory function
|
||||
auto factory = []() -> BaseComponent*
|
||||
{
|
||||
return nullptr; //< Temporary workaround to allow non-default-constructed components, will be updated for serialization
|
||||
|
|
@ -38,11 +61,15 @@ namespace Ndk
|
|||
return BaseComponent::RegisterComponent(id, factory);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the component by assigning it an index based on the name
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
template<unsigned int N>
|
||||
ComponentIndex Component<ComponentType>::RegisterComponent(const char (&name)[N])
|
||||
{
|
||||
// On récupère la chaîne de caractère sous la forme d'un nombre qui servira d'identifiant unique
|
||||
// We convert the string to a number which will be used as unique identifier
|
||||
ComponentId id = BuildComponentId(name);
|
||||
return RegisterComponent(id);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,10 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an CameraComponent object by default
|
||||
*/
|
||||
|
||||
inline CameraComponent::CameraComponent() :
|
||||
m_projectionType(Nz::ProjectionType_Perspective),
|
||||
m_targetRegion(0.f, 0.f, 1.f, 1.f),
|
||||
|
|
@ -25,6 +29,12 @@ namespace Ndk
|
|||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a CameraComponent object by copy semantic
|
||||
*
|
||||
* \param camera CameraComponent to copy
|
||||
*/
|
||||
|
||||
inline CameraComponent::CameraComponent(const CameraComponent& camera) :
|
||||
Component(camera),
|
||||
AbstractViewer(camera),
|
||||
|
|
@ -45,30 +55,51 @@ namespace Ndk
|
|||
SetTarget(camera.m_target);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the frustum is up to date
|
||||
*/
|
||||
|
||||
inline void CameraComponent::EnsureFrustumUpdate() const
|
||||
{
|
||||
if (!m_frustumUpdated)
|
||||
UpdateFrustum();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the projection matrix is up to date
|
||||
*/
|
||||
|
||||
inline void CameraComponent::EnsureProjectionMatrixUpdate() const
|
||||
{
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the view matrix is up to date
|
||||
*/
|
||||
|
||||
inline void CameraComponent::EnsureViewMatrixUpdate() const
|
||||
{
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the view port is up to date
|
||||
*/
|
||||
|
||||
inline void CameraComponent::EnsureViewportUpdate() const
|
||||
{
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the aspect ratio of the camera
|
||||
* \return Aspect ratio of the camera
|
||||
*/
|
||||
|
||||
inline float CameraComponent::GetAspectRatio() const
|
||||
{
|
||||
EnsureViewportUpdate();
|
||||
|
|
@ -76,11 +107,21 @@ namespace Ndk
|
|||
return m_aspectRatio;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the field of view of the camera
|
||||
* \return Field of view of the camera
|
||||
*/
|
||||
|
||||
inline float CameraComponent::GetFOV() const
|
||||
{
|
||||
return m_fov;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the frutum of the camera
|
||||
* \return A constant reference to the frustum of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Frustumf& CameraComponent::GetFrustum() const
|
||||
{
|
||||
EnsureFrustumUpdate();
|
||||
|
|
@ -88,11 +129,21 @@ namespace Ndk
|
|||
return m_frustum;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the layer of the camera
|
||||
* \return Layer of the camera
|
||||
*/
|
||||
|
||||
inline unsigned int CameraComponent::GetLayer() const
|
||||
{
|
||||
return m_layer;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the projection matrix of the camera
|
||||
* \return A constant reference to the projection matrix of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Matrix4f& CameraComponent::GetProjectionMatrix() const
|
||||
{
|
||||
EnsureProjectionMatrixUpdate();
|
||||
|
|
@ -100,26 +151,51 @@ namespace Ndk
|
|||
return m_projectionMatrix;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the projection type of the camera
|
||||
* \return Projection type of the camera
|
||||
*/
|
||||
|
||||
inline Nz::ProjectionType CameraComponent::GetProjectionType() const
|
||||
{
|
||||
return m_projectionType;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the size of the camera
|
||||
* \return Size of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Vector2f & CameraComponent::GetSize() const
|
||||
{
|
||||
return m_size;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the target of the camera
|
||||
* \return A constant reference to the render target of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::RenderTarget* CameraComponent::GetTarget() const
|
||||
{
|
||||
return m_target;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the target region of the camera
|
||||
* \return A constant reference to the target region of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Rectf& CameraComponent::GetTargetRegion() const
|
||||
{
|
||||
return m_targetRegion;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the view matrix of the camera
|
||||
* \return A constant reference to the view matrix of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Matrix4f& CameraComponent::GetViewMatrix() const
|
||||
{
|
||||
EnsureViewMatrixUpdate();
|
||||
|
|
@ -127,6 +203,11 @@ namespace Ndk
|
|||
return m_viewMatrix;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the view port of the camera
|
||||
* \return A constant reference to the view port of the camera
|
||||
*/
|
||||
|
||||
inline const Nz::Recti& CameraComponent::GetViewport() const
|
||||
{
|
||||
EnsureViewportUpdate();
|
||||
|
|
@ -134,16 +215,34 @@ namespace Ndk
|
|||
return m_viewport;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the Z far distance of the camera
|
||||
* \return Z far distance of the camera
|
||||
*/
|
||||
|
||||
inline float CameraComponent::GetZFar() const
|
||||
{
|
||||
return m_zFar;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the Z near distance of the camera
|
||||
* \return Z near distance of the camera
|
||||
*/
|
||||
|
||||
inline float CameraComponent::GetZNear() const
|
||||
{
|
||||
return m_zNear;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the field of view of the camera
|
||||
*
|
||||
* \param fov Field of view of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if angle is zero
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetFOV(float fov)
|
||||
{
|
||||
NazaraAssert(!Nz::NumberEquals(fov, 0.f), "FOV must be different from zero");
|
||||
|
|
@ -152,6 +251,12 @@ namespace Ndk
|
|||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the projection type of the camera
|
||||
*
|
||||
* \param projectionType Projection type of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetProjectionType(Nz::ProjectionType projectionType)
|
||||
{
|
||||
m_projectionType = projectionType;
|
||||
|
|
@ -159,6 +264,12 @@ namespace Ndk
|
|||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the size of the camera
|
||||
*
|
||||
* \param size Size of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetSize(const Nz::Vector2f& size)
|
||||
{
|
||||
m_size = size;
|
||||
|
|
@ -166,11 +277,24 @@ namespace Ndk
|
|||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the size of the camera
|
||||
*
|
||||
* \param width Size in X of the camera
|
||||
* \param height Size in Y of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetSize(float width, float height)
|
||||
{
|
||||
SetSize({width, height});
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the target of the camera
|
||||
*
|
||||
* \param renderTarget A constant reference to the render target of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetTarget(const Nz::RenderTarget* renderTarget)
|
||||
{
|
||||
m_target = renderTarget;
|
||||
|
|
@ -186,6 +310,12 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the target region of the camera
|
||||
*
|
||||
* \param region A constant reference to the target region of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetTargetRegion(const Nz::Rectf& region)
|
||||
{
|
||||
m_targetRegion = region;
|
||||
|
|
@ -193,17 +323,31 @@ namespace Ndk
|
|||
InvalidateViewport();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the view port of the camera
|
||||
*
|
||||
* \param viewport A constant reference to the view port of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the camera has no target
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetViewport(const Nz::Recti& viewport)
|
||||
{
|
||||
NazaraAssert(m_target, "Component has no render target");
|
||||
|
||||
// On calcule la région nécessaire pour produire ce viewport avec la taille actuelle de la cible
|
||||
float invWidth = 1.f/m_target->GetWidth();
|
||||
float invHeight = 1.f/m_target->GetHeight();
|
||||
// We compute the region necessary to make this view port with the actual size of the target
|
||||
float invWidth = 1.f / m_target->GetWidth();
|
||||
float invHeight = 1.f / m_target->GetHeight();
|
||||
|
||||
SetTargetRegion(Nz::Rectf(invWidth * viewport.x, invHeight * viewport.y, invWidth * viewport.width, invHeight * viewport.height));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the Z far distance of the camera
|
||||
*
|
||||
* \param zFar Z far distance of the camera
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetZFar(float zFar)
|
||||
{
|
||||
m_zFar = zFar;
|
||||
|
|
@ -211,6 +355,14 @@ namespace Ndk
|
|||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the Z near distance of the camera
|
||||
*
|
||||
* \param zNear Z near distance of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if zNear is zero
|
||||
*/
|
||||
|
||||
inline void CameraComponent::SetZNear(float zNear)
|
||||
{
|
||||
NazaraAssert(!Nz::NumberEquals(zNear, 0.f), "zNear cannot be zero");
|
||||
|
|
@ -219,23 +371,39 @@ namespace Ndk
|
|||
InvalidateProjectionMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the frustum
|
||||
*/
|
||||
|
||||
inline void CameraComponent::InvalidateFrustum() const
|
||||
{
|
||||
m_frustumUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the projection matrix
|
||||
*/
|
||||
|
||||
inline void CameraComponent::InvalidateProjectionMatrix() const
|
||||
{
|
||||
m_frustumUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the view matrix
|
||||
*/
|
||||
|
||||
inline void CameraComponent::InvalidateViewMatrix() const
|
||||
{
|
||||
m_frustumUpdated = false;
|
||||
m_viewMatrixUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the view port
|
||||
*/
|
||||
|
||||
inline void CameraComponent::InvalidateViewport() const
|
||||
{
|
||||
m_frustumUpdated = false;
|
||||
|
|
|
|||
|
|
@ -9,23 +9,47 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a CollisionComponent object with a geometry
|
||||
*
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent::CollisionComponent(Nz::PhysGeomRef geom) :
|
||||
m_geom(std::move(geom)),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a CollisionComponent object by copy semantic
|
||||
*
|
||||
* \param collision CollisionComponent to copy
|
||||
*/
|
||||
|
||||
inline CollisionComponent::CollisionComponent(const CollisionComponent& collision) :
|
||||
m_geom(collision.m_geom),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the geometry representing the entity
|
||||
* \return A constant reference to the physics geometry
|
||||
*/
|
||||
|
||||
inline const Nz::PhysGeomRef& CollisionComponent::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Assigns the geometry to this component
|
||||
* \return A reference to this
|
||||
*
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent& CollisionComponent::operator=(Nz::PhysGeomRef geom)
|
||||
{
|
||||
SetGeom(geom);
|
||||
|
|
@ -33,6 +57,11 @@ namespace Ndk
|
|||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the static body used by the entity
|
||||
* \return A pointer to the entity
|
||||
*/
|
||||
|
||||
inline Nz::PhysObject* CollisionComponent::GetStaticBody()
|
||||
{
|
||||
return m_staticBody.get();
|
||||
|
|
|
|||
|
|
@ -32,10 +32,11 @@ namespace Ndk
|
|||
inline void AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue) const;
|
||||
|
||||
inline void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
|
||||
inline void Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder = 0);
|
||||
|
||||
inline void Clear();
|
||||
|
||||
inline void Detach(const Nz::InstancedRenderableRef& renderable);
|
||||
inline void Detach(const Nz::InstancedRenderable* renderable);
|
||||
|
||||
inline void EnsureBoundingVolumeUpdate() const;
|
||||
inline void EnsureTransformMatrixUpdate() const;
|
||||
|
|
@ -75,20 +76,31 @@ namespace Ndk
|
|||
Renderable(Renderable&& renderable) noexcept :
|
||||
data(std::move(renderable.data)),
|
||||
renderable(std::move(renderable.renderable)),
|
||||
dataUpdated(renderable.dataUpdated)
|
||||
dataUpdated(renderable.dataUpdated),
|
||||
renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
|
||||
renderableReleaseSlot(std::move(renderable.renderableReleaseSlot))
|
||||
{
|
||||
}
|
||||
|
||||
~Renderable()
|
||||
{
|
||||
// Disconnect release slot before releasing instanced renderable reference
|
||||
renderableReleaseSlot.Disconnect();
|
||||
}
|
||||
|
||||
Renderable& operator=(Renderable&& r) noexcept
|
||||
{
|
||||
data = std::move(r.data);
|
||||
dataUpdated = r.dataUpdated;
|
||||
renderable = std::move(r.renderable);
|
||||
renderableInvalidationSlot = std::move(r.renderableInvalidationSlot);
|
||||
renderableReleaseSlot = std::move(r.renderableReleaseSlot);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateData, renderableInvalidationSlot);
|
||||
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableRelease, renderableReleaseSlot);
|
||||
|
||||
mutable Nz::InstancedRenderable::InstanceData data;
|
||||
Nz::InstancedRenderableRef renderable;
|
||||
|
|
|
|||
|
|
@ -2,11 +2,19 @@
|
|||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
#include <algorithm>
|
||||
#include "GraphicsComponent.hpp"
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a GraphicsComponent object by copy semantic
|
||||
*
|
||||
* \param graphicsComponent GraphicsComponent to copy
|
||||
*/
|
||||
|
||||
inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
|
||||
Component(graphicsComponent),
|
||||
HandledObject(graphicsComponent),
|
||||
|
|
@ -20,14 +28,23 @@ namespace Ndk
|
|||
Attach(r.renderable, r.data.renderOrder);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds the renderable elements to the render queue
|
||||
*
|
||||
* \param renderQueue Queue to be added
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue) const
|
||||
{
|
||||
EnsureTransformMatrixUpdate();
|
||||
|
||||
Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
|
||||
|
||||
for (const Renderable& object : m_renderables)
|
||||
{
|
||||
if (!object.dataUpdated)
|
||||
{
|
||||
object.data.transformMatrix = Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), Nz::Matrix4f::ConcatenateAffine(object.data.localMatrix, m_transformMatrix));
|
||||
object.renderable->UpdateData(&object.data);
|
||||
object.dataUpdated = true;
|
||||
}
|
||||
|
|
@ -36,17 +53,35 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Attaches a renderable to the entity
|
||||
*
|
||||
* \param renderable Reference to a renderable element
|
||||
* \param renderOrder Render order of the element
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
|
||||
{
|
||||
return Attach(renderable, Nz::Matrix4f::Identity(), renderOrder);
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder)
|
||||
{
|
||||
m_renderables.emplace_back(m_transformMatrix);
|
||||
Renderable& r = m_renderables.back();
|
||||
r.data.localMatrix = localMatrix;
|
||||
r.data.renderOrder = renderOrder;
|
||||
r.renderable = std::move(renderable);
|
||||
r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
|
||||
r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
|
||||
r.renderableReleaseSlot.Connect(r.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
|
||||
|
||||
InvalidateBoundingVolume();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clears every renderable elements
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::Clear()
|
||||
{
|
||||
m_renderables.clear();
|
||||
|
|
@ -54,7 +89,13 @@ namespace Ndk
|
|||
InvalidateBoundingVolume();
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::Detach(const Nz::InstancedRenderableRef& renderable)
|
||||
/*!
|
||||
* \brief Detaches a renderable to the entity
|
||||
*
|
||||
* \param renderable Reference to a renderable element
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::Detach(const Nz::InstancedRenderable* renderable)
|
||||
{
|
||||
for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
|
||||
{
|
||||
|
|
@ -67,18 +108,34 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the bounding volume is up to date
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const
|
||||
{
|
||||
if (!m_boundingVolumeUpdated)
|
||||
UpdateBoundingVolume();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the transformation matrix is up to date
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const
|
||||
{
|
||||
if (!m_transformMatrixUpdated)
|
||||
UpdateTransformMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the set of renderable elements
|
||||
*
|
||||
* \param renderables Pointer to the list of renderables
|
||||
*
|
||||
* \remark Produces a NazaraAssert if renderables is invalid
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::GetAttachedRenderables(RenderableList* renderables) const
|
||||
{
|
||||
NazaraAssert(renderables, "Invalid renderable list");
|
||||
|
|
@ -88,11 +145,21 @@ namespace Ndk
|
|||
renderables->push_back(r.renderable);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the number of renderable elements attached to the entity
|
||||
* \return Number of renderable elements
|
||||
*/
|
||||
|
||||
inline std::size_t GraphicsComponent::GetAttachedRenderableCount() const
|
||||
{
|
||||
return m_renderables.size();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the bouding volume of the entity
|
||||
* \return A constant reference to the bounding volume
|
||||
*/
|
||||
|
||||
inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume() const
|
||||
{
|
||||
EnsureBoundingVolumeUpdate();
|
||||
|
|
@ -100,17 +167,29 @@ namespace Ndk
|
|||
return m_boundingVolume;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the bounding volume
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::InvalidateBoundingVolume()
|
||||
{
|
||||
m_boundingVolumeUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates every renderable elements
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::InvalidateRenderables()
|
||||
{
|
||||
for (Renderable& r : m_renderables)
|
||||
r.dataUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the transformation matrix
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::InvalidateTransformMatrix()
|
||||
{
|
||||
m_boundingVolumeUpdated = false;
|
||||
|
|
|
|||
|
|
@ -4,6 +4,10 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an LightComponent object with a light type
|
||||
*/
|
||||
|
||||
inline LightComponent::LightComponent(Nz::LightType lightType) :
|
||||
Nz::Light(lightType)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,16 +4,31 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an ListenerComponent object by default
|
||||
*/
|
||||
|
||||
inline ListenerComponent::ListenerComponent() :
|
||||
m_isActive(true)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the listener is activated
|
||||
* \param true If it is the case
|
||||
*/
|
||||
|
||||
inline bool ListenerComponent::IsActive() const
|
||||
{
|
||||
return m_isActive;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables the listener
|
||||
*
|
||||
* \param active Should the listener be active
|
||||
*/
|
||||
|
||||
inline void ListenerComponent::SetActive(bool active)
|
||||
{
|
||||
m_isActive = active;
|
||||
|
|
|
|||
|
|
@ -7,6 +7,15 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Sets the parent node of the entity
|
||||
*
|
||||
* \param entity Pointer to the entity considered as parent
|
||||
* \param keepDerived Should this component considered as a derived
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity has no component NodeComponent
|
||||
*/
|
||||
|
||||
inline void NodeComponent::SetParent(Entity* entity, bool keepDerived)
|
||||
{
|
||||
if (entity)
|
||||
|
|
|
|||
|
|
@ -6,21 +6,42 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an ParticleEmitterComponent object by default
|
||||
*/
|
||||
|
||||
inline ParticleEmitterComponent::ParticleEmitterComponent() :
|
||||
m_isActive(true)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables the emission of particles
|
||||
*
|
||||
* \param active Should the emitter be active
|
||||
*/
|
||||
|
||||
inline void Ndk::ParticleEmitterComponent::Enable(bool active)
|
||||
{
|
||||
m_isActive = active;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the emission of particles is activated
|
||||
* \param true If it is the case
|
||||
*/
|
||||
|
||||
inline bool ParticleEmitterComponent::IsActive() const
|
||||
{
|
||||
return m_isActive;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the function use for setting up particles
|
||||
*
|
||||
* \param func Function to set up particles
|
||||
*/
|
||||
|
||||
inline void Ndk::ParticleEmitterComponent::SetSetupFunc(SetupFunc func)
|
||||
{
|
||||
m_setupFunc = std::move(func);
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ namespace Ndk
|
|||
|
||||
using ParticleGroupComponentHandle = Nz::ObjectHandle<ParticleGroupComponent>;
|
||||
|
||||
class NDK_API ParticleGroupComponent : public Component<ParticleGroupComponent>, public Nz::ParticleGroup
|
||||
class NDK_API ParticleGroupComponent : public Component<ParticleGroupComponent>, public Nz::ParticleGroup, public Nz::HandledObject<ParticleGroupComponent>
|
||||
{
|
||||
public:
|
||||
inline ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout);
|
||||
|
|
@ -25,6 +25,12 @@ namespace Ndk
|
|||
ParticleGroupComponent(const ParticleGroupComponent&) = default;
|
||||
~ParticleGroupComponent() = default;
|
||||
|
||||
void AddEmitter(Entity* emitter);
|
||||
using ParticleGroup::AddEmitter;
|
||||
|
||||
void RemoveEmitter(Entity* emitter);
|
||||
using ParticleGroup::RemoveEmitter;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +1,77 @@
|
|||
#include "ParticleGroupComponent.hpp"
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Components/ParticleGroupComponent.hpp>
|
||||
#include <NDK/Components/ParticleEmitterComponent.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::ParticleGroupComponent
|
||||
* \brief NDK class that represents the component for a group of particles
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a ParticleGroupComponent object with a maximal number of particles and a layout
|
||||
*
|
||||
* \param maxParticleCount Maximum number of particles to generate
|
||||
* \param layout Enumeration for the layout of data information for the particles
|
||||
*/
|
||||
|
||||
inline ParticleGroupComponent::ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout) :
|
||||
ParticleGroup(maxParticleCount, layout)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a ParticleGroupComponent object with a maximal number of particles and a particle declaration
|
||||
*
|
||||
* \param maxParticleCount Maximum number of particles to generate
|
||||
* \param declaration Data information for the particles
|
||||
*/
|
||||
|
||||
inline ParticleGroupComponent::ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleDeclarationConstRef declaration) :
|
||||
ParticleGroup(maxParticleCount, std::move(declaration))
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds an emitter to the particles
|
||||
*
|
||||
* \param emitter Emitter for the particles
|
||||
*
|
||||
* \remark Produces a NazaraAssert if emitter is invalid
|
||||
* \remark Produces a NazaraAssert if entity has no component of type ParticleEmitterComponent
|
||||
*/
|
||||
|
||||
inline void ParticleGroupComponent::AddEmitter(Entity* emitter)
|
||||
{
|
||||
NazaraAssert(emitter && emitter->IsValid(), "Invalid entity");
|
||||
NazaraAssert(emitter->HasComponent<ParticleEmitterComponent>(), "Entity must have a NodeComponent");
|
||||
|
||||
auto& emitterComponent = emitter->GetComponent<ParticleEmitterComponent>();
|
||||
ParticleGroup::AddEmitter(&emitterComponent);
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* \brief Removes an emitter to the particles
|
||||
*
|
||||
* \param emitter Emitter for the particles to remove
|
||||
*
|
||||
* \remark Produces a NazaraAssert if emitter is invalid
|
||||
* \remark Produces a NazaraAssert if entity has no component of type ParticleEmitterComponent
|
||||
*/
|
||||
|
||||
inline void ParticleGroupComponent::RemoveEmitter(Entity* emitter)
|
||||
{
|
||||
NazaraAssert(emitter && emitter->IsValid(), "Invalid entity");
|
||||
NazaraAssert(emitter->HasComponent<ParticleEmitterComponent>(), "Entity must have a NodeComponent");
|
||||
|
||||
auto& emitterComponent = emitter->GetComponent<ParticleEmitterComponent>();
|
||||
ParticleGroup::RemoveEmitter(&emitterComponent);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,27 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a PhysicsComponent object by copy semantic
|
||||
*
|
||||
* \param physics PhysicsComponent to copy
|
||||
*/
|
||||
|
||||
inline PhysicsComponent::PhysicsComponent(const PhysicsComponent& physics)
|
||||
{
|
||||
// Pas de copie de l'objet physique (étant donné que nous n'allons le créer qu'une fois attaché à une entité)
|
||||
// No copy of physical object (because we only create it when attached to an entity)
|
||||
NazaraUnused(physics);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a force to the entity
|
||||
*
|
||||
* \param force Force to apply on the entity
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -19,6 +34,16 @@ namespace Ndk
|
|||
m_object->AddForce(force, coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a force to the entity
|
||||
*
|
||||
* \param force Force to apply on the entity
|
||||
* \param point Point where to apply the force
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -26,13 +51,30 @@ namespace Ndk
|
|||
m_object->AddForce(force, point, coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a torque to the entity
|
||||
*
|
||||
* \param torque Torque to apply on the entity
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->AddForce(torque, coordSys);
|
||||
m_object->AddTorque(torque, coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables auto sleep of physics object
|
||||
*
|
||||
* \param autoSleep Should the physics of the object be disabled when too far from others
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::EnableAutoSleep(bool autoSleep)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -40,6 +82,13 @@ namespace Ndk
|
|||
m_object->EnableAutoSleep(autoSleep);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the AABB of the physics object
|
||||
* \return AABB of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Boxf PhysicsComponent::GetAABB() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -47,6 +96,13 @@ namespace Ndk
|
|||
return m_object->GetAABB();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the angular velocity of the physics object
|
||||
* \return Angular velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetAngularVelocity() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -54,6 +110,13 @@ namespace Ndk
|
|||
return m_object->GetAngularVelocity();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the gravity factor of the physics object
|
||||
* \return Gravity factor of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent::GetGravityFactor() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -61,6 +124,13 @@ namespace Ndk
|
|||
return m_object->GetGravityFactor();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the mass of the physics object
|
||||
* \return Mass of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent::GetMass() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -68,6 +138,15 @@ namespace Ndk
|
|||
return m_object->GetMass();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the gravity center of the physics object
|
||||
* \return Gravity center of the object
|
||||
*
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetMassCenter(Nz::CoordSys coordSys) const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -75,6 +154,13 @@ namespace Ndk
|
|||
return m_object->GetMassCenter(coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the matrix of the physics object
|
||||
* \return Matrix of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline const Nz::Matrix4f& PhysicsComponent::GetMatrix() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -82,6 +168,13 @@ namespace Ndk
|
|||
return m_object->GetMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the position of the physics object
|
||||
* \return Position of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetPosition() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -89,6 +182,13 @@ namespace Ndk
|
|||
return m_object->GetPosition();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the rotation of the physics object
|
||||
* \return Rotation of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Quaternionf PhysicsComponent::GetRotation() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -96,6 +196,13 @@ namespace Ndk
|
|||
return m_object->GetRotation();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the velocity of the physics object
|
||||
* \return Velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetVelocity() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -103,6 +210,13 @@ namespace Ndk
|
|||
return m_object->GetVelocity();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the auto sleep is enabled
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline bool PhysicsComponent::IsAutoSleepEnabled() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -110,6 +224,13 @@ namespace Ndk
|
|||
return m_object->IsAutoSleepEnabled();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the entity is currently sleeping
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline bool PhysicsComponent::IsSleeping() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -117,6 +238,14 @@ namespace Ndk
|
|||
return m_object->IsSleeping();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the angular velocity of the physics object
|
||||
*
|
||||
* \param angularVelocity Angular velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetAngularVelocity(const Nz::Vector3f& angularVelocity)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -124,6 +253,14 @@ namespace Ndk
|
|||
m_object->SetAngularVelocity(angularVelocity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the gravity factor of the physics object
|
||||
*
|
||||
* \param gravityFactor Gravity factor of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetGravityFactor(float gravityFactor)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -131,6 +268,15 @@ namespace Ndk
|
|||
m_object->SetGravityFactor(gravityFactor);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the mass of the physics object
|
||||
*
|
||||
* \param mass Mass of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
* \remark Produces a NazaraAssert if the mass is negative
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetMass(float mass)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -139,6 +285,14 @@ namespace Ndk
|
|||
m_object->SetMass(mass);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the gravity center of the physics object
|
||||
*
|
||||
* \param center Gravity center of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetMassCenter(const Nz::Vector3f& center)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -146,6 +300,14 @@ namespace Ndk
|
|||
m_object->SetMassCenter(center);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the position of the physics object
|
||||
*
|
||||
* \param position Position of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetPosition(const Nz::Vector3f& position)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -153,6 +315,14 @@ namespace Ndk
|
|||
m_object->SetPosition(position);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the rotation of the physics object
|
||||
*
|
||||
* \param rotation Rotation of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetRotation(const Nz::Quaternionf& rotation)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -160,6 +330,14 @@ namespace Ndk
|
|||
m_object->SetRotation(rotation);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the velocity of the physics object
|
||||
*
|
||||
* \param velocity Velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetVelocity(const Nz::Vector3f& velocity)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
|
@ -167,6 +345,11 @@ namespace Ndk
|
|||
m_object->SetVelocity(velocity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the underlying physics object
|
||||
* \return A reference to the physics object
|
||||
*/
|
||||
|
||||
inline Nz::PhysObject& PhysicsComponent::GetPhysObject()
|
||||
{
|
||||
return *m_object.get();
|
||||
|
|
|
|||
|
|
@ -7,11 +7,30 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::VelocityComponent
|
||||
* \brief NDK class that represents the component for velocity
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a VelocityComponent object with a velocity
|
||||
*
|
||||
* \param velocity Linear velocity
|
||||
*/
|
||||
|
||||
inline VelocityComponent::VelocityComponent(const Nz::Vector3f& velocity) :
|
||||
linearVelocity(velocity)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Assigns the velocity to this component
|
||||
* \return A reference to this
|
||||
*
|
||||
* \param vel Linear velocity
|
||||
*/
|
||||
|
||||
inline VelocityComponent& VelocityComponent::operator=(const Nz::Vector3f& vel)
|
||||
{
|
||||
linearVelocity = vel;
|
||||
|
|
|
|||
|
|
@ -7,41 +7,81 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Gets the character size
|
||||
* \return Height of the character
|
||||
*/
|
||||
|
||||
inline unsigned int Console::GetCharacterSize() const
|
||||
{
|
||||
return m_characterSize;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the history of the console
|
||||
* \return History of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetHistory() const
|
||||
{
|
||||
return m_history;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the background of the console's history
|
||||
* \return Background history of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetHistoryBackground() const
|
||||
{
|
||||
return m_historyBackground;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the input of the console
|
||||
* \return Input of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetInput() const
|
||||
{
|
||||
return m_input;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the entity representing the background of the console's input
|
||||
* \return Background input of the console
|
||||
*/
|
||||
|
||||
inline const EntityHandle& Console::GetInputBackground() const
|
||||
{
|
||||
return m_inputBackground;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the size of the console
|
||||
* \return Size (Width, Height) of the console
|
||||
*/
|
||||
|
||||
inline const Nz::Vector2f& Console::GetSize() const
|
||||
{
|
||||
return m_size;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the font used by the console
|
||||
* \return A reference to the font currenty used
|
||||
*/
|
||||
|
||||
inline const Nz::FontRef& Console::GetTextFont() const
|
||||
{
|
||||
return m_defaultFont;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the console is visible
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
inline bool Console::IsVisible() const
|
||||
{
|
||||
return m_opened;
|
||||
|
|
|
|||
|
|
@ -34,10 +34,14 @@ namespace Ndk
|
|||
BaseComponent& AddComponent(std::unique_ptr<BaseComponent>&& component);
|
||||
template<typename ComponentType, typename... Args> ComponentType& AddComponent(Args&&... args);
|
||||
|
||||
inline void Enable(bool enable);
|
||||
const EntityHandle& Clone() const;
|
||||
|
||||
inline void Enable(bool enable = true);
|
||||
|
||||
inline BaseComponent& GetComponent(ComponentIndex index);
|
||||
template<typename ComponentType> ComponentType& GetComponent();
|
||||
inline const BaseComponent& GetComponent(ComponentIndex index) const;
|
||||
template<typename ComponentType> const ComponentType& GetComponent() const;
|
||||
inline const Nz::Bitset<>& GetComponentBits() const;
|
||||
inline EntityId GetId() const;
|
||||
inline const Nz::Bitset<>& GetSystemBits() const;
|
||||
|
|
@ -52,8 +56,8 @@ namespace Ndk
|
|||
inline bool IsEnabled() const;
|
||||
inline bool IsValid() const;
|
||||
|
||||
void RemoveAllComponents();
|
||||
void RemoveComponent(ComponentIndex index);
|
||||
inline void RemoveAllComponents();
|
||||
inline void RemoveComponent(ComponentIndex index);
|
||||
template<typename ComponentType> void RemoveComponent();
|
||||
|
||||
inline Nz::String ToString() const;
|
||||
|
|
@ -67,6 +71,10 @@ namespace Ndk
|
|||
void Create();
|
||||
void Destroy();
|
||||
|
||||
void DestroyComponent(ComponentIndex index);
|
||||
|
||||
inline Nz::Bitset<>& GetRemovedComponentBits();
|
||||
|
||||
inline void RegisterSystem(SystemIndex index);
|
||||
|
||||
inline void SetWorld(World* world) noexcept;
|
||||
|
|
@ -75,6 +83,7 @@ namespace Ndk
|
|||
|
||||
std::vector<std::unique_ptr<BaseComponent>> m_components;
|
||||
Nz::Bitset<> m_componentBits;
|
||||
Nz::Bitset<> m_removedComponentBits;
|
||||
Nz::Bitset<> m_systemBits;
|
||||
EntityId m_id;
|
||||
World* m_world;
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Entity.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/StringStream.hpp>
|
||||
#include <algorithm>
|
||||
|
|
@ -10,16 +11,29 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Adds a component to the entity
|
||||
* \return A reference to the newly added component
|
||||
*
|
||||
* \param args Arguments to create in place the component to add to the entity
|
||||
*/
|
||||
|
||||
template<typename ComponentType, typename... Args>
|
||||
ComponentType& Entity::AddComponent(Args&&... args)
|
||||
{
|
||||
static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
|
||||
|
||||
// Allocation et affectation du component
|
||||
// Affectation and return of the component
|
||||
std::unique_ptr<ComponentType> ptr(new ComponentType(std::forward<Args>(args)...));
|
||||
return static_cast<ComponentType&>(AddComponent(std::move(ptr)));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables the entity
|
||||
*
|
||||
* \param enable Should the entity be enabled
|
||||
*/
|
||||
|
||||
inline void Entity::Enable(bool enable)
|
||||
{
|
||||
if (m_enabled != enable)
|
||||
|
|
@ -29,9 +43,17 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a component in the entity by index
|
||||
* \return A reference to the component
|
||||
*
|
||||
* \param index Index of the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if component is not available in this entity or is invalid
|
||||
*/
|
||||
|
||||
inline BaseComponent& Entity::GetComponent(ComponentIndex index)
|
||||
{
|
||||
///DOC: Le component doit être présent
|
||||
NazaraAssert(HasComponent(index), "This component is not part of the entity");
|
||||
|
||||
BaseComponent* component = m_components[index].get();
|
||||
|
|
@ -40,41 +62,114 @@ namespace Ndk
|
|||
return *component;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a component in the entity by type
|
||||
* \return A reference to the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if component is not available in this entity
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
ComponentType& Entity::GetComponent()
|
||||
{
|
||||
///DOC: Le component doit être présent
|
||||
static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
|
||||
|
||||
ComponentIndex index = GetComponentIndex<ComponentType>();
|
||||
return static_cast<ComponentType&>(GetComponent(index));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a component in the entity by index
|
||||
* \return A constant reference to the component
|
||||
*
|
||||
* \param index Index of the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if component is not available in this entity or is invalid
|
||||
*/
|
||||
|
||||
inline const BaseComponent& Entity::GetComponent(ComponentIndex index) const
|
||||
{
|
||||
NazaraAssert(HasComponent(index), "This component is not part of the entity");
|
||||
|
||||
BaseComponent* component = m_components[index].get();
|
||||
NazaraAssert(component, "Invalid component pointer");
|
||||
|
||||
return *component;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a component in the entity by type
|
||||
* \return A constant reference to the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if component is not available in this entity
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
const ComponentType& Entity::GetComponent() const
|
||||
{
|
||||
static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
|
||||
|
||||
ComponentIndex index = GetComponentIndex<ComponentType>();
|
||||
return static_cast<ComponentType&>(GetComponent(index));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the bits representing the components in the entiy
|
||||
* \return A constant reference to the set of component's bits
|
||||
*/
|
||||
|
||||
inline const Nz::Bitset<>& Entity::GetComponentBits() const
|
||||
{
|
||||
return m_componentBits;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the identifier of the entity
|
||||
* \return Identifier of the entity
|
||||
*/
|
||||
|
||||
inline EntityId Entity::GetId() const
|
||||
{
|
||||
return m_id;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the bits representing the systems in the entiy
|
||||
* \return A constant reference to the set of system's bits
|
||||
*/
|
||||
|
||||
inline const Nz::Bitset<>& Entity::GetSystemBits() const
|
||||
{
|
||||
return m_systemBits;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the world in which the entity is
|
||||
* \return Pointer to the world
|
||||
*/
|
||||
|
||||
inline World* Entity::GetWorld() const
|
||||
{
|
||||
return m_world;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not a component is present in the entity by index
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param index Index of the component
|
||||
*/
|
||||
|
||||
inline bool Entity::HasComponent(ComponentIndex index) const
|
||||
{
|
||||
return m_componentBits.UnboundedTest(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not a component is present in the entity by type
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
bool Entity::HasComponent() const
|
||||
{
|
||||
|
|
@ -84,16 +179,54 @@ namespace Ndk
|
|||
return HasComponent(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not the entity is enabled
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
inline bool Entity::IsEnabled() const
|
||||
{
|
||||
return m_enabled;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not the entity is valid
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
inline bool Entity::IsValid() const
|
||||
{
|
||||
return m_valid;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes every components
|
||||
*/
|
||||
|
||||
inline void Entity::RemoveAllComponents()
|
||||
{
|
||||
m_removedComponentBits = m_componentBits;
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes a component in the entity by index
|
||||
*
|
||||
* \param index Index of the component
|
||||
*/
|
||||
|
||||
inline void Entity::RemoveComponent(ComponentIndex index)
|
||||
{
|
||||
m_removedComponentBits.UnboundedSet(index);
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes a component in the entity by type
|
||||
*/
|
||||
|
||||
template<typename ComponentType>
|
||||
void Entity::RemoveComponent()
|
||||
{
|
||||
|
|
@ -103,17 +236,46 @@ namespace Ndk
|
|||
RemoveComponent(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gives a string representation
|
||||
* \return A string representation of the object: "Entity(GetId())"
|
||||
*/
|
||||
|
||||
inline Nz::String Entity::ToString() const
|
||||
{
|
||||
Nz::StringStream ss;
|
||||
return ss << "Entity(" << GetId() << ')';
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the bits representing the removed components in the entiy
|
||||
* \return A constant reference to the set of remove component's bits
|
||||
*/
|
||||
|
||||
inline Nz::Bitset<>& Entity::GetRemovedComponentBits()
|
||||
{
|
||||
return m_removedComponentBits;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers a system for the entity
|
||||
*
|
||||
* \param index Index of the system
|
||||
*/
|
||||
|
||||
inline void Entity::RegisterSystem(SystemIndex index)
|
||||
{
|
||||
m_systemBits.UnboundedSet(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the world of the entity
|
||||
*
|
||||
* \param world World in which the entity will be
|
||||
*
|
||||
* \remark Produces a NazaraAssert if world is invalid
|
||||
*/
|
||||
|
||||
inline void Entity::SetWorld(World* world) noexcept
|
||||
{
|
||||
NazaraAssert(world, "An entity must be attached to a world at any time");
|
||||
|
|
@ -121,6 +283,12 @@ namespace Ndk
|
|||
m_world = world;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Unregisters a system for the entity
|
||||
*
|
||||
* \param index Index of the system
|
||||
*/
|
||||
|
||||
inline void Entity::UnregisterSystem(SystemIndex index)
|
||||
{
|
||||
m_systemBits.UnboundedReset(index);
|
||||
|
|
@ -132,10 +300,16 @@ namespace std
|
|||
template<>
|
||||
struct hash<Ndk::EntityHandle>
|
||||
{
|
||||
/*!
|
||||
* \brief Specialisation of std to hash
|
||||
* \return Result of the hash
|
||||
*
|
||||
* \param handle Entity to hash
|
||||
*/
|
||||
size_t operator()(const Ndk::EntityHandle& handle) const
|
||||
{
|
||||
// Hasher le pointeur fonctionnerait jusqu'à ce que l'entité soit mise à jour et déplacée
|
||||
// pour cette raison, nous devons hasher l'ID de l'entité (qui reste constante)
|
||||
// Hash the pointer will work until the entity is updated and moved
|
||||
// so, we have to hash the ID of the entity (which is constant)
|
||||
Ndk::EntityId id = (handle.IsValid()) ? handle->GetId() : std::numeric_limits<Ndk::EntityId>::max();
|
||||
|
||||
return hash<Ndk::EntityId>()(id);
|
||||
|
|
|
|||
|
|
@ -7,22 +7,54 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::EntityList
|
||||
* \brief NDK class that represents a set of entities to help performing batch operations
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Clears the set from every entities
|
||||
*/
|
||||
|
||||
inline void EntityList::Clear()
|
||||
{
|
||||
m_entities.clear();
|
||||
m_entityBits.Clear();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not the set contains the entity
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*/
|
||||
|
||||
inline bool EntityList::Has(const Entity* entity)
|
||||
{
|
||||
return entity && entity->IsValid() && Has(entity->GetId());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not the set contains the entity by id
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param id Identifier of the entity
|
||||
*/
|
||||
|
||||
inline bool EntityList::Has(EntityId entity)
|
||||
{
|
||||
return m_entityBits.UnboundedTest(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Inserts the entity into the set
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*
|
||||
* \remark If entity is already contained, no action is performed
|
||||
*/
|
||||
|
||||
inline void EntityList::Insert(Entity* entity)
|
||||
{
|
||||
if (!Has(entity))
|
||||
|
|
@ -32,6 +64,14 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes the entity from the set
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*
|
||||
* \remark If entity is not contained, no action is performed
|
||||
*/
|
||||
|
||||
inline void EntityList::Remove(Entity* entity)
|
||||
{
|
||||
if (Has(entity))
|
||||
|
|
@ -40,7 +80,7 @@ namespace Ndk
|
|||
NazaraAssert(it != m_entities.end(), "Entity should be part of the vector");
|
||||
|
||||
std::swap(*it, m_entities.back());
|
||||
m_entities.pop_back(); // On le sort du vector
|
||||
m_entities.pop_back(); // We get it out of the vector
|
||||
m_entityBits.UnboundedSet(entity->GetId(), false);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,17 +8,41 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::EntityOwner
|
||||
* \brief NDK class that represents the owner of the entity and so its lifetime
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a EntityOwner object
|
||||
*
|
||||
* \param entity Entity to own
|
||||
*/
|
||||
|
||||
inline EntityOwner::EntityOwner(Entity* entity) :
|
||||
EntityOwner()
|
||||
{
|
||||
Reset(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Destructs the object and calls Reset
|
||||
*
|
||||
* \see Reset
|
||||
*/
|
||||
|
||||
inline EntityOwner::~EntityOwner()
|
||||
{
|
||||
Reset(nullptr);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Resets the ownership of the entity, previous is killed
|
||||
*
|
||||
* \param entity Entity to own
|
||||
*/
|
||||
|
||||
inline void EntityOwner::Reset(Entity* entity)
|
||||
{
|
||||
if (m_object)
|
||||
|
|
@ -27,12 +51,24 @@ namespace Ndk
|
|||
EntityHandle::Reset(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Resets the ownership of the entity by move semantic
|
||||
*
|
||||
* \param handle EntityOwner to move into this
|
||||
*/
|
||||
|
||||
inline void EntityOwner::Reset(EntityOwner&& handle)
|
||||
{
|
||||
Reset(handle.GetObject());
|
||||
handle.m_object = nullptr;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Resets the ownership of the entity to the affected one
|
||||
*
|
||||
* \param entity Entity to own
|
||||
*/
|
||||
|
||||
inline EntityOwner& EntityOwner::operator=(Entity* entity)
|
||||
{
|
||||
Reset(entity);
|
||||
|
|
|
|||
|
|
@ -26,6 +26,11 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Gets the internal binding for Lua
|
||||
* \return A pointer to the binding
|
||||
*/
|
||||
|
||||
inline LuaBinding* LuaAPI::GetBinding()
|
||||
{
|
||||
return s_binding;
|
||||
|
|
@ -34,6 +39,15 @@ namespace Ndk
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param color Resulting color
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Color* color, TypeTag<Color>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
|
|
@ -46,6 +60,15 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param angles Resulting euler angles
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesd* angles, TypeTag<EulerAnglesd>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
|
|
@ -66,6 +89,15 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param angles Resulting euler angles
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesf* angles, TypeTag<EulerAnglesf>)
|
||||
{
|
||||
EulerAnglesd anglesDouble;
|
||||
|
|
@ -75,6 +107,15 @@ namespace Nz
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param fontRef Resulting reference to a font
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontRef* fontRef, TypeTag<FontRef>)
|
||||
{
|
||||
*fontRef = *static_cast<FontRef*>(instance.CheckUserdata(index, "Font"));
|
||||
|
|
@ -82,6 +123,15 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a font
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontParams* params, TypeTag<FontParams>)
|
||||
{
|
||||
NazaraUnused(params);
|
||||
|
|
@ -93,6 +143,15 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a mesh
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MeshParams* params, TypeTag<MeshParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
|
|
@ -106,6 +165,15 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param rect Resulting rectangle
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectd* rect, TypeTag<Rectd>)
|
||||
{
|
||||
instance.CheckType(index, LuaType_Table);
|
||||
|
|
@ -118,6 +186,15 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param rect Resulting rectangle
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectf* rect, TypeTag<Rectf>)
|
||||
{
|
||||
Rectd rectDouble;
|
||||
|
|
@ -127,6 +204,15 @@ namespace Nz
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param rect Resulting rectangle
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectui* rect, TypeTag<Rectui>)
|
||||
{
|
||||
Rectd rectDouble;
|
||||
|
|
@ -136,6 +222,15 @@ namespace Nz
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
|
|
@ -156,6 +251,15 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
|
||||
{
|
||||
Quaterniond quatDouble;
|
||||
|
|
@ -165,6 +269,15 @@ namespace Nz
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param address Resulting IP address
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
|
|
@ -179,6 +292,15 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector2D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2d* vec, TypeTag<Vector2d>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
|
|
@ -200,6 +322,15 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector2D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2f* vec, TypeTag<Vector2f>)
|
||||
{
|
||||
Vector2d vecDouble;
|
||||
|
|
@ -209,6 +340,15 @@ namespace Nz
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector2D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2ui* vec, TypeTag<Vector2ui>)
|
||||
{
|
||||
Vector2d vecDouble;
|
||||
|
|
@ -218,6 +358,15 @@ namespace Nz
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector3D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3d* vec, TypeTag<Vector3d>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
|
|
@ -239,6 +388,15 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector3D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3f* vec, TypeTag<Vector3f>)
|
||||
{
|
||||
Vector3d vecDouble;
|
||||
|
|
@ -248,6 +406,15 @@ namespace Nz
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector3D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3ui* vec, TypeTag<Vector3ui>)
|
||||
{
|
||||
Vector3d vecDouble;
|
||||
|
|
@ -257,6 +424,15 @@ namespace Nz
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param handle Resulting entity
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::EntityHandle* handle, TypeTag<Ndk::EntityHandle>)
|
||||
{
|
||||
*handle = *static_cast<Ndk::EntityHandle*>(instance.CheckUserdata(index, "Entity"));
|
||||
|
|
@ -264,6 +440,15 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param handle Resulting world
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::WorldHandle* handle, TypeTag<Ndk::WorldHandle>)
|
||||
{
|
||||
*handle = *static_cast<Ndk::WorldHandle*>(instance.CheckUserdata(index, "World"));
|
||||
|
|
@ -272,6 +457,16 @@ namespace Nz
|
|||
}
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param renderable Resulting reference to a instanced renderable
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
|
||||
{
|
||||
if (instance.IsOfType(index, "InstancedRenderable"))
|
||||
|
|
@ -281,6 +476,15 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a material
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialParams* params, TypeTag<MaterialParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
|
|
@ -295,6 +499,15 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a model
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ModelParameters* params, TypeTag<ModelParameters>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
|
|
@ -307,6 +520,15 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a music
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MusicParams* params, TypeTag<MusicParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
|
|
@ -316,6 +538,15 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a sound buffer
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
|
|
@ -324,9 +555,16 @@ namespace Nz
|
|||
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting euler angles
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd&& val, TypeTag<EulerAnglesd>)
|
||||
{
|
||||
|
|
@ -334,18 +572,42 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting euler angles
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesf&& val, TypeTag<EulerAnglesf>)
|
||||
{
|
||||
instance.PushInstance<EulerAnglesd>("EulerAngles", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting reference to a font
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, FontRef&& val, TypeTag<FontRef>)
|
||||
{
|
||||
instance.PushInstance<FontRef>("Font", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting size information for a font
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Font::SizeInfo&& val, TypeTag<Font::SizeInfo>)
|
||||
{
|
||||
instance.PushTable();
|
||||
|
|
@ -357,114 +619,266 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting quaternion
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Quaterniond&& val, TypeTag<Quaterniond>)
|
||||
{
|
||||
instance.PushInstance<Quaterniond>("Quaternion", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting quaternion
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Quaternionf&& val, TypeTag<Quaternionf>)
|
||||
{
|
||||
instance.PushInstance<Quaterniond>("Quaternion", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting IP address
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
|
||||
{
|
||||
instance.PushInstance<IpAddress>("IpAddress", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectf>)
|
||||
{
|
||||
instance.PushInstance<Rectd>("Rect", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectf&& val, TypeTag<Rectf>)
|
||||
{
|
||||
instance.PushInstance<Rectd>("Rect", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectui&& val, TypeTag<Rectui>)
|
||||
{
|
||||
instance.PushInstance<Rectd>("Rect", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector2D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d&& val, TypeTag<Vector2d>)
|
||||
{
|
||||
instance.PushInstance<Vector2d>("Vector2", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector2D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2f&& val, TypeTag<Vector2f>)
|
||||
{
|
||||
instance.PushInstance<Vector2d>("Vector2", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector2D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2ui&& val, TypeTag<Vector2ui>)
|
||||
{
|
||||
instance.PushInstance<Vector2d>("Vector2", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector3D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3d&& val, TypeTag<Vector3d>)
|
||||
{
|
||||
instance.PushInstance<Vector3d>("Vector3", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector3D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3f&& val, TypeTag<Vector3f>)
|
||||
{
|
||||
instance.PushInstance<Vector3d>("Vector3", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector3D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3ui&& val, TypeTag<Vector3ui>)
|
||||
{
|
||||
instance.PushInstance<Vector3d>("Vector3", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting entity
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
|
||||
{
|
||||
instance.PushInstance<Ndk::EntityHandle>("Entity", ptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting application
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Application* ptr, TypeTag<Ndk::Application*>)
|
||||
{
|
||||
instance.PushInstance<Ndk::Application*>("Application", ptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting entity
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::EntityHandle&& handle, TypeTag<Ndk::EntityHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::EntityHandle>("Entity", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting node component
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::NodeComponentHandle&& handle, TypeTag<Ndk::NodeComponentHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::NodeComponentHandle>("NodeComponent", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting velocity component
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::VelocityComponentHandle&& handle, TypeTag<Ndk::VelocityComponentHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::VelocityComponentHandle>("VelocityComponent", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting world
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::World* ptr, TypeTag<Ndk::World*>)
|
||||
{
|
||||
instance.PushInstance<Ndk::WorldHandle>("World", ptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting world
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::WorldHandle&& handle, TypeTag<Ndk::WorldHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::WorldHandle>("World", handle);
|
||||
|
|
@ -472,22 +886,49 @@ namespace Nz
|
|||
}
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting console
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::ConsoleHandle&& handle, TypeTag<Ndk::ConsoleHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::ConsoleHandle>("Console", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting graphics component
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::GraphicsComponentHandle&& handle, TypeTag<Ndk::GraphicsComponentHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting sound buffer
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
|
||||
{
|
||||
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,14 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Binds a component to a name
|
||||
*
|
||||
* \param name Name used to retrieve the component
|
||||
*
|
||||
* \remark Produces a NazaraAssert if name is empty
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
void LuaBinding::BindComponent(const Nz::String& name)
|
||||
{
|
||||
|
|
@ -24,6 +32,16 @@ namespace Ndk
|
|||
m_componentBindingByName[name] = T::componentIndex;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a component to an entity
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance that will interact with the component
|
||||
* \param handle Entity which component will be added to
|
||||
*
|
||||
* \remark T must be a subtype of BaseComponent
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
int AddComponentOfType(Nz::LuaInstance& lua, EntityHandle& handle)
|
||||
{
|
||||
|
|
@ -34,6 +52,16 @@ namespace Ndk
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Pushes a component
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance that will interact with the component
|
||||
* \param component Component that will be pushed
|
||||
*
|
||||
* \remark T must be a subtype of BaseComponent
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
int PushComponentOfType(Nz::LuaInstance& lua, BaseComponent& component)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -27,11 +27,11 @@
|
|||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
|
||||
// Version du SDK
|
||||
// Version of SDK
|
||||
#define NDK_VERSION_MAJOR 0
|
||||
#define NDK_VERSION_MINOR 1
|
||||
|
||||
// Importation/Exportation de l'API
|
||||
// Importation/Exportation of the API
|
||||
#if defined(NAZARA_PLATFORM_WINDOWS)
|
||||
#if !defined(NDK_STATIC)
|
||||
#ifdef NDK_BUILD
|
||||
|
|
@ -49,7 +49,7 @@
|
|||
#define NDK_API
|
||||
#endif
|
||||
#else
|
||||
// À commenter pour tenter quand même une compilation
|
||||
// To comment to force a compilation
|
||||
#error This operating system is not fully supported by the Nazara Development Kit
|
||||
|
||||
#define NDK_API
|
||||
|
|
|
|||
|
|
@ -4,6 +4,11 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Checks whether the module is initialized
|
||||
* \return true if module is initialized
|
||||
*/
|
||||
|
||||
inline bool Sdk::IsInitialized()
|
||||
{
|
||||
return s_referenceCounter != 0;
|
||||
|
|
|
|||
|
|
@ -8,6 +8,21 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::StateMachine
|
||||
* \brief NDK class that represents a state machine, to represent the multiple states of your program
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a StateMachine object with an original state
|
||||
*
|
||||
* \param originalState State which is the entry point of the application
|
||||
*
|
||||
* \remark Calls "Enter" on the state
|
||||
* \remark Produces a NazaraAssert if nullptr is given
|
||||
*/
|
||||
|
||||
inline StateMachine::StateMachine(std::shared_ptr<State> originalState) :
|
||||
m_currentState(std::move(originalState))
|
||||
{
|
||||
|
|
@ -15,22 +30,45 @@ namespace Ndk
|
|||
m_currentState->Enter(*this);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Destructs the object
|
||||
*
|
||||
* \remark Calls "Leave" on the state
|
||||
*/
|
||||
|
||||
inline StateMachine::~StateMachine()
|
||||
{
|
||||
m_currentState->Leave(*this);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the current state of the machine
|
||||
*
|
||||
* \param state Next state to represent
|
||||
*/
|
||||
|
||||
inline void StateMachine::ChangeState(std::shared_ptr<State> state)
|
||||
{
|
||||
m_nextState = std::move(state);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the current state of the machine
|
||||
* \return A constant reference to the state
|
||||
*/
|
||||
|
||||
inline const std::shared_ptr<State>& StateMachine::GetCurrentState() const
|
||||
{
|
||||
return m_currentState;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the state
|
||||
* \return True if update is successful
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
inline bool StateMachine::Update(float elapsedTime)
|
||||
{
|
||||
if (m_nextState)
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
template<typename ComponentType>
|
||||
template<typename SystemType>
|
||||
class System : public BaseSystem
|
||||
{
|
||||
public:
|
||||
|
|
@ -20,7 +20,7 @@ namespace Ndk
|
|||
System(System&&) = default;
|
||||
virtual ~System();
|
||||
|
||||
BaseSystem* Clone() const override;
|
||||
std::unique_ptr<BaseSystem> Clone() const override;
|
||||
|
||||
System& operator=(const System&) = delete;
|
||||
System& operator=(System&&) = default;
|
||||
|
|
|
|||
|
|
@ -7,6 +7,18 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::System<SystemType>
|
||||
* \brief NDK class that represents a system which interacts on a world
|
||||
*
|
||||
* \remark This class is meant to be derived as CRTP: "System<Subtype>"
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a System object by default
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
System<SystemType>::System() :
|
||||
BaseSystem(GetSystemIndex<SystemType>())
|
||||
|
|
@ -16,15 +28,26 @@ namespace Ndk
|
|||
template<typename SystemType>
|
||||
System<SystemType>::~System() = default;
|
||||
|
||||
/*!
|
||||
* \brief Clones the system
|
||||
* \return The clone newly created
|
||||
*
|
||||
* \remark The system to clone should be trivially copy constructible
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
BaseSystem* System<SystemType>::Clone() const
|
||||
std::unique_ptr<BaseSystem> System<SystemType>::Clone() const
|
||||
{
|
||||
///FIXME: Pas encore supporté par GCC (4.9.2)
|
||||
///FIXME: Not fully supported in GCC (4.9.2)
|
||||
//static_assert(std::is_trivially_copy_constructible<SystemType>::value, "SystemType should be copy-constructible");
|
||||
|
||||
return new SystemType(static_cast<const SystemType&>(*this));
|
||||
return std::make_unique<SystemType>(static_cast<const SystemType&>(*this));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the system by assigning it an index
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
SystemIndex System<SystemType>::RegisterSystem()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#ifndef NDK_SYSTEMS_PARTICLESYSTEM_HPP
|
||||
#define NDK_SYSTEMS_PARTICLESYSTEM_HPP
|
||||
|
||||
|
|
@ -27,3 +28,4 @@ namespace Ndk
|
|||
#include <NDK/Systems/ParticleSystem.inl>
|
||||
|
||||
#endif // NDK_SYSTEMS_PARTICLESYSTEM_HPP
|
||||
#endif // NDK_SERVER
|
||||
|
|
|
|||
|
|
@ -4,11 +4,21 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Gets the physical world
|
||||
* \return A reference to the physical world
|
||||
*/
|
||||
|
||||
inline Nz::PhysWorld& PhysicsSystem::GetWorld()
|
||||
{
|
||||
return m_world;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the physical world
|
||||
* \return A constant reference to the physical world
|
||||
*/
|
||||
|
||||
inline const Nz::PhysWorld& PhysicsSystem::GetWorld() const
|
||||
{
|
||||
return m_world;
|
||||
|
|
|
|||
|
|
@ -28,8 +28,8 @@ namespace Ndk
|
|||
inline RenderSystem(const RenderSystem& renderSystem);
|
||||
~RenderSystem() = default;
|
||||
|
||||
template<typename T> void ChangeRenderTechnique();
|
||||
inline void ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique);
|
||||
template<typename T> T& ChangeRenderTechnique();
|
||||
inline Nz::AbstractRenderTechnique& ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique);
|
||||
|
||||
inline const Nz::BackgroundRef& GetDefaultBackground() const;
|
||||
inline const Nz::Matrix4f& GetCoordinateSystemMatrix() const;
|
||||
|
|
|
|||
|
|
@ -4,57 +4,119 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a RenderSystem object by copy semantic
|
||||
*
|
||||
* \param renderSystem RenderSystem to copy
|
||||
*/
|
||||
|
||||
inline RenderSystem::RenderSystem(const RenderSystem& renderSystem) :
|
||||
System(renderSystem)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the render technique used for the system
|
||||
* \return A reference to the render technique type
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
inline void RenderSystem::ChangeRenderTechnique()
|
||||
inline T& RenderSystem::ChangeRenderTechnique()
|
||||
{
|
||||
ChangeRenderTechnique(std::make_unique<T>());
|
||||
static_assert(std::is_base_of<Nz::AbstractRenderTechnique, T>::value, "RenderTechnique is not a subtype of AbstractRenderTechnique");
|
||||
return static_cast<T&>(ChangeRenderTechnique(std::make_unique<T>()));
|
||||
}
|
||||
|
||||
inline void RenderSystem::ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique)
|
||||
/*!
|
||||
* \brief Changes the render technique used for the system
|
||||
* \return A reference to the abstract render technique
|
||||
*
|
||||
* \param renderTechnique Render technique to use
|
||||
*/
|
||||
|
||||
inline Nz::AbstractRenderTechnique& RenderSystem::ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique)
|
||||
{
|
||||
m_renderTechnique = std::move(renderTechnique);
|
||||
return *m_renderTechnique.get();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the background used for rendering
|
||||
* \return A reference to the background
|
||||
*/
|
||||
|
||||
inline const Nz::BackgroundRef& RenderSystem::GetDefaultBackground() const
|
||||
{
|
||||
return m_background;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the coordinates matrix used for rendering
|
||||
* \return A constant reference to the matrix of coordinates
|
||||
*/
|
||||
|
||||
inline const Nz::Matrix4f& RenderSystem::GetCoordinateSystemMatrix() const
|
||||
{
|
||||
return m_coordinateSystemMatrix;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the "forward" global direction
|
||||
* \return The forward direction, by default, it's -UnitZ() (Right hand coordinates)
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f RenderSystem::GetGlobalForward() const
|
||||
{
|
||||
return Nz::Vector3f(-m_coordinateSystemMatrix.m13, -m_coordinateSystemMatrix.m23, -m_coordinateSystemMatrix.m33);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the "right" global direction
|
||||
* \return The right direction, by default, it's UnitX() (Right hand coordinates)
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f RenderSystem::GetGlobalRight() const
|
||||
{
|
||||
return Nz::Vector3f(m_coordinateSystemMatrix.m11, m_coordinateSystemMatrix.m21, m_coordinateSystemMatrix.m31);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the "up" global direction
|
||||
* \return The up direction, by default, it's UnitY() (Right hand coordinates)
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f RenderSystem::GetGlobalUp() const
|
||||
{
|
||||
return Nz::Vector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the render technique used for rendering
|
||||
* \return A reference to the abstract render technique being used
|
||||
*/
|
||||
|
||||
inline Nz::AbstractRenderTechnique& RenderSystem::GetRenderTechnique() const
|
||||
{
|
||||
return *m_renderTechnique.get();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the background used for rendering
|
||||
*
|
||||
* \param background A reference to the background
|
||||
*/
|
||||
|
||||
inline void RenderSystem::SetDefaultBackground(Nz::BackgroundRef background)
|
||||
{
|
||||
m_background = std::move(background);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the "forward" global direction
|
||||
*
|
||||
* \param direction The new forward direction
|
||||
*/
|
||||
|
||||
inline void RenderSystem::SetGlobalForward(const Nz::Vector3f& direction)
|
||||
{
|
||||
m_coordinateSystemMatrix.m13 = -direction.x;
|
||||
|
|
@ -64,6 +126,12 @@ namespace Ndk
|
|||
InvalidateCoordinateSystem();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the "right" global direction
|
||||
*
|
||||
* \param direction The new right direction
|
||||
*/
|
||||
|
||||
inline void RenderSystem::SetGlobalRight(const Nz::Vector3f& direction)
|
||||
{
|
||||
m_coordinateSystemMatrix.m11 = direction.x;
|
||||
|
|
@ -73,6 +141,12 @@ namespace Ndk
|
|||
InvalidateCoordinateSystem();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the "up" global direction
|
||||
*
|
||||
* \param direction The new up direction
|
||||
*/
|
||||
|
||||
inline void RenderSystem::SetGlobalUp(const Nz::Vector3f& direction)
|
||||
{
|
||||
m_coordinateSystemMatrix.m12 = direction.x;
|
||||
|
|
@ -82,6 +156,10 @@ namespace Ndk
|
|||
InvalidateCoordinateSystem();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the matrix of coordinates for the system
|
||||
*/
|
||||
|
||||
inline void RenderSystem::InvalidateCoordinateSystem()
|
||||
{
|
||||
m_coordinateSystemInvalidated = true;
|
||||
|
|
|
|||
|
|
@ -43,6 +43,7 @@ namespace Ndk
|
|||
inline EntityList CreateEntities(unsigned int count);
|
||||
|
||||
void Clear() noexcept;
|
||||
const EntityHandle& CloneEntity(EntityId id);
|
||||
|
||||
const EntityHandle& GetEntity(EntityId id);
|
||||
inline const EntityList& GetEntities();
|
||||
|
|
|
|||
|
|
@ -7,47 +7,80 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a World object
|
||||
*
|
||||
* \param addDefaultSystems Should default provided systems be used
|
||||
*/
|
||||
|
||||
inline World::World(bool addDefaultSystems)
|
||||
{
|
||||
if (addDefaultSystems)
|
||||
AddDefaultSystems();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a World object by move semantic
|
||||
*
|
||||
* \param world World to move into this
|
||||
*/
|
||||
|
||||
inline World::World(World&& world) noexcept :
|
||||
HandledObject(std::move(world))
|
||||
{
|
||||
operator=(std::move(world));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a system to the world
|
||||
* \return A reference to the newly created system
|
||||
*
|
||||
* \param system System to add to the world
|
||||
*/
|
||||
|
||||
inline BaseSystem& World::AddSystem(std::unique_ptr<BaseSystem>&& system)
|
||||
{
|
||||
NazaraAssert(system, "System must be valid");
|
||||
|
||||
SystemIndex index = system->GetIndex();
|
||||
|
||||
// Nous nous assurons que le vecteur de component est suffisamment grand pour contenir le nouveau component
|
||||
// We must ensure that the vector is big enough to hold the new system
|
||||
if (index >= m_systems.size())
|
||||
m_systems.resize(index + 1);
|
||||
|
||||
// Affectation et retour du système
|
||||
// Affectation and return of system
|
||||
m_systems[index] = std::move(system);
|
||||
m_systems[index]->SetWorld(this);
|
||||
|
||||
Invalidate(); // On force une mise à jour de toutes les entités
|
||||
Invalidate(); // We force an update for every entities
|
||||
|
||||
return *m_systems[index].get();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a system to the world
|
||||
* \return A reference to the newly created system
|
||||
*
|
||||
* \param args Arguments used to create the system
|
||||
*/
|
||||
|
||||
template<typename SystemType, typename... Args>
|
||||
SystemType& World::AddSystem(Args&&... args)
|
||||
{
|
||||
static_assert(std::is_base_of<BaseSystem, SystemType>::value, "SystemType is not a component");
|
||||
|
||||
// Allocation et affectation du component
|
||||
// Allocation and affectation of the system
|
||||
std::unique_ptr<SystemType> ptr(new SystemType(std::forward<Args>(args)...));
|
||||
return static_cast<SystemType&>(AddSystem(std::move(ptr)));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Creates multiple entities in the world
|
||||
* \return The set of entities created
|
||||
*
|
||||
* \param count Number of entities to create
|
||||
*/
|
||||
|
||||
inline World::EntityList World::CreateEntities(unsigned int count)
|
||||
{
|
||||
EntityList list;
|
||||
|
|
@ -59,14 +92,27 @@ namespace Ndk
|
|||
return list;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets every entities in the world
|
||||
* \return A constant reference to the entities
|
||||
*/
|
||||
|
||||
inline const World::EntityList& World::GetEntities()
|
||||
{
|
||||
return m_aliveEntities;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a system in the world by index
|
||||
* \return A reference to the system
|
||||
*
|
||||
* \param index Index of the system
|
||||
*
|
||||
* \remark Produces a NazaraAssert if system is not available in this world
|
||||
*/
|
||||
|
||||
inline BaseSystem& World::GetSystem(SystemIndex index)
|
||||
{
|
||||
///DOC: Le système doit être présent
|
||||
NazaraAssert(HasSystem(index), "This system is not part of the world");
|
||||
|
||||
BaseSystem* system = m_systems[index].get();
|
||||
|
|
@ -75,21 +121,39 @@ namespace Ndk
|
|||
return *system;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a system in the world by type
|
||||
* \return A reference to the system
|
||||
*
|
||||
* \remark Produces a NazaraAssert if system is not available in this world
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
SystemType& World::GetSystem()
|
||||
{
|
||||
///DOC: Le système doit être présent
|
||||
static_assert(std::is_base_of<BaseSystem, SystemType>::value, "SystemType is not a system");
|
||||
|
||||
SystemIndex index = GetSystemIndex<SystemType>();
|
||||
return static_cast<SystemType&>(GetSystem(index));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not a system is present in the world by index
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param index Index of the system
|
||||
*/
|
||||
|
||||
inline bool World::HasSystem(SystemIndex index) const
|
||||
{
|
||||
return index < m_systems.size() && m_systems[index];
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not a system is present in the world by type
|
||||
* \return true If it is the case
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
bool World::HasSystem() const
|
||||
{
|
||||
|
|
@ -99,34 +163,69 @@ namespace Ndk
|
|||
return HasSystem(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Kills a set of entities
|
||||
*
|
||||
* \param list Set of entities to kill
|
||||
*/
|
||||
|
||||
inline void World::KillEntities(const EntityList& list)
|
||||
{
|
||||
for (const EntityHandle& entity : list)
|
||||
KillEntity(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not an entity is valid
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*/
|
||||
|
||||
inline bool World::IsEntityValid(const Entity* entity) const
|
||||
{
|
||||
return entity && entity->GetWorld() == this && IsEntityIdValid(entity->GetId());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether or not an entity is valid
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param id Identifier of the entity
|
||||
*/
|
||||
|
||||
inline bool World::IsEntityIdValid(EntityId id) const
|
||||
{
|
||||
return id < m_entities.size() && m_entities[id].entity.IsValid();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes each system from the world
|
||||
*/
|
||||
|
||||
inline void World::RemoveAllSystems()
|
||||
{
|
||||
m_systems.clear();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes a system from the world by index
|
||||
*
|
||||
* \param index Index of the system
|
||||
*
|
||||
* \remark No change is done if system is not present
|
||||
*/
|
||||
|
||||
inline void World::RemoveSystem(SystemIndex index)
|
||||
{
|
||||
///DOC: N'a aucun effet si le système n'est pas présent
|
||||
if (HasSystem(index))
|
||||
m_systems[index].reset();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Removes a system from the world by type
|
||||
*/
|
||||
|
||||
template<typename SystemType>
|
||||
void World::RemoveSystem()
|
||||
{
|
||||
|
|
@ -136,6 +235,12 @@ namespace Ndk
|
|||
RemoveSystem(index);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the world
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
inline void World::Update(float elapsedTime)
|
||||
{
|
||||
Update(); //< Update entities
|
||||
|
|
@ -148,17 +253,32 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates each entity in the world
|
||||
*/
|
||||
|
||||
inline void World::Invalidate()
|
||||
{
|
||||
m_dirtyEntities.Resize(m_entities.size(), false);
|
||||
m_dirtyEntities.Set(true); // Activation de tous les bits
|
||||
m_dirtyEntities.Set(true); // Activation of all bits
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates an entity in the world
|
||||
*
|
||||
* \param id Identifier of the entity
|
||||
*/
|
||||
|
||||
inline void World::Invalidate(EntityId id)
|
||||
{
|
||||
m_dirtyEntities.UnboundedSet(id, true);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Moves a world into another world object
|
||||
* \return A reference to the object
|
||||
*/
|
||||
|
||||
inline World& World::operator=(World&& world) noexcept
|
||||
{
|
||||
m_aliveEntities = std::move(world.m_aliveEntities);
|
||||
|
|
|
|||
|
|
@ -3,9 +3,79 @@
|
|||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Application.hpp>
|
||||
#include <Nazara/Core/Log.hpp>
|
||||
#include <regex>
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#include <NDK/Components/CameraComponent.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
#include <NDK/LuaAPI.hpp>
|
||||
#include <Nazara/Utility/SimpleTextDrawer.hpp>
|
||||
#endif
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::Application
|
||||
* \brief NDK class that represents the application, it offers a set of tools to ease the development
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs an Application object with command-line arguments
|
||||
*
|
||||
* Pass the argc and argv arguments from the main function.
|
||||
*
|
||||
* Command-line arguments can be retrieved by application methods
|
||||
*
|
||||
* This calls Sdk::Initialize()
|
||||
*
|
||||
* \remark Only one Application instance can exist at a time
|
||||
*/
|
||||
inline Application::Application(int argc, char* argv[]) :
|
||||
Application()
|
||||
{
|
||||
std::regex optionRegex(R"(-(\w+))");
|
||||
std::regex valueRegex(R"(-(\w+)\s*=\s*(.+))");
|
||||
|
||||
std::smatch results;
|
||||
|
||||
for (int i = 1; i < argc; ++i)
|
||||
{
|
||||
std::string argument(argv[i]);
|
||||
if (std::regex_match(argument, results, valueRegex))
|
||||
{
|
||||
Nz::String key(results[1].str());
|
||||
Nz::String value(results[2].str());
|
||||
|
||||
m_parameters[key.ToLower()] = value;
|
||||
NazaraDebug("Registred parameter from command-line: " + key.ToLower() + "=" + value);
|
||||
}
|
||||
else if (std::regex_match(argument, results, optionRegex))
|
||||
{
|
||||
Nz::String option(results[1].str());
|
||||
|
||||
m_options.insert(option);
|
||||
NazaraDebug("Registred option from command-line: " + option);
|
||||
}
|
||||
else
|
||||
NazaraWarning("Ignored command-line argument #" + Nz::String::Number(i) + " \"" + argument + '"');
|
||||
}
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
if (HasOption("console"))
|
||||
EnableConsole(true);
|
||||
|
||||
if (HasOption("fpscounter"))
|
||||
EnableFPSCounter(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Runs the application by updating worlds, taking care about windows, ...
|
||||
*/
|
||||
bool Application::Run()
|
||||
{
|
||||
#ifndef NDK_SERVER
|
||||
|
|
@ -14,7 +84,9 @@ namespace Ndk
|
|||
auto it = m_windows.begin();
|
||||
while (it != m_windows.end())
|
||||
{
|
||||
Nz::Window& window = **it;
|
||||
Nz::Window& window = *it->window;
|
||||
|
||||
window.ProcessEvents();
|
||||
|
||||
if (!window.IsOpen(true))
|
||||
{
|
||||
|
|
@ -42,8 +114,140 @@ namespace Ndk
|
|||
for (World& world : m_worlds)
|
||||
world.Update(m_updateTime);
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
for (WindowInfo& info : m_windows)
|
||||
{
|
||||
if (!info.overlayWorld)
|
||||
continue;
|
||||
|
||||
if (info.fpsCounter)
|
||||
{
|
||||
FPSCounterOverlay& fpsCounter = *info.fpsCounter;
|
||||
|
||||
fpsCounter.frameCount++;
|
||||
|
||||
fpsCounter.elapsedTime += m_updateTime;
|
||||
if (fpsCounter.elapsedTime >= 1.f)
|
||||
{
|
||||
fpsCounter.sprite->Update(Nz::SimpleTextDrawer::Draw("FPS: " + Nz::String::Number(fpsCounter.frameCount), 36));
|
||||
fpsCounter.frameCount = 0;
|
||||
fpsCounter.elapsedTime = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
info.overlayWorld->Update(m_updateTime);
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
void Application::SetupConsole(WindowInfo& info)
|
||||
{
|
||||
std::unique_ptr<ConsoleOverlay> overlay = std::make_unique<ConsoleOverlay>();
|
||||
|
||||
Nz::Vector2ui windowDimensions;
|
||||
if (info.window->IsValid())
|
||||
windowDimensions.Set(info.window->GetWidth(), info.window->GetHeight() / 4);
|
||||
else
|
||||
windowDimensions.MakeZero();
|
||||
|
||||
overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(windowDimensions), overlay->lua);
|
||||
|
||||
Console& consoleRef = *overlay->console;
|
||||
|
||||
// Redirect logs toward the console
|
||||
overlay->logSlot.Connect(Nz::Log::OnLogWrite, [&consoleRef] (const Nz::String& str)
|
||||
{
|
||||
consoleRef.AddLine(str);
|
||||
});
|
||||
|
||||
LuaAPI::RegisterClasses(overlay->lua);
|
||||
|
||||
// Override "print" function to add a line in the console
|
||||
overlay->lua.PushFunction([&consoleRef] (Nz::LuaInstance& instance)
|
||||
{
|
||||
Nz::StringStream stream;
|
||||
|
||||
unsigned int argCount = instance.GetStackTop();
|
||||
instance.GetGlobal("tostring");
|
||||
for (unsigned int i = 1; i <= argCount; ++i)
|
||||
{
|
||||
instance.PushValue(-1); // tostring function
|
||||
instance.PushValue(i); // argument
|
||||
instance.Call(1, 1);
|
||||
|
||||
std::size_t length;
|
||||
const char* str = instance.CheckString(-1, &length);
|
||||
if (i > 1)
|
||||
stream << '\t';
|
||||
|
||||
stream << Nz::String(str, length);
|
||||
instance.Pop(1);
|
||||
}
|
||||
|
||||
consoleRef.AddLine(stream);
|
||||
return 0;
|
||||
});
|
||||
overlay->lua.SetGlobal("print");
|
||||
|
||||
// Define a few base variables to allow our interface to interact with the application
|
||||
overlay->lua.PushGlobal("Application", Ndk::Application::Instance());
|
||||
overlay->lua.PushGlobal("Console", consoleRef.CreateHandle());
|
||||
|
||||
// Setup a few event callback to handle the console
|
||||
Nz::EventHandler& eventHandler = info.window->GetEventHandler();
|
||||
|
||||
overlay->eventSlot.Connect(eventHandler.OnEvent, [&consoleRef] (const Nz::EventHandler*, const Nz::WindowEvent& event)
|
||||
{
|
||||
if (consoleRef.IsVisible())
|
||||
consoleRef.SendEvent(event);
|
||||
});
|
||||
|
||||
overlay->keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&consoleRef] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& event)
|
||||
{
|
||||
if (event.code == Nz::Keyboard::F9)
|
||||
consoleRef.Show(!consoleRef.IsVisible());
|
||||
});
|
||||
|
||||
overlay->resizedSlot.Connect(info.renderTarget->OnRenderTargetSizeChange, [&consoleRef] (const Nz::RenderTarget* renderTarget)
|
||||
{
|
||||
consoleRef.SetSize({float(renderTarget->GetWidth()), renderTarget->GetHeight() / 4.f});
|
||||
});
|
||||
|
||||
info.console = std::move(overlay);
|
||||
}
|
||||
|
||||
void Application::SetupFPSCounter(WindowInfo& info)
|
||||
{
|
||||
std::unique_ptr<FPSCounterOverlay> fpsCounter = std::make_unique<FPSCounterOverlay>();
|
||||
fpsCounter->sprite = Nz::TextSprite::New();
|
||||
|
||||
fpsCounter->entity = info.overlayWorld->CreateEntity();
|
||||
fpsCounter->entity->AddComponent<NodeComponent>();
|
||||
fpsCounter->entity->AddComponent<GraphicsComponent>().Attach(fpsCounter->sprite);
|
||||
|
||||
info.fpsCounter = std::move(fpsCounter);
|
||||
}
|
||||
|
||||
void Application::SetupOverlay(WindowInfo& info)
|
||||
{
|
||||
info.overlayWorld = std::make_unique<World>(false); //< No default system
|
||||
|
||||
RenderSystem& renderSystem = info.overlayWorld->AddSystem<RenderSystem>();
|
||||
renderSystem.ChangeRenderTechnique<Nz::ForwardRenderTechnique>();
|
||||
renderSystem.SetDefaultBackground(nullptr);
|
||||
renderSystem.SetGlobalUp(Nz::Vector3f::Down());
|
||||
|
||||
EntityHandle viewer = info.overlayWorld->CreateEntity();
|
||||
CameraComponent& camComponent = viewer->AddComponent<CameraComponent>();
|
||||
viewer->AddComponent<NodeComponent>();
|
||||
|
||||
camComponent.SetProjectionType(Nz::ProjectionType_Orthogonal);
|
||||
camComponent.SetTarget(info.renderTarget);
|
||||
}
|
||||
#endif
|
||||
|
||||
Application* Application::s_application = nullptr;
|
||||
}
|
||||
|
|
@ -6,22 +6,50 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::BaseComponent
|
||||
* \brief NDK class that represents the common base of all components
|
||||
*
|
||||
* \remark This class is meant to be purely abstract, for type erasure
|
||||
*/
|
||||
|
||||
BaseComponent::~BaseComponent() = default;
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to an entity
|
||||
*/
|
||||
|
||||
void BaseComponent::OnAttached()
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to this component
|
||||
*
|
||||
* \param component Component being attached
|
||||
*/
|
||||
|
||||
void BaseComponent::OnComponentAttached(BaseComponent& component)
|
||||
{
|
||||
NazaraUnused(component);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from this component
|
||||
*
|
||||
* \param component Component being detached
|
||||
*/
|
||||
|
||||
void BaseComponent::OnComponentDetached(BaseComponent& component)
|
||||
{
|
||||
NazaraUnused(component);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from an entity
|
||||
*/
|
||||
|
||||
void BaseComponent::OnDetached()
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,31 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::BaseSystem
|
||||
* \brief NDK class that represents the common base of all systems
|
||||
*
|
||||
* \remark This class is meant to be purely abstract, for type erasure
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Destructs the object and unregisters it-self on every entities
|
||||
*/
|
||||
|
||||
BaseSystem::~BaseSystem()
|
||||
{
|
||||
for (const EntityHandle& entity : m_entities)
|
||||
entity->UnregisterSystem(m_systemIndex);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the key of the entity matches the lock of the system
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \param Pointer to the entity
|
||||
*/
|
||||
|
||||
bool BaseSystem::Filters(const Entity* entity) const
|
||||
{
|
||||
if (!entity)
|
||||
|
|
@ -21,13 +40,13 @@ namespace Ndk
|
|||
|
||||
m_filterResult.PerformsAND(m_requiredComponents, components);
|
||||
if (m_filterResult != m_requiredComponents)
|
||||
return false; // Au moins un component requis n'est pas présent
|
||||
return false; // At least one required component is not available
|
||||
|
||||
m_filterResult.PerformsAND(m_excludedComponents, components);
|
||||
if (m_filterResult.TestAny())
|
||||
return false; // Au moins un component exclu est présent
|
||||
return false; // At least one excluded component is available
|
||||
|
||||
// Si nous avons une liste de composants nécessaires
|
||||
// If we have a list of needed components
|
||||
if (m_requiredAnyComponents.TestAny())
|
||||
{
|
||||
if (!m_requiredAnyComponents.Intersects(components))
|
||||
|
|
@ -37,16 +56,35 @@ namespace Ndk
|
|||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when entity is added to the system
|
||||
*
|
||||
* \param Pointer to the entity
|
||||
*/
|
||||
|
||||
void BaseSystem::OnEntityAdded(Entity* entity)
|
||||
{
|
||||
NazaraUnused(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when entity is removed to the system
|
||||
*
|
||||
* \param Pointer to the entity
|
||||
*/
|
||||
|
||||
void BaseSystem::OnEntityRemoved(Entity* entity)
|
||||
{
|
||||
NazaraUnused(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when entity is validated for the system
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
* \param justAdded Is the entity newly added
|
||||
*/
|
||||
|
||||
void BaseSystem::OnEntityValidation(Entity* entity, bool justAdded)
|
||||
{
|
||||
NazaraUnused(entity);
|
||||
|
|
|
|||
|
|
@ -9,6 +9,18 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::CameraComponent
|
||||
* \brief NDK class that represents the component for camera
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Applys the view of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the camera has no target
|
||||
*/
|
||||
|
||||
void CameraComponent::ApplyView() const
|
||||
{
|
||||
NazaraAssert(m_target, "CameraComponent has no target");
|
||||
|
|
@ -23,6 +35,12 @@ namespace Ndk
|
|||
Nz::Renderer::SetViewport(m_viewport);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the eye position of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid or has no NodeComponent
|
||||
*/
|
||||
|
||||
Nz::Vector3f CameraComponent::GetEyePosition() const
|
||||
{
|
||||
NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "CameraComponent requires NodeComponent");
|
||||
|
|
@ -30,6 +48,12 @@ namespace Ndk
|
|||
return m_entity->GetComponent<NodeComponent>().GetPosition();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the forward direction of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid or has no NodeComponent
|
||||
*/
|
||||
|
||||
Nz::Vector3f CameraComponent::GetForward() const
|
||||
{
|
||||
NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "CameraComponent requires NodeComponent");
|
||||
|
|
@ -37,6 +61,12 @@ namespace Ndk
|
|||
return m_entity->GetComponent<NodeComponent>().GetForward();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the layer of the camera in case of multiples fields
|
||||
*
|
||||
* \param layer Layer of the camera
|
||||
*/
|
||||
|
||||
void CameraComponent::SetLayer(unsigned int layer)
|
||||
{
|
||||
m_layer = layer;
|
||||
|
|
@ -44,6 +74,10 @@ namespace Ndk
|
|||
m_entity->Invalidate(); // Invalidate the entity to make it passes through RenderSystem validation
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to an entity
|
||||
*/
|
||||
|
||||
void CameraComponent::OnAttached()
|
||||
{
|
||||
if (m_entity->HasComponent<NodeComponent>())
|
||||
|
|
@ -52,6 +86,12 @@ namespace Ndk
|
|||
InvalidateViewMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to this component
|
||||
*
|
||||
* \param component Component being attached
|
||||
*/
|
||||
|
||||
void CameraComponent::OnComponentAttached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<NodeComponent>(component))
|
||||
|
|
@ -63,6 +103,12 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from this component
|
||||
*
|
||||
* \param component Component being detached
|
||||
*/
|
||||
|
||||
void CameraComponent::OnComponentDetached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<NodeComponent>(component))
|
||||
|
|
@ -73,6 +119,10 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from an entity
|
||||
*/
|
||||
|
||||
void CameraComponent::OnDetached()
|
||||
{
|
||||
m_nodeInvalidationSlot.Disconnect();
|
||||
|
|
@ -80,6 +130,12 @@ namespace Ndk
|
|||
InvalidateViewMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when the node is invalidated
|
||||
*
|
||||
* \param node Pointer to the node
|
||||
*/
|
||||
|
||||
void CameraComponent::OnNodeInvalidated(const Nz::Node* node)
|
||||
{
|
||||
NazaraUnused(node);
|
||||
|
|
@ -88,6 +144,12 @@ namespace Ndk
|
|||
InvalidateViewMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when the render target is released
|
||||
*
|
||||
* \param renderTarget Pointer to the RenderTarget
|
||||
*/
|
||||
|
||||
void CameraComponent::OnRenderTargetRelease(const Nz::RenderTarget* renderTarget)
|
||||
{
|
||||
if (renderTarget == m_target)
|
||||
|
|
@ -96,6 +158,12 @@ namespace Ndk
|
|||
NazaraInternalError("Not listening to " + Nz::String::Pointer(renderTarget));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when the render target has its size changed
|
||||
*
|
||||
* \param renderTarget Pointer to the RenderTarget
|
||||
*/
|
||||
|
||||
void CameraComponent::OnRenderTargetSizeChange(const Nz::RenderTarget* renderTarget)
|
||||
{
|
||||
if (renderTarget == m_target)
|
||||
|
|
@ -104,6 +172,10 @@ namespace Ndk
|
|||
NazaraInternalError("Not listening to " + Nz::String::Pointer(renderTarget));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the frustum of the camera
|
||||
*/
|
||||
|
||||
void CameraComponent::UpdateFrustum() const
|
||||
{
|
||||
EnsureProjectionMatrixUpdate();
|
||||
|
|
@ -114,6 +186,10 @@ namespace Ndk
|
|||
m_frustumUpdated = true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the project matrix of the camera
|
||||
*/
|
||||
|
||||
void CameraComponent::UpdateProjectionMatrix() const
|
||||
{
|
||||
switch (m_projectionType)
|
||||
|
|
@ -139,6 +215,12 @@ namespace Ndk
|
|||
m_projectionMatrixUpdated = true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the view matrix of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid or has no NodeComponent
|
||||
*/
|
||||
|
||||
void CameraComponent::UpdateViewMatrix() const
|
||||
{
|
||||
NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "CameraComponent requires NodeComponent");
|
||||
|
|
@ -150,6 +232,12 @@ namespace Ndk
|
|||
m_viewMatrixUpdated = true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the view port of the camera
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity has no target
|
||||
*/
|
||||
|
||||
void CameraComponent::UpdateViewport() const
|
||||
{
|
||||
NazaraAssert(m_target, "CameraComponent has no target");
|
||||
|
|
|
|||
|
|
@ -11,13 +11,27 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::CollisionComponent
|
||||
* \brief NDK class that represents the component for collision (meant for static objects)
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Sets geometry for the entity
|
||||
*
|
||||
* \param geom Geometry used for collisions
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
|
||||
*/
|
||||
|
||||
void CollisionComponent::SetGeom(Nz::PhysGeomRef geom)
|
||||
{
|
||||
m_geom = std::move(geom);
|
||||
|
||||
if (m_entity->HasComponent<PhysicsComponent>())
|
||||
{
|
||||
// On met à jour la géométrie du PhysObject associé au PhysicsComponent
|
||||
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent
|
||||
PhysicsComponent& physComponent = m_entity->GetComponent<PhysicsComponent>();
|
||||
physComponent.GetPhysObject().SetGeom(m_geom);
|
||||
}
|
||||
|
|
@ -28,6 +42,13 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Initializes the static body
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid
|
||||
* \remark Produces a NazaraAssert if entity is not linked to a world, or the world has no physics system
|
||||
*/
|
||||
|
||||
void CollisionComponent::InitializeStaticBody()
|
||||
{
|
||||
NazaraAssert(m_entity, "Invalid entity");
|
||||
|
|
@ -41,24 +62,44 @@ namespace Ndk
|
|||
m_staticBody->EnableAutoSleep(false);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to an entity
|
||||
*/
|
||||
|
||||
void CollisionComponent::OnAttached()
|
||||
{
|
||||
if (!m_entity->HasComponent<PhysicsComponent>())
|
||||
InitializeStaticBody();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to this component
|
||||
*
|
||||
* \param component Component being attached
|
||||
*/
|
||||
|
||||
void CollisionComponent::OnComponentAttached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<PhysicsComponent>(component))
|
||||
m_staticBody.reset();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from this component
|
||||
*
|
||||
* \param component Component being detached
|
||||
*/
|
||||
|
||||
void CollisionComponent::OnComponentDetached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<PhysicsComponent>(component))
|
||||
InitializeStaticBody();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from an entity
|
||||
*/
|
||||
|
||||
void CollisionComponent::OnDetached()
|
||||
{
|
||||
m_staticBody.reset();
|
||||
|
|
|
|||
|
|
@ -9,7 +9,23 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
void GraphicsComponent::InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index)
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::GraphicsComponent
|
||||
* \brief NDK class that represents the component for graphics
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the data for renderable
|
||||
*
|
||||
* \param renderable Renderable to invalidate
|
||||
* \param flags Flags for the instance
|
||||
* \param index Index of the renderable to invalidate
|
||||
*
|
||||
* \remark Produces a NazaraAssert if index is out of bound
|
||||
*/
|
||||
|
||||
void GraphicsComponent::InvalidateRenderableData(const Nz::InstancedRenderable* renderable , Nz::UInt32 flags, std::size_t index)
|
||||
{
|
||||
NazaraAssert(index < m_renderables.size(), "Invalid renderable index");
|
||||
NazaraUnused(renderable);
|
||||
|
|
@ -19,6 +35,10 @@ namespace Ndk
|
|||
r.renderable->InvalidateData(&r.data, flags);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to an entity
|
||||
*/
|
||||
|
||||
void GraphicsComponent::OnAttached()
|
||||
{
|
||||
if (m_entity->HasComponent<NodeComponent>())
|
||||
|
|
@ -27,6 +47,12 @@ namespace Ndk
|
|||
InvalidateTransformMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to this component
|
||||
*
|
||||
* \param component Component being attached
|
||||
*/
|
||||
|
||||
void GraphicsComponent::OnComponentAttached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<NodeComponent>(component))
|
||||
|
|
@ -38,6 +64,12 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from this component
|
||||
*
|
||||
* \param component Component being detached
|
||||
*/
|
||||
|
||||
void GraphicsComponent::OnComponentDetached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<NodeComponent>(component))
|
||||
|
|
@ -48,6 +80,10 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from an entity
|
||||
*/
|
||||
|
||||
void GraphicsComponent::OnDetached()
|
||||
{
|
||||
m_nodeInvalidationSlot.Disconnect();
|
||||
|
|
@ -55,6 +91,12 @@ namespace Ndk
|
|||
InvalidateTransformMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when the node is invalidated
|
||||
*
|
||||
* \param node Pointer to the node
|
||||
*/
|
||||
|
||||
void GraphicsComponent::OnNodeInvalidated(const Nz::Node* node)
|
||||
{
|
||||
NazaraUnused(node);
|
||||
|
|
@ -63,6 +105,10 @@ namespace Ndk
|
|||
InvalidateTransformMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the bounding volume
|
||||
*/
|
||||
|
||||
void GraphicsComponent::UpdateBoundingVolume() const
|
||||
{
|
||||
EnsureTransformMatrixUpdate();
|
||||
|
|
@ -75,13 +121,19 @@ namespace Ndk
|
|||
m_boundingVolumeUpdated = true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the transform matrix of the renderable
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid or has no NodeComponent
|
||||
*/
|
||||
|
||||
void GraphicsComponent::UpdateTransformMatrix() const
|
||||
{
|
||||
NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "GraphicsComponent requires NodeComponent");
|
||||
|
||||
Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
|
||||
|
||||
m_transformMatrix = Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
|
||||
m_transformMatrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
|
||||
m_transformMatrixUpdated = true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,6 +7,19 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::ParticleEmitterComponent
|
||||
* \brief NDK class that represents the component emitter of particles
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Sets up the particles
|
||||
*
|
||||
* \param mapper Mapper containing layout information of each particle
|
||||
* \param count Number of particles
|
||||
*/
|
||||
|
||||
void ParticleEmitterComponent::SetupParticles(Nz::ParticleMapper& mapper, unsigned int count) const
|
||||
{
|
||||
if (m_isActive && m_setupFunc)
|
||||
|
|
|
|||
|
|
@ -12,6 +12,18 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::PhysicsComponent
|
||||
* \brief NDK class that represents the component for physics (meant for dynamic objects)
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to an entity
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the world does not have a physics system
|
||||
*/
|
||||
|
||||
void PhysicsComponent::OnAttached()
|
||||
{
|
||||
World* entityWorld = m_entity->GetWorld();
|
||||
|
|
@ -33,6 +45,14 @@ namespace Ndk
|
|||
m_object->SetMass(1.f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to this component
|
||||
*
|
||||
* \param component Component being attached
|
||||
*
|
||||
* \remark Produces a NazaraAssert if physical object is invalid
|
||||
*/
|
||||
|
||||
void PhysicsComponent::OnComponentAttached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<CollisionComponent>(component))
|
||||
|
|
@ -42,6 +62,14 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from this component
|
||||
*
|
||||
* \param component Component being detached
|
||||
*
|
||||
* \remark Produces a NazaraAssert if physical object is invalid
|
||||
*/
|
||||
|
||||
void PhysicsComponent::OnComponentDetached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<CollisionComponent>(component))
|
||||
|
|
@ -51,6 +79,10 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from an entity
|
||||
*/
|
||||
|
||||
void PhysicsComponent::OnDetached()
|
||||
{
|
||||
m_object.reset();
|
||||
|
|
|
|||
|
|
@ -19,6 +19,20 @@ namespace Ndk
|
|||
constexpr std::size_t s_inputPrefixSize = Nz::CountOf(s_inputPrefix) - 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::Console
|
||||
* \brief NDK class that represents a console to help development with Lua scripting
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a Console object with a world to interact with
|
||||
*
|
||||
* \param world World to interact with
|
||||
* \param size (Width, Height) of the console
|
||||
* \param instance Lua instance that will interact with the world
|
||||
*/
|
||||
|
||||
Console::Console(World& world, const Nz::Vector2f& size, Nz::LuaInstance& instance) :
|
||||
m_historyPosition(0),
|
||||
m_defaultFont(Nz::Font::GetDefault()),
|
||||
|
|
@ -86,18 +100,35 @@ namespace Ndk
|
|||
Layout();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a line to the console
|
||||
*
|
||||
* \param text New line of text
|
||||
* \param color Color for the text
|
||||
*/
|
||||
|
||||
void Console::AddLine(const Nz::String& text, const Nz::Color& color)
|
||||
{
|
||||
AddLineInternal(text, color);
|
||||
RefreshHistory();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clears the console
|
||||
*/
|
||||
|
||||
void Console::Clear()
|
||||
{
|
||||
m_historyLines.clear();
|
||||
RefreshHistory();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sends a character to the console
|
||||
*
|
||||
* \param character Character that will be added to the console
|
||||
*/
|
||||
|
||||
void Console::SendCharacter(char32_t character)
|
||||
{
|
||||
switch (character)
|
||||
|
|
@ -131,6 +162,12 @@ namespace Ndk
|
|||
m_inputTextSprite->Update(m_inputDrawer);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sends an event to the console
|
||||
*
|
||||
* \param event Event to be takin into consideration by the console
|
||||
*/
|
||||
|
||||
void Console::SendEvent(Nz::WindowEvent event)
|
||||
{
|
||||
switch (event.type)
|
||||
|
|
@ -170,6 +207,12 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the character size
|
||||
*
|
||||
* \param size Size of the font
|
||||
*/
|
||||
|
||||
void Console::SetCharacterSize(unsigned int size)
|
||||
{
|
||||
m_characterSize = size;
|
||||
|
|
@ -182,6 +225,12 @@ namespace Ndk
|
|||
Layout();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the console size
|
||||
*
|
||||
* \param size (Width, Height) of the console
|
||||
*/
|
||||
|
||||
void Console::SetSize(const Nz::Vector2f& size)
|
||||
{
|
||||
m_size = size;
|
||||
|
|
@ -189,6 +238,14 @@ namespace Ndk
|
|||
Layout();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the text font
|
||||
*
|
||||
* \param font Reference to a valid font
|
||||
*
|
||||
* \remark Produces a NazaraAssert if font is invalid or null
|
||||
*/
|
||||
|
||||
void Console::SetTextFont(Nz::FontRef font)
|
||||
{
|
||||
NazaraAssert(font && font->IsValid(), "Invalid font");
|
||||
|
|
@ -200,6 +257,12 @@ namespace Ndk
|
|||
Layout();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Shows the console
|
||||
*
|
||||
* \param show Should the console be showed
|
||||
*/
|
||||
|
||||
void Console::Show(bool show)
|
||||
{
|
||||
if (m_opened != show)
|
||||
|
|
@ -213,11 +276,22 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a line to the history of the console
|
||||
*
|
||||
* \param text New line of text
|
||||
* \param color Color for the text
|
||||
*/
|
||||
|
||||
void Console::AddLineInternal(const Nz::String& text, const Nz::Color& color)
|
||||
{
|
||||
m_historyLines.emplace_back(Line{color, text});
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Performs this action when an input is added to the console
|
||||
*/
|
||||
|
||||
void Console::ExecuteInput()
|
||||
{
|
||||
Nz::String input = m_inputDrawer.GetText();
|
||||
|
|
@ -237,6 +311,10 @@ namespace Ndk
|
|||
RefreshHistory();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Places the console according to its layout
|
||||
*/
|
||||
|
||||
void Console::Layout()
|
||||
{
|
||||
unsigned int lineHeight = m_defaultFont->GetSizeInfo(m_characterSize).lineHeight;
|
||||
|
|
@ -258,6 +336,10 @@ namespace Ndk
|
|||
m_inputBackgroundSprite->SetSize(m_size.x, m_size.y - historyHeight);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Refreshes the history of the console
|
||||
*/
|
||||
|
||||
void Console::RefreshHistory()
|
||||
{
|
||||
m_historyDrawer.Clear();
|
||||
|
|
|
|||
|
|
@ -8,6 +8,18 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::Entity
|
||||
* \brief NDK class that represents an entity in a world
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a Entity object by move semantic
|
||||
*
|
||||
* \param entity Entity to move into this
|
||||
*/
|
||||
|
||||
Entity::Entity(Entity&& entity) :
|
||||
HandledObject(std::move(entity)),
|
||||
m_components(std::move(entity.m_components)),
|
||||
|
|
@ -20,34 +32,57 @@ namespace Ndk
|
|||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a Entity object linked to a world and with an id
|
||||
*
|
||||
* \param world World in which the entity interact
|
||||
* \param id Identifier of the entity
|
||||
*/
|
||||
|
||||
Entity::Entity(World* world, EntityId id) :
|
||||
m_id(id),
|
||||
m_world(world)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Destructs the object and calls Destroy
|
||||
*
|
||||
* \see Destroy
|
||||
*/
|
||||
|
||||
Entity::~Entity()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds a component to the entity
|
||||
* \return A reference to the newly added component
|
||||
*
|
||||
* \param componentPtr Component to add to the entity
|
||||
*
|
||||
* \remark Produces a NazaraAssert if component is nullptr
|
||||
*/
|
||||
|
||||
BaseComponent& Entity::AddComponent(std::unique_ptr<BaseComponent>&& componentPtr)
|
||||
{
|
||||
NazaraAssert(componentPtr, "Component must be valid");
|
||||
|
||||
ComponentIndex index = componentPtr->GetIndex();
|
||||
|
||||
// Nous nous assurons que le vecteur de component est suffisamment grand pour contenir le nouveau component
|
||||
// We ensure that the vector has enough space
|
||||
if (index >= m_components.size())
|
||||
m_components.resize(index + 1);
|
||||
|
||||
// Affectation et retour du component
|
||||
// Affectation and return of the component
|
||||
m_components[index] = std::move(componentPtr);
|
||||
m_componentBits.UnboundedSet(index);
|
||||
m_removedComponentBits.UnboundedReset(index);
|
||||
|
||||
Invalidate();
|
||||
|
||||
// On récupère le component et on informe les composants existants du nouvel arrivant
|
||||
// We get the new component and we alert other existing components of the new one
|
||||
BaseComponent& component = *m_components[index].get();
|
||||
component.SetEntity(this);
|
||||
|
||||
|
|
@ -60,50 +95,43 @@ namespace Ndk
|
|||
return component;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clones the entity
|
||||
* \return The clone newly created
|
||||
*
|
||||
* \remark The close is enable by default, even if the original is disabled
|
||||
* \remark Produces a NazaraAssert if the entity is not valid
|
||||
*/
|
||||
|
||||
const EntityHandle& Entity::Clone() const
|
||||
{
|
||||
NazaraAssert(IsValid(), "Invalid entity");
|
||||
|
||||
return m_world->CloneEntity(m_id);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Kills the entity
|
||||
*/
|
||||
|
||||
void Entity::Kill()
|
||||
{
|
||||
m_world->KillEntity(this);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the entity
|
||||
*/
|
||||
|
||||
void Entity::Invalidate()
|
||||
{
|
||||
// On informe le monde que nous avons besoin d'une mise à jour
|
||||
// We alert everyone that we have been updated
|
||||
m_world->Invalidate(m_id);
|
||||
}
|
||||
|
||||
void Entity::RemoveAllComponents()
|
||||
{
|
||||
for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
RemoveComponent(static_cast<ComponentIndex>(i));
|
||||
|
||||
NazaraAssert(m_componentBits.TestNone(), "All components should be gone");
|
||||
|
||||
m_components.clear();
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
void Entity::RemoveComponent(ComponentIndex index)
|
||||
{
|
||||
///DOC: N'a aucun effet si le component n'est pas présent
|
||||
if (HasComponent(index))
|
||||
{
|
||||
// On récupère le component et on informe les composants du détachement
|
||||
BaseComponent& component = *m_components[index].get();
|
||||
for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
{
|
||||
if (i != index)
|
||||
m_components[i]->OnComponentDetached(component);
|
||||
}
|
||||
|
||||
component.SetEntity(nullptr);
|
||||
|
||||
m_components[index].reset();
|
||||
m_componentBits.Reset(index);
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
/*!
|
||||
* \brief Creates the entity
|
||||
*/
|
||||
|
||||
void Entity::Create()
|
||||
{
|
||||
|
|
@ -111,9 +139,13 @@ namespace Ndk
|
|||
m_valid = true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Destroys the entity
|
||||
*/
|
||||
|
||||
void Entity::Destroy()
|
||||
{
|
||||
// On informe chaque système
|
||||
// We alert each system
|
||||
for (std::size_t index = m_systemBits.FindFirst(); index != m_systemBits.npos; index = m_systemBits.FindNext(index))
|
||||
{
|
||||
if (m_world->HasSystem(index))
|
||||
|
|
@ -128,4 +160,32 @@ namespace Ndk
|
|||
|
||||
m_valid = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Destroys a component by index
|
||||
*
|
||||
* \param index Index of the component
|
||||
*
|
||||
* \remark If component is not available, no action is performed
|
||||
*/
|
||||
|
||||
void Entity::DestroyComponent(ComponentIndex index)
|
||||
{
|
||||
if (HasComponent(index))
|
||||
{
|
||||
// We get the component and we alert existing components of the deleted one
|
||||
BaseComponent& component = *m_components[index].get();
|
||||
for (std::size_t i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
|
||||
{
|
||||
if (i != index)
|
||||
m_components[i]->OnComponentDetached(component);
|
||||
}
|
||||
|
||||
component.SetEntity(nullptr);
|
||||
|
||||
m_components[index].reset();
|
||||
m_componentBits.Reset(index);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,12 +5,29 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::LuaAPI
|
||||
* \brief NDK class that represents the api used for Lua
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Initializes the LuaAPI module
|
||||
* \return true if initialization is successful
|
||||
*/
|
||||
|
||||
bool LuaAPI::Initialize()
|
||||
{
|
||||
s_binding = new LuaBinding;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the classes that will be used by the Lua instance
|
||||
*
|
||||
* \param instance Lua instance that will interact with the engine & SDK
|
||||
*/
|
||||
|
||||
void LuaAPI::RegisterClasses(Nz::LuaInstance& instance)
|
||||
{
|
||||
if (!s_binding && !Initialize())
|
||||
|
|
@ -22,6 +39,10 @@ namespace Ndk
|
|||
s_binding->RegisterClasses(instance);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Uninitializes the LuaAPI module
|
||||
*/
|
||||
|
||||
void LuaAPI::Uninitialize()
|
||||
{
|
||||
delete s_binding;
|
||||
|
|
|
|||
|
|
@ -4,6 +4,16 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::LuaBinding
|
||||
* \brief NDK class that represents the binding between the engine & the SDK with the Lua scripting
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Binds modules to Lua
|
||||
*/
|
||||
|
||||
LuaBinding::LuaBinding() :
|
||||
// Core
|
||||
clockClass("Clock"),
|
||||
|
|
@ -65,6 +75,12 @@ namespace Ndk
|
|||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the classes that will be used by the Lua instance
|
||||
*
|
||||
* \param instance Lua instance that will interact with the engine & SDK
|
||||
*/
|
||||
|
||||
void LuaBinding::RegisterClasses(Nz::LuaInstance& instance)
|
||||
{
|
||||
RegisterCore(instance);
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Binds Audio module to Lua
|
||||
*/
|
||||
|
||||
void LuaBinding::BindAudio()
|
||||
{
|
||||
/*********************************** Nz::Music **********************************/
|
||||
|
|
@ -164,6 +168,12 @@ namespace Ndk
|
|||
soundEmitter.BindMethod("Stop", &Nz::SoundEmitter::Stop);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the classes that will be used by the Lua instance
|
||||
*
|
||||
* \param instance Lua instance that will interact with the Audio classes
|
||||
*/
|
||||
|
||||
void LuaBinding::RegisterAudio(Nz::LuaInstance& instance)
|
||||
{
|
||||
musicClass.Register(instance);
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Binds Core module to Lua
|
||||
*/
|
||||
|
||||
void LuaBinding::BindCore()
|
||||
{
|
||||
/*********************************** Nz::Clock **********************************/
|
||||
|
|
@ -254,6 +258,12 @@ namespace Ndk
|
|||
});
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the classes that will be used by the Lua instance
|
||||
*
|
||||
* \param instance Lua instance that will interact with the Core classes
|
||||
*/
|
||||
|
||||
void LuaBinding::RegisterCore(Nz::LuaInstance& instance)
|
||||
{
|
||||
// Classes
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Binds Graphics module to Lua
|
||||
*/
|
||||
|
||||
void LuaBinding::BindGraphics()
|
||||
{
|
||||
/*********************************** Nz::InstancedRenderable ***********************************/
|
||||
|
|
@ -40,6 +44,12 @@ namespace Ndk
|
|||
modelClass.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the classes that will be used by the Lua instance
|
||||
*
|
||||
* \param instance Lua instance that will interact with the Graphics classes
|
||||
*/
|
||||
|
||||
void LuaBinding::RegisterGraphics(Nz::LuaInstance& instance)
|
||||
{
|
||||
instancedRenderable.Register(instance);
|
||||
|
|
|
|||
|
|
@ -7,6 +7,10 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Binds Math module to Lua
|
||||
*/
|
||||
|
||||
void LuaBinding::BindMath()
|
||||
{
|
||||
/*********************************** Nz::EulerAngles **********************************/
|
||||
|
|
@ -673,6 +677,12 @@ namespace Ndk
|
|||
});
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the classes that will be used by the Lua instance
|
||||
*
|
||||
* \param instance Lua instance that will interact with the Math classes
|
||||
*/
|
||||
|
||||
void LuaBinding::RegisterMath(Nz::LuaInstance& instance)
|
||||
{
|
||||
eulerAnglesClass.Register(instance);
|
||||
|
|
|
|||
|
|
@ -5,6 +5,10 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Binds Network module to Lua
|
||||
*/
|
||||
|
||||
void LuaBinding::BindNetwork()
|
||||
{
|
||||
/*********************************** Nz::AbstractSocket **********************************/
|
||||
|
|
@ -132,6 +136,12 @@ namespace Ndk
|
|||
});
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the classes that will be used by the Lua instance
|
||||
*
|
||||
* \param instance Lua instance that will interact with the Network classes
|
||||
*/
|
||||
|
||||
void LuaBinding::RegisterNetwork(Nz::LuaInstance& instance)
|
||||
{
|
||||
// Classes
|
||||
|
|
|
|||
|
|
@ -7,10 +7,20 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Binds Renderer module to Lua
|
||||
*/
|
||||
|
||||
void LuaBinding::BindRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the classes that will be used by the Lua instance
|
||||
*
|
||||
* \param instance Lua instance that will interact with the Renderer classes
|
||||
*/
|
||||
|
||||
void LuaBinding::RegisterRenderer(Nz::LuaInstance& instance)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,13 +7,24 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Binds SDK module to Lua
|
||||
*/
|
||||
|
||||
void LuaBinding::BindSDK()
|
||||
{
|
||||
/*********************************** Ndk::Application **********************************/
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
//application.SetMethod("AddWindow", &Application::AddWindow);
|
||||
|
||||
application.BindMethod("EnableConsole", &Application::EnableConsole);
|
||||
application.BindMethod("EnableFPSCounter", &Application::EnableFPSCounter);
|
||||
|
||||
application.BindMethod("IsConsoleEnabled", &Application::IsConsoleEnabled);
|
||||
application.BindMethod("IsFPSCounterEnabled", &Application::IsFPSCounterEnabled);
|
||||
#endif
|
||||
|
||||
application.BindMethod("AddWorld", [] (Nz::LuaInstance& instance, Application* application) -> int
|
||||
{
|
||||
instance.Push(application->AddWorld().CreateHandle());
|
||||
|
|
@ -53,7 +64,7 @@ namespace Ndk
|
|||
#endif
|
||||
|
||||
/*********************************** Ndk::Entity **********************************/
|
||||
entityClass.BindMethod("Enable", &Entity::Enable);
|
||||
entityClass.BindMethod("Enable", &Entity::Enable, true);
|
||||
entityClass.BindMethod("GetId", &Entity::GetId);
|
||||
entityClass.BindMethod("GetWorld", &Entity::GetWorld);
|
||||
entityClass.BindMethod("Kill", &Entity::Kill);
|
||||
|
|
@ -128,7 +139,7 @@ namespace Ndk
|
|||
|
||||
#ifndef NDK_SERVER
|
||||
/*********************************** Ndk::GraphicsComponent **********************************/
|
||||
graphicsComponent.BindMethod("Attach", &GraphicsComponent::Attach, 0);
|
||||
graphicsComponent.BindMethod("Attach", (void(Ndk::GraphicsComponent::*)(Nz::InstancedRenderableRef, int)) &GraphicsComponent::Attach, 0);
|
||||
#endif
|
||||
|
||||
|
||||
|
|
@ -143,6 +154,12 @@ namespace Ndk
|
|||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the classes that will be used by the Lua instance
|
||||
*
|
||||
* \param instance Lua instance that will interact with the SDK classes
|
||||
*/
|
||||
|
||||
void LuaBinding::RegisterSDK(Nz::LuaInstance& instance)
|
||||
{
|
||||
// Classes
|
||||
|
|
@ -173,6 +190,14 @@ namespace Ndk
|
|||
instance.SetGlobal("ComponentType");
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the index of the component
|
||||
* \return A pointer to the binding linked to a component
|
||||
*
|
||||
* \param instance Lua instance that will interact with the component
|
||||
* \param argIndex Index of the component
|
||||
*/
|
||||
|
||||
LuaBinding::ComponentBinding* LuaBinding::QueryComponentIndex(Nz::LuaInstance& instance, int argIndex)
|
||||
{
|
||||
switch (instance.GetType(argIndex))
|
||||
|
|
|
|||
|
|
@ -6,6 +6,10 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Binds Utility module to Lua
|
||||
*/
|
||||
|
||||
void LuaBinding::BindUtility()
|
||||
{
|
||||
/*********************************** Nz::AbstractImage **********************************/
|
||||
|
|
@ -308,6 +312,12 @@ namespace Ndk
|
|||
});
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Registers the classes that will be used by the Lua instance
|
||||
*
|
||||
* \param instance Lua instance that will interact with the Utility classes
|
||||
*/
|
||||
|
||||
void LuaBinding::RegisterUtility(Nz::LuaInstance& instance)
|
||||
{
|
||||
abstractImage.Register(instance);
|
||||
|
|
|
|||
|
|
@ -34,6 +34,19 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::Sdk
|
||||
* \brief NDK class that represents the software development kit, a set of tools made to ease the conception of application
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Initializes the Sdk module
|
||||
* \return true if initialization is successful
|
||||
*
|
||||
* \remark Produces a NazaraNotice
|
||||
*/
|
||||
|
||||
bool Sdk::Initialize()
|
||||
{
|
||||
if (s_referenceCounter++ > 0)
|
||||
|
|
@ -104,6 +117,12 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Uninitializes the Sdk module
|
||||
*
|
||||
* \remark Produces a NazaraNotice
|
||||
*/
|
||||
|
||||
void Sdk::Uninitialize()
|
||||
{
|
||||
if (s_referenceCounter != 1)
|
||||
|
|
|
|||
|
|
@ -6,5 +6,11 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::State
|
||||
* \brief NDK class that represents a state of your application
|
||||
*/
|
||||
|
||||
State::~State() = default;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,11 +10,29 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::ListenerSystem
|
||||
* \brief NDK class that represents the audio system
|
||||
*
|
||||
* \remark This system is enabled if the entity owns the trait: ListenerComponent and NodeComponent
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs an ListenerSystem object by default
|
||||
*/
|
||||
|
||||
ListenerSystem::ListenerSystem()
|
||||
{
|
||||
Requires<ListenerComponent, NodeComponent>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when system is updated
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
void ListenerSystem::OnUpdate(float elapsedTime)
|
||||
{
|
||||
NazaraUnused(elapsedTime);
|
||||
|
|
@ -23,18 +41,18 @@ namespace Ndk
|
|||
|
||||
for (const Ndk::EntityHandle& entity : GetEntities())
|
||||
{
|
||||
// Le listener est-il actif ?
|
||||
// Is the listener actif ?
|
||||
const ListenerComponent& listener = entity->GetComponent<ListenerComponent>();
|
||||
if (!listener.IsActive())
|
||||
continue;
|
||||
|
||||
// On récupère la position et la rotation pour les affecter au listener
|
||||
// We get the position and the rotation to affect these to the listener
|
||||
const NodeComponent& node = entity->GetComponent<NodeComponent>();
|
||||
Nz::Audio::SetListenerPosition(node.GetPosition(Nz::CoordSys_Global));
|
||||
Nz::Audio::SetListenerRotation(node.GetRotation(Nz::CoordSys_Global));
|
||||
|
||||
// On vérifie la présence d'une donnée de vitesse, et on l'affecte
|
||||
// (La vitesse du listener Audio ne le fait pas se déplacer, mais affecte par exemple l'effet Doppler)
|
||||
// We verify the presence of a component of velocity
|
||||
// (The listener'speed does not move it, but disturbs the sound like Doppler effect)
|
||||
if (entity->HasComponent<VelocityComponent>())
|
||||
{
|
||||
const VelocityComponent& velocity = entity->GetComponent<VelocityComponent>();
|
||||
|
|
|
|||
|
|
@ -7,11 +7,29 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::ParticleSystem
|
||||
* \brief NDK class that represents the particle system
|
||||
*
|
||||
* \remark This system is enabled if the entity has the trait: NodeComponent and any of these two: ParticleGroupComponent
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs an ParticleSystem object by default
|
||||
*/
|
||||
|
||||
ParticleSystem::ParticleSystem()
|
||||
{
|
||||
Requires<ParticleGroupComponent>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when system is updated
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
void ParticleSystem::OnUpdate(float elapsedTime)
|
||||
{
|
||||
for (const Ndk::EntityHandle& entity : GetEntities())
|
||||
|
|
|
|||
|
|
@ -10,24 +10,50 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::PhysicsSystem
|
||||
* \brief NDK class that represents the physics system
|
||||
*
|
||||
* \remark This system is enabled if the entity has the trait: NodeComponent and any of these two: CollisionComponent or PhysicsComponent
|
||||
* \remark Static objects do not have a velocity specified by the physical engine
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs an PhysicsSystem object by default
|
||||
*/
|
||||
|
||||
PhysicsSystem::PhysicsSystem()
|
||||
{
|
||||
Requires<NodeComponent>();
|
||||
RequiresAny<CollisionComponent, PhysicsComponent>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a PhysicsSystem object by copy semantic
|
||||
*
|
||||
* \param system PhysicsSystem to copy
|
||||
*/
|
||||
|
||||
PhysicsSystem::PhysicsSystem(const PhysicsSystem& system) :
|
||||
System(system),
|
||||
m_world()
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when entity is validated for the system
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
* \param justAdded Is the entity newly added
|
||||
*/
|
||||
|
||||
void PhysicsSystem::OnEntityValidation(Entity* entity, bool justAdded)
|
||||
{
|
||||
// Si l'entité ne vient pas d'être ajoutée au système, il est possible qu'elle fasse partie du mauvais tableau
|
||||
// If entity has not been just added to the system, it is possible that it does not own to the right array
|
||||
if (!justAdded)
|
||||
{
|
||||
// On prend le tableau inverse de celui dont l'entité devrait faire partie
|
||||
// We take the inverted array from which the entity should belong to
|
||||
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_staticObjects : m_dynamicObjects;
|
||||
entities.Remove(entity);
|
||||
}
|
||||
|
|
@ -36,6 +62,12 @@ namespace Ndk
|
|||
entities.Insert(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when system is updated
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
void PhysicsSystem::OnUpdate(float elapsedTime)
|
||||
{
|
||||
m_world.Step(elapsedTime);
|
||||
|
|
@ -63,8 +95,8 @@ namespace Ndk
|
|||
Nz::Quaternionf newRotation = node.GetRotation(Nz::CoordSys_Global);
|
||||
Nz::Vector3f newPosition = node.GetPosition(Nz::CoordSys_Global);
|
||||
|
||||
// Pour déplacer des objets statiques et assurer les collisions, il faut leur définir une vitesse
|
||||
// (note importante: le moteur physique n'applique pas la vitesse sur les objets statiques)
|
||||
// To move static objects and ensure their collisions, we have to specify them a velocity
|
||||
// (/!\: the physical motor does not apply the speed on static objects)
|
||||
if (newPosition != oldPosition)
|
||||
{
|
||||
physObj->SetPosition(newPosition);
|
||||
|
|
|
|||
|
|
@ -14,6 +14,21 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::RenderSystem
|
||||
* \brief NDK class that represents the rendering system
|
||||
*
|
||||
* \remark This system is enabled if the entity is a 'camera' with the trait: CameraComponent and NodeComponent
|
||||
* or a drawable element with trait: GraphicsComponent and NodeComponent
|
||||
* or a light element with trait: LightComponent and NodeComponent
|
||||
* or a set of particles with trait: ParticleGroupComponent
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs an RenderSystem object by default
|
||||
*/
|
||||
|
||||
RenderSystem::RenderSystem() :
|
||||
m_coordinateSystemMatrix(Nz::Matrix4f::Identity()),
|
||||
m_coordinateSystemInvalidated(true)
|
||||
|
|
@ -23,6 +38,12 @@ namespace Ndk
|
|||
SetUpdateRate(0.f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when an entity is removed
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
*/
|
||||
|
||||
void RenderSystem::OnEntityRemoved(Entity* entity)
|
||||
{
|
||||
m_cameras.Remove(entity);
|
||||
|
|
@ -33,6 +54,13 @@ namespace Ndk
|
|||
m_pointSpotLights.Remove(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when entity is validated for the system
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
* \param justAdded Is the entity newly added
|
||||
*/
|
||||
|
||||
void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
|
||||
{
|
||||
NazaraUnused(justAdded);
|
||||
|
|
@ -82,6 +110,12 @@ namespace Ndk
|
|||
m_particleGroups.Remove(entity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when system is updated
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
void RenderSystem::OnUpdate(float elapsedTime)
|
||||
{
|
||||
NazaraUnused(elapsedTime);
|
||||
|
|
@ -146,6 +180,12 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the directional shadow maps according to the position of the viewer
|
||||
*
|
||||
* \param viewer Viewer of the scene
|
||||
*/
|
||||
|
||||
void RenderSystem::UpdateDirectionalShadowMaps(const Nz::AbstractViewer& viewer)
|
||||
{
|
||||
if (!m_shadowRT.IsValid())
|
||||
|
|
@ -191,6 +231,10 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the point spot shadow maps
|
||||
*/
|
||||
|
||||
void RenderSystem::UpdatePointSpotShadowMaps()
|
||||
{
|
||||
if (!m_shadowRT.IsValid())
|
||||
|
|
|
|||
|
|
@ -9,12 +9,31 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::VelocitySystem
|
||||
* \brief NDK class that represents the velocity system
|
||||
*
|
||||
* \remark This system is enabled if the entity owns the trait: NodeComponent and VelocityComponent
|
||||
* but it's disabled with the trait: PhysicsComponent
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs an VelocitySystem object by default
|
||||
*/
|
||||
|
||||
VelocitySystem::VelocitySystem()
|
||||
{
|
||||
Requires<NodeComponent, VelocityComponent>();
|
||||
Excludes<PhysicsComponent>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when system is updated
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
void VelocitySystem::OnUpdate(float elapsedTime)
|
||||
{
|
||||
for (const Ndk::EntityHandle& entity : GetEntities())
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <NDK/World.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <NDK/BaseComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem.hpp>
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
||||
|
|
@ -15,12 +16,28 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::World
|
||||
* \brief NDK class that represents a world
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Destructs the object and calls Clear
|
||||
*
|
||||
* \see Clear
|
||||
*/
|
||||
|
||||
World::~World() noexcept
|
||||
{
|
||||
// La destruction doit se faire dans un ordre précis
|
||||
// The destruct must be done in an ordered way
|
||||
Clear();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds default systems to the world
|
||||
*/
|
||||
|
||||
void World::AddDefaultSystems()
|
||||
{
|
||||
AddSystem<PhysicsSystem>();
|
||||
|
|
@ -33,40 +50,49 @@ namespace Ndk
|
|||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Creates an entity in the world
|
||||
* \return The entity created
|
||||
*/
|
||||
|
||||
const EntityHandle& World::CreateEntity()
|
||||
{
|
||||
EntityId id;
|
||||
if (!m_freeIdList.empty())
|
||||
{
|
||||
// On récupère un identifiant
|
||||
// We get an identifier
|
||||
id = m_freeIdList.back();
|
||||
m_freeIdList.pop_back();
|
||||
}
|
||||
else
|
||||
{
|
||||
// On alloue une nouvelle entité
|
||||
// We allocate a new entity
|
||||
id = m_entities.size();
|
||||
|
||||
// Impossible d'utiliser emplace_back à cause de la portée
|
||||
// We can't use emplace_back due to the scope
|
||||
m_entities.push_back(Entity(this, id));
|
||||
}
|
||||
|
||||
// On initialise l'entité et on l'ajoute à la liste des entités vivantes
|
||||
// We initialise the entity and we add it to the list of alive entities
|
||||
Entity& entity = m_entities[id].entity;
|
||||
entity.Create();
|
||||
|
||||
m_aliveEntities.emplace_back(&entity);
|
||||
m_entities[id].aliveIndex = m_aliveEntities.size()-1;
|
||||
m_entities[id].aliveIndex = m_aliveEntities.size() - 1;
|
||||
|
||||
return m_aliveEntities.back();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clears the world from every entities
|
||||
*
|
||||
* \remark Every handles are correctly invalidated, entities are immediately invalidated
|
||||
*/
|
||||
|
||||
void World::Clear() noexcept
|
||||
{
|
||||
///DOC: Tous les handles sont correctement invalidés, les entités sont immédiatement invalidées
|
||||
|
||||
// Destruction des entités d'abord, et des handles ensuite
|
||||
// ceci pour éviter que les handles n'informent les entités inutilement lors de leur destruction
|
||||
// First, destruction of entities, then handles
|
||||
// This is made to avoid that handle warn uselessly entities before their destruction
|
||||
m_entities.clear();
|
||||
|
||||
m_aliveEntities.clear();
|
||||
|
|
@ -74,14 +100,59 @@ namespace Ndk
|
|||
m_killedEntities.Clear();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clones the entity
|
||||
* \return The clone newly created
|
||||
*
|
||||
* \param id Identifier of the entity
|
||||
*
|
||||
* \remark Produces a NazaraError if the entity to clone does not exist
|
||||
*/
|
||||
|
||||
const EntityHandle& World::CloneEntity(EntityId id)
|
||||
{
|
||||
EntityHandle original = GetEntity(id);
|
||||
if (!original)
|
||||
{
|
||||
NazaraError("Invalid entity ID");
|
||||
return EntityHandle::InvalidHandle;
|
||||
}
|
||||
|
||||
EntityHandle clone = CreateEntity();
|
||||
|
||||
const Nz::Bitset<>& componentBits = original->GetComponentBits();
|
||||
for (std::size_t i = componentBits.FindFirst(); i != componentBits.npos; i = componentBits.FindNext(i))
|
||||
{
|
||||
std::unique_ptr<BaseComponent> component(original->GetComponent(ComponentIndex(i)).Clone());
|
||||
clone->AddComponent(std::move(component));
|
||||
}
|
||||
|
||||
return GetEntity(clone->GetId());
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Kills an entity
|
||||
*
|
||||
* \param Pointer to the entity
|
||||
*
|
||||
* \remark No change is done if entity is invalid
|
||||
*/
|
||||
|
||||
void World::KillEntity(Entity* entity)
|
||||
{
|
||||
///DOC: Ignoré si l'entité est invalide
|
||||
|
||||
if (IsEntityValid(entity))
|
||||
m_killedEntities.UnboundedSet(entity->GetId(), true);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets an entity
|
||||
* \return A constant reference to the modified entity
|
||||
*
|
||||
* \param id Identifier of the entity
|
||||
*
|
||||
* \remark Produces a NazaraError if entity identifier is not valid
|
||||
*/
|
||||
|
||||
const EntityHandle& World::GetEntity(EntityId id)
|
||||
{
|
||||
if (IsEntityIdValid(id))
|
||||
|
|
@ -93,9 +164,15 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Updates the world
|
||||
*
|
||||
* \remark Produces a NazaraAssert if an entity is invalid
|
||||
*/
|
||||
|
||||
void World::Update()
|
||||
{
|
||||
// Gestion des entités tuées depuis le dernier appel
|
||||
// Handle killed entities before last call
|
||||
for (std::size_t i = m_killedEntities.FindFirst(); i != m_killedEntities.npos; i = m_killedEntities.FindNext(i))
|
||||
{
|
||||
EntityBlock& block = m_entities[i];
|
||||
|
|
@ -103,32 +180,32 @@ namespace Ndk
|
|||
|
||||
NazaraAssert(entity.IsValid(), "Entity must be valid");
|
||||
|
||||
// Remise en file d'attente de l'identifiant d'entité
|
||||
// Send back the identifier of the entity to the free queue
|
||||
m_freeIdList.push_back(entity.GetId());
|
||||
|
||||
// Destruction de l'entité (invalidation du handle par la même occasion)
|
||||
// Destruction of the entity (invalidation of handle by the same way)
|
||||
entity.Destroy();
|
||||
|
||||
// Nous allons sortir le handle de la liste des entités vivantes
|
||||
// en swappant le handle avec le dernier handle, avant de pop
|
||||
// We take out the handle from the list of alive entities
|
||||
// With the idiom swap and pop
|
||||
|
||||
NazaraAssert(block.aliveIndex < m_aliveEntities.size(), "Alive index out of range");
|
||||
|
||||
if (block.aliveIndex < m_aliveEntities.size()-1) // S'il ne s'agit pas du dernier handle
|
||||
if (block.aliveIndex < m_aliveEntities.size() - 1) // If it's not the last handle
|
||||
{
|
||||
EntityHandle& lastHandle = m_aliveEntities.back();
|
||||
EntityHandle& myHandle = m_aliveEntities[block.aliveIndex];
|
||||
|
||||
myHandle = std::move(lastHandle);
|
||||
|
||||
// On n'oublie pas de corriger l'indice associé à l'entité
|
||||
// We don't forget to update the index associated to the entity
|
||||
m_entities[myHandle->GetId()].aliveIndex = block.aliveIndex;
|
||||
}
|
||||
m_aliveEntities.pop_back();
|
||||
}
|
||||
m_killedEntities.Reset();
|
||||
|
||||
// Gestion des entités nécessitant une mise à jour de leurs systèmes
|
||||
// Handle of entities which need an update from the systems
|
||||
for (std::size_t i = m_dirtyEntities.FindFirst(); i != m_dirtyEntities.npos; i = m_dirtyEntities.FindNext(i))
|
||||
{
|
||||
NazaraAssert(i < m_entities.size(), "Entity index out of range");
|
||||
|
|
@ -139,6 +216,11 @@ namespace Ndk
|
|||
if (!entity->IsValid())
|
||||
continue;
|
||||
|
||||
Nz::Bitset<>& removedComponents = entity->GetRemovedComponentBits();
|
||||
for (std::size_t j = removedComponents.FindFirst(); j != m_dirtyEntities.npos; j = removedComponents.FindNext(j))
|
||||
entity->DestroyComponent(j);
|
||||
removedComponents.Reset();
|
||||
|
||||
for (auto& system : m_systems)
|
||||
{
|
||||
// Ignore non-existent systems
|
||||
|
|
|
|||
|
|
@ -270,7 +270,6 @@ function NazaraBuild:Execute()
|
|||
project(prefix .. toolTable.Name)
|
||||
|
||||
location(_ACTION .. "/tools")
|
||||
targetdir(toolTable.TargetDirectory)
|
||||
|
||||
if (toolTable.Kind == "plugin" or toolTable.Kind == "library") then
|
||||
kind("SharedLib")
|
||||
|
|
@ -279,6 +278,7 @@ function NazaraBuild:Execute()
|
|||
self:MakeInstallCommands(toolTable)
|
||||
elseif (toolTable.Kind == "application") then
|
||||
debugdir(toolTable.TargetDirectory)
|
||||
targetdir(toolTable.TargetDirectory)
|
||||
if (toolTable.EnableConsole) then
|
||||
kind("ConsoleApp")
|
||||
else
|
||||
|
|
@ -307,7 +307,7 @@ function NazaraBuild:Execute()
|
|||
libdirs("../extlibs/lib/" .. makeLibDir .. "/x86")
|
||||
libdirs("../lib/" .. makeLibDir .. "/x86")
|
||||
if (toolTable.Kind == "library") then
|
||||
targetdir("../lib/" .. makeLibDir .. "/x86")
|
||||
targetdir(toolTable.TargetDirectory .. "/" .. makeLibDir .. "/x86")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/" .. makeLibDir .. "/x86")
|
||||
end
|
||||
|
|
@ -316,7 +316,7 @@ function NazaraBuild:Execute()
|
|||
libdirs("../extlibs/lib/" .. makeLibDir .. "/x64")
|
||||
libdirs("../lib/" .. makeLibDir .. "/x64")
|
||||
if (toolTable.Kind == "library") then
|
||||
targetdir("../lib/" .. makeLibDir .. "/x64")
|
||||
targetdir(toolTable.TargetDirectory .. "/" .. makeLibDir .. "/x64")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/" .. makeLibDir .. "/x64")
|
||||
end
|
||||
|
|
@ -325,7 +325,7 @@ function NazaraBuild:Execute()
|
|||
libdirs("../extlibs/lib/msvc/x86")
|
||||
libdirs("../lib/msvc/x86")
|
||||
if (toolTable.Kind == "library") then
|
||||
targetdir("../lib/msvc/x86")
|
||||
targetdir(toolTable.TargetDirectory .. "/msvc/x86")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/msvc/x86")
|
||||
end
|
||||
|
|
@ -334,7 +334,7 @@ function NazaraBuild:Execute()
|
|||
libdirs("../extlibs/lib/msvc/x64")
|
||||
libdirs("../lib/msvc/x64")
|
||||
if (toolTable.Kind == "library") then
|
||||
targetdir("../lib/msvc/x64")
|
||||
targetdir(toolTable.TargetDirectory .. "/msvc/x64")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/msvc/x64")
|
||||
end
|
||||
|
|
@ -343,7 +343,7 @@ function NazaraBuild:Execute()
|
|||
libdirs("../extlibs/lib/xcode/x86")
|
||||
libdirs("../lib/xcode/x86")
|
||||
if (toolTable.Kind == "library") then
|
||||
targetdir("../lib/xcode/x86")
|
||||
targetdir(toolTable.TargetDirectory .. "/xcode/x86")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/xcode/x86")
|
||||
end
|
||||
|
|
@ -352,7 +352,7 @@ function NazaraBuild:Execute()
|
|||
libdirs("../extlibs/lib/xcode/x64")
|
||||
libdirs("../lib/xcode/x64")
|
||||
if (toolTable.Kind == "library") then
|
||||
targetdir("../lib/xcode/x64")
|
||||
targetdir(toolTable.TargetDirectory .. "/xcode/x64")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/xcode/x64")
|
||||
end
|
||||
|
|
@ -576,10 +576,10 @@ function NazaraBuild:Initialize()
|
|||
|
||||
local succeed, err = self:RegisterTool(TOOL)
|
||||
if (not succeed) then
|
||||
print("Unable to register tool: " .. err)
|
||||
print("Unable to register tool " .. tostring(TOOL.Name) .. ": " .. err)
|
||||
end
|
||||
else
|
||||
print("Unable to load tool file: " .. err)
|
||||
print("Unable to load tool file " .. v .. ": " .. err)
|
||||
end
|
||||
end
|
||||
TOOL = nil
|
||||
|
|
@ -990,10 +990,6 @@ function NazaraBuild:RegisterTool(toolTable)
|
|||
return false, "This tool name is already in use"
|
||||
end
|
||||
|
||||
if (toolTable.TargetDirectory == nil or type(toolTable.TargetDirectory) ~= "string" or string.len(toolTable.TargetDirectory) == 0) then
|
||||
return false, "Invalid tool directory"
|
||||
end
|
||||
|
||||
if (toolTable.Kind == nil or type(toolTable.Kind) ~= "string" or string.len(toolTable.Kind) == 0) then
|
||||
return false, "Invalid tool type"
|
||||
end
|
||||
|
|
@ -1005,6 +1001,10 @@ function NazaraBuild:RegisterTool(toolTable)
|
|||
return false, "Invalid tool type"
|
||||
end
|
||||
|
||||
if (lowerCaseKind ~= "plugin" and (toolTable.TargetDirectory == nil or type(toolTable.TargetDirectory) ~= "string" or string.len(toolTable.TargetDirectory) == 0)) then
|
||||
return false, "Invalid tool directory"
|
||||
end
|
||||
|
||||
toolTable.Type = "Tool"
|
||||
self.Tools[lowerCaseName] = toolTable
|
||||
return true
|
||||
|
|
@ -1084,4 +1084,4 @@ function NazaraBuild:SetupModuleTable(infoTable)
|
|||
table.insert(infoTable.LibraryPaths.x64, "../extlibs/lib/common/x64")
|
||||
end
|
||||
|
||||
NazaraBuild.SetupToolTable = NazaraBuild.SetupInfoTable
|
||||
NazaraBuild.SetupToolTable = NazaraBuild.SetupInfoTable
|
||||
|
|
|
|||
|
|
@ -1,31 +0,0 @@
|
|||
MODULE.Name = "Vulkan"
|
||||
|
||||
MODULE.ClientOnly = true
|
||||
|
||||
MODULE.Defines = {
|
||||
"VK_NO_PROTOTYPES"
|
||||
}
|
||||
|
||||
MODULE.Libraries = {
|
||||
"NazaraCore",
|
||||
"NazaraUtility"
|
||||
}
|
||||
|
||||
MODULE.OsDefines.Linux = {
|
||||
-- "VK_USE_PLATFORM_MIR_KHR",
|
||||
"VK_USE_PLATFORM_XCB_KHR"
|
||||
-- "VK_USE_PLATFORM_XLIB_KHR",
|
||||
-- "VK_USE_PLATFORM_WAYLAND_KHR"
|
||||
}
|
||||
|
||||
MODULE.OsDefines.BSD = MODULE.OsDefines.Linux
|
||||
MODULE.OsDefines.Solaris = MODULE.OsDefines.Linux
|
||||
|
||||
MODULE.OsDefines.Windows = {
|
||||
"VK_USE_PLATFORM_WIN32_KHR"
|
||||
}
|
||||
|
||||
MODULE.OsFiles.Windows = {
|
||||
"../src/Nazara/Vulkan/Win32/**.hpp",
|
||||
"../src/Nazara/Vulkan/Win32/**.cpp"
|
||||
}
|
||||
|
|
@ -2,7 +2,6 @@ TOOL.Name = "Assimp"
|
|||
|
||||
TOOL.Directory = "../plugins/Assimp"
|
||||
TOOL.Kind = "Plugin"
|
||||
TOOL.TargetDirectory = "../SDK/lib"
|
||||
|
||||
TOOL.Includes = {
|
||||
"../extlibs/include",
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ TOOL.Name = "SDK"
|
|||
|
||||
TOOL.Directory = "../SDK"
|
||||
TOOL.Kind = "Library"
|
||||
TOOL.TargetDirectory = "../SDK/lib"
|
||||
TOOL.TargetDirectory = "../lib"
|
||||
|
||||
TOOL.Defines = {
|
||||
"NDK_BUILD"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ TOOL.Name = "SDKServer"
|
|||
|
||||
TOOL.Directory = "../SDK"
|
||||
TOOL.Kind = "Library"
|
||||
TOOL.TargetDirectory = "../SDK/lib"
|
||||
TOOL.TargetDirectory = "../lib"
|
||||
|
||||
TOOL.Defines = {
|
||||
"NDK_BUILD",
|
||||
|
|
@ -30,6 +30,8 @@ TOOL.FilesExcluded = {
|
|||
"../SDK/**/LightComponent.*",
|
||||
"../SDK/**/ListenerComponent.*",
|
||||
"../SDK/**/ListenerSystem.*",
|
||||
"../SDK/**/Particle*Component.*",
|
||||
"../SDK/**/ParticleSystem.*",
|
||||
"../SDK/**/RenderSystem.*",
|
||||
"../SDK/**/LuaBinding_Audio.*",
|
||||
"../SDK/**/LuaBinding_Graphics.*",
|
||||
|
|
|
|||
|
|
@ -14,17 +14,10 @@ TOOL.Includes = {
|
|||
|
||||
TOOL.Files = {
|
||||
"../tests/main.cpp",
|
||||
"../tests/Engine/**.cpp"
|
||||
"../tests/Engine/**.cpp",
|
||||
"../tests/SDK/**.cpp"
|
||||
}
|
||||
|
||||
TOOL.Libraries = {
|
||||
"NazaraCore",
|
||||
"NazaraAudio",
|
||||
"NazaraLua",
|
||||
"NazaraGraphics",
|
||||
"NazaraRenderer",
|
||||
"NazaraNetwork",
|
||||
"NazaraNoise",
|
||||
"NazaraPhysics",
|
||||
"NazaraUtility"
|
||||
"NazaraSDK"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -256,78 +256,22 @@ int main()
|
|||
// On lie la caméra à la fenêtre
|
||||
cameraComp.SetTarget(&window);
|
||||
|
||||
// Et on créé deux horloges pour gérer le temps
|
||||
Nz::Clock secondClock, updateClock;
|
||||
// Et on créé une horloge pour gérer le temps
|
||||
Nz::Clock updateClock;
|
||||
Nz::UInt64 updateAccumulator = 0;
|
||||
|
||||
// Ainsi qu'un compteur de FPS improvisé
|
||||
unsigned int fps = 0;
|
||||
|
||||
// Quelques variables de plus pour notre caméra
|
||||
bool smoothMovement = true;
|
||||
Nz::Vector3f targetPos = cameraNode.GetPosition();
|
||||
|
||||
// Pour ajouter une console à notre application, nous avons besoin d'un monde 2D pour gérer ces rendus
|
||||
Ndk::WorldHandle world2D = application.AddWorld().CreateHandle();
|
||||
world2D->GetSystem<Ndk::RenderSystem>().SetDefaultBackground(nullptr);
|
||||
world2D->GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
|
||||
window.EnableEventPolling(true); // Déprécié
|
||||
|
||||
// Nous ajoutons une caméra comme précédement
|
||||
Ndk::EntityHandle viewEntity = world2D->CreateEntity();
|
||||
viewEntity->AddComponent<Ndk::NodeComponent>();
|
||||
application.EnableConsole(true);
|
||||
application.EnableFPSCounter(true);
|
||||
|
||||
// À la différence que celui-ci effectuera une projection orthogonale
|
||||
Ndk::CameraComponent& viewer = viewEntity->AddComponent<Ndk::CameraComponent>();
|
||||
viewer.SetTarget(&window);
|
||||
viewer.SetProjectionType(Nz::ProjectionType_Orthogonal);
|
||||
|
||||
// Nous créons un environnement Lua pour gérer nos scripts
|
||||
Nz::LuaInstance lua;
|
||||
|
||||
// Faisons en sorte d'enregistrer les classes du moteur dans cet environnement
|
||||
Ndk::LuaAPI::RegisterClasses(lua);
|
||||
|
||||
// Ensuite nous créons la console en elle-même
|
||||
Ndk::Console console(*world2D, Nz::Vector2f(window.GetWidth(), window.GetHeight() / 4), lua);
|
||||
|
||||
// Nous redirigeons les logs vers cette console
|
||||
Nz::Log::OnLogWriteType::ConnectionGuard logGuard = Nz::Log::OnLogWrite.Connect([&console] (const Nz::String& str)
|
||||
{
|
||||
console.AddLine(str);
|
||||
});
|
||||
|
||||
// Nous réécrivons la fonction "print" du Lua pour la rediriger vers la console
|
||||
lua.PushFunction([&console] (Nz::LuaInstance& instance)
|
||||
{
|
||||
Nz::StringStream stream;
|
||||
|
||||
unsigned int argCount = instance.GetStackTop();
|
||||
instance.GetGlobal("tostring");
|
||||
for (unsigned int i = 1; i <= argCount; ++i)
|
||||
{
|
||||
instance.PushValue(-1); // ToString
|
||||
instance.PushValue(i); // Arg
|
||||
instance.Call(1, 1);
|
||||
|
||||
std::size_t length;
|
||||
const char* str = instance.CheckString(-1, &length);
|
||||
if (i > 1)
|
||||
stream << '\t';
|
||||
|
||||
stream << Nz::String(str, length);
|
||||
instance.Pop(1);
|
||||
}
|
||||
|
||||
console.AddLine(stream);
|
||||
return 0;
|
||||
});
|
||||
lua.SetGlobal("print");
|
||||
|
||||
// Définissons quelques variables de base
|
||||
lua.PushGlobal("Application", Ndk::Application::Instance());
|
||||
lua.PushGlobal("Console", console.CreateHandle());
|
||||
lua.PushGlobal("Spaceship", spaceship->CreateHandle());
|
||||
lua.PushGlobal("World", world->CreateHandle());
|
||||
Ndk::Application::ConsoleOverlay& consoleOverlay = application.GetConsoleOverlay();
|
||||
consoleOverlay.lua.PushGlobal("Spaceship", spaceship->CreateHandle());
|
||||
consoleOverlay.lua.PushGlobal("World", world->CreateHandle());
|
||||
|
||||
// Début de la boucle de rendu du programme (s'occupant par exemple de mettre à jour le monde)
|
||||
while (application.Run())
|
||||
|
|
@ -340,8 +284,12 @@ int main()
|
|||
{
|
||||
case Nz::WindowEventType_MouseMoved: // La souris a bougé
|
||||
{
|
||||
if (console.IsVisible())
|
||||
break;
|
||||
if (application.IsConsoleEnabled())
|
||||
{
|
||||
Ndk::Application::ConsoleOverlay& consoleOverlay = application.GetConsoleOverlay();
|
||||
if (consoleOverlay.console->IsVisible())
|
||||
break;
|
||||
}
|
||||
|
||||
// Gestion de la caméra free-fly (Rotation)
|
||||
float sensitivity = 0.3f; // Sensibilité de la souris
|
||||
|
|
@ -366,9 +314,6 @@ int main()
|
|||
break;
|
||||
|
||||
case Nz::WindowEventType_KeyPressed: // Une touche a été pressée !
|
||||
if (console.IsVisible())
|
||||
console.SendEvent(event);
|
||||
|
||||
if (event.key.code == Nz::Keyboard::Key::Escape)
|
||||
window.Close();
|
||||
else if (event.key.code == Nz::Keyboard::F1)
|
||||
|
|
@ -381,19 +326,6 @@ int main()
|
|||
else
|
||||
smoothMovement = true;
|
||||
}
|
||||
else if (event.key.code == Nz::Keyboard::F9)
|
||||
console.Show(!console.IsVisible());
|
||||
break;
|
||||
|
||||
case Nz::WindowEventType_TextEntered:
|
||||
{
|
||||
if (console.IsVisible())
|
||||
console.SendCharacter(event.text.character);
|
||||
break;
|
||||
}
|
||||
|
||||
case Nz::WindowEventType_Resized:
|
||||
console.SetSize({float(event.size.width), event.size.height / 4.f});
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
@ -417,7 +349,16 @@ int main()
|
|||
// Vitesse de déplacement de la caméra
|
||||
float cameraSpeed = 3.f * elapsedTime; // Trois mètres par seconde
|
||||
|
||||
if (!console.IsVisible())
|
||||
bool move = true;
|
||||
|
||||
if (application.IsConsoleEnabled())
|
||||
{
|
||||
Ndk::Application::ConsoleOverlay& consoleOverlay = application.GetConsoleOverlay();
|
||||
if (consoleOverlay.console->IsVisible())
|
||||
move = false;
|
||||
}
|
||||
|
||||
if (move)
|
||||
{
|
||||
// Si la touche espace est enfoncée, notre vitesse de déplacement est multipliée par deux
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Space))
|
||||
|
|
@ -458,28 +399,6 @@ int main()
|
|||
// Après avoir dessiné sur la fenêtre, il faut s'assurer qu'elle affiche cela
|
||||
// Cet appel ne fait rien d'autre qu'échanger les buffers de rendu (Double Buffering)
|
||||
window.Display();
|
||||
|
||||
// On incrémente le compteur de FPS improvisé
|
||||
fps++;
|
||||
|
||||
if (secondClock.GetMilliseconds() >= 1000) // Toutes les secondes
|
||||
{
|
||||
// Et on insère ces données dans le titre de la fenêtre
|
||||
window.SetTitle(windowTitle + " - " + Nz::String::Number(fps) + " FPS");
|
||||
|
||||
/*
|
||||
Note: En C++11 il est possible d'insérer de l'Unicode de façon standard, quel que soit l'encodage du fichier,
|
||||
via quelque chose de similaire à u8"Cha\u00CEne de caract\u00E8res".
|
||||
Cependant, si le code source est encodé en UTF-8 (Comme c'est le cas dans ce fichier),
|
||||
cela fonctionnera aussi comme ceci : "Chaîne de caractères".
|
||||
*/
|
||||
|
||||
// Et on réinitialise le compteur de FPS
|
||||
fps = 0;
|
||||
|
||||
// Et on relance l'horloge pour refaire ça dans une seconde
|
||||
secondClock.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
|
|
|
|||
|
|
@ -94,7 +94,7 @@ int main()
|
|||
|
||||
std::cout << oss.str() << std::endl;
|
||||
|
||||
Nz::File reportFile("RapportNz::HardwareInfo.txt");
|
||||
Nz::File reportFile("HardwareInfo.txt");
|
||||
if (reportFile.Open(Nz::OpenMode_Text | Nz::OpenMode_Truncate | Nz::OpenMode_WriteOnly))
|
||||
{
|
||||
reportFile.Write(oss.str()); // Conversion implicite en Nz::String
|
||||
|
|
|
|||
|
|
@ -9,16 +9,14 @@
|
|||
#include <Nazara/Utility.hpp>
|
||||
#include <NDK/Application.hpp>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
|
||||
int main()
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
// This "example" has only one purpose: Giving an empty project for you to test whatever you want
|
||||
// If you wish to have multiple test projects, you only have to copy/paste this directory and change the name in the build.lua
|
||||
Ndk::Application app;
|
||||
// This "example" has only one purpose: Giving an empty project for you to test whatever you want
|
||||
// If you wish to have multiple test projects, you only have to copy/paste this directory and change the name in the build.lua
|
||||
Ndk::Application application(argc, argv);
|
||||
|
||||
// Do what you want here
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
// Do what you want here
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
|
@ -9,16 +9,17 @@
|
|||
#include <NDK/World.hpp>
|
||||
#include <iostream>
|
||||
|
||||
int main()
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
Ndk::Application application;
|
||||
Ndk::Application application(argc, argv);
|
||||
|
||||
Nz::RenderWindow& mainWindow = application.AddWindow<Nz::RenderWindow>();
|
||||
mainWindow.Create(Nz::VideoMode(800, 600, 32), "Test");
|
||||
|
||||
|
||||
Ndk::World& world = application.AddWorld();
|
||||
world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
|
||||
world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color(192, 100, 100)));
|
||||
world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color(117, 122, 214)));
|
||||
|
||||
|
||||
Ndk::EntityHandle viewEntity = world.CreateEntity();
|
||||
|
|
@ -43,13 +44,6 @@ int main()
|
|||
|
||||
while (application.Run())
|
||||
{
|
||||
Nz::WindowEvent event;
|
||||
while (mainWindow.PollEvent(&event))
|
||||
{
|
||||
if (event.type == Nz::WindowEventType_Quit)
|
||||
application.Quit();
|
||||
}
|
||||
|
||||
mainWindow.Display();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename T> void MixToMono(T* input, T* output, unsigned int channelCount, unsigned int frameCount);
|
||||
template<typename T> void MixToMono(T* input, T* output, UInt32 channelCount, UInt64 frameCount);
|
||||
}
|
||||
|
||||
#include <Nazara/Audio/Algorithm.inl>
|
||||
|
|
|
|||
|
|
@ -19,16 +19,16 @@ namespace Nz
|
|||
* \remark The input buffer may be the same as the output one
|
||||
*/
|
||||
template<typename T>
|
||||
void MixToMono(T* input, T* output, unsigned int channelCount, unsigned int frameCount)
|
||||
void MixToMono(T* input, T* output, UInt32 channelCount, UInt64 frameCount)
|
||||
{
|
||||
// To avoid overflow, we use, as an accumulator, a type which is large enough: (u)int 64 bits for integers, double for floatings
|
||||
typedef typename std::conditional<std::is_unsigned<T>::value, UInt64, Int64>::type BiggestInt;
|
||||
typedef typename std::conditional<std::is_integral<T>::value, BiggestInt, double>::type Biggest;
|
||||
|
||||
for (unsigned int i = 0; i < frameCount; ++i)
|
||||
for (UInt64 i = 0; i < frameCount; ++i)
|
||||
{
|
||||
Biggest acc = Biggest(0);
|
||||
for (unsigned int j = 0; j < channelCount; ++j)
|
||||
for (UInt32 j = 0; j < channelCount; ++j)
|
||||
acc += input[i * channelCount + j];
|
||||
|
||||
output[i] = static_cast<T>(acc / channelCount);
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ namespace Nz
|
|||
UInt32 GetDuration() const;
|
||||
AudioFormat GetFormat() const;
|
||||
UInt32 GetPlayingOffset() const;
|
||||
UInt32 GetSampleCount() const;
|
||||
UInt64 GetSampleCount() const;
|
||||
UInt32 GetSampleRate() const;
|
||||
SoundStatus GetStatus() const;
|
||||
|
||||
|
|
|
|||
|
|
@ -50,18 +50,18 @@ namespace Nz
|
|||
|
||||
public:
|
||||
SoundBuffer() = default;
|
||||
SoundBuffer(AudioFormat format, unsigned int sampleCount, unsigned int sampleRate, const Int16* samples);
|
||||
SoundBuffer(AudioFormat format, UInt64 sampleCount, UInt32 sampleRate, const Int16* samples);
|
||||
SoundBuffer(const SoundBuffer&) = delete;
|
||||
SoundBuffer(SoundBuffer&&) = delete;
|
||||
~SoundBuffer();
|
||||
|
||||
bool Create(AudioFormat format, unsigned int sampleCount, unsigned int sampleRate, const Int16* samples);
|
||||
bool Create(AudioFormat format, UInt64 sampleCount, UInt32 sampleRate, const Int16* samples);
|
||||
void Destroy();
|
||||
|
||||
UInt32 GetDuration() const;
|
||||
AudioFormat GetFormat() const;
|
||||
const Int16* GetSamples() const;
|
||||
UInt32 GetSampleCount() const;
|
||||
UInt64 GetSampleCount() const;
|
||||
UInt32 GetSampleRate() const;
|
||||
|
||||
bool IsValid() const;
|
||||
|
|
|
|||
|
|
@ -21,11 +21,11 @@ namespace Nz
|
|||
|
||||
virtual UInt32 GetDuration() const = 0;
|
||||
virtual AudioFormat GetFormat() const = 0;
|
||||
virtual UInt32 GetSampleCount() const = 0;
|
||||
virtual UInt64 GetSampleCount() const = 0;
|
||||
virtual UInt32 GetSampleRate() const = 0;
|
||||
|
||||
virtual unsigned int Read(void* buffer, unsigned int sampleCount) = 0;
|
||||
virtual void Seek(UInt32 offset) = 0;
|
||||
virtual UInt64 Read(void* buffer, UInt64 sampleCount) = 0;
|
||||
virtual void Seek(UInt64 offset) = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -124,7 +124,7 @@ namespace Nz
|
|||
template<typename T, std::size_t N>
|
||||
constexpr std::size_t CountOf(T(&name)[N]) noexcept
|
||||
{
|
||||
NazaraUnused(name);
|
||||
// NazaraUnused(name); //< Because "body of function is not a return-statement" >.>
|
||||
return N;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -121,7 +121,7 @@ namespace Nz
|
|||
if (sizeof(T) <= sizeof(Block))
|
||||
{
|
||||
m_bitCount = std::numeric_limits<T>::digits;
|
||||
m_blocks.push_back(value);
|
||||
m_blocks.push_back(static_cast<Block>(value));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
// This file is part of the "Nazara Engine - Core module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <utility>
|
||||
#include <Nazara/Core/Debug.hpp>
|
||||
|
|
|
|||
|
|
@ -47,9 +47,9 @@ namespace Nz
|
|||
Vector2ui m_dimensions;
|
||||
DeferredRenderTechnique* m_deferredTechnique;
|
||||
DeferredRenderQueue* m_renderQueue;
|
||||
RenderBuffer* m_depthStencilBuffer;
|
||||
RenderTexture* m_GBufferRTT;
|
||||
RenderTexture* m_workRTT;
|
||||
Texture* m_depthStencilTexture;
|
||||
Texture* m_GBuffer[4];
|
||||
Texture* m_workTextures[2];
|
||||
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ namespace Nz
|
|||
|
||||
void EnablePass(RenderPassType renderPass, int position, bool enable);
|
||||
|
||||
RenderBuffer* GetDepthStencilBuffer() const;
|
||||
Texture* GetDepthStencilTexture() const;
|
||||
Texture* GetGBuffer(unsigned int i) const;
|
||||
RenderTexture* GetGBufferRTT() const;
|
||||
const ForwardRenderTechnique* GetForwardTechnique() const;
|
||||
|
|
@ -69,14 +69,14 @@ namespace Nz
|
|||
std::map<RenderPassType, std::map<int, std::unique_ptr<DeferredRenderPass>>, RenderPassComparator> m_passes;
|
||||
ForwardRenderTechnique m_forwardTechnique; // Must be initialized before the RenderQueue
|
||||
DeferredRenderQueue m_renderQueue;
|
||||
mutable RenderBufferRef m_depthStencilBuffer;
|
||||
mutable TextureRef m_depthStencilTexture;
|
||||
mutable RenderTexture m_GBufferRTT;
|
||||
mutable RenderTexture m_workRTT;
|
||||
mutable TextureRef m_GBuffer[4];
|
||||
mutable TextureRef m_workTextures[2];
|
||||
mutable Vector2ui m_GBufferSize;
|
||||
const RenderTarget* m_viewerTarget;
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_FORWARDRENDERTECHNIQUE_HPP
|
||||
|
|
|
|||
|
|
@ -54,8 +54,8 @@ namespace Nz
|
|||
|
||||
struct InstanceData
|
||||
{
|
||||
InstanceData(const Matrix4f& referenceMatrix) :
|
||||
transformMatrix(&referenceMatrix),
|
||||
InstanceData(const Matrix4f& transformationMatrix) :
|
||||
localMatrix(transformationMatrix),
|
||||
flags(0)
|
||||
{
|
||||
}
|
||||
|
|
@ -67,6 +67,7 @@ namespace Nz
|
|||
data = std::move(instanceData.data);
|
||||
flags = instanceData.flags;
|
||||
renderOrder = instanceData.renderOrder;
|
||||
localMatrix = instanceData.localMatrix;
|
||||
transformMatrix = instanceData.transformMatrix;
|
||||
volume = instanceData.volume;
|
||||
|
||||
|
|
@ -75,7 +76,8 @@ namespace Nz
|
|||
|
||||
std::vector<UInt8> data;
|
||||
BoundingVolumef volume;
|
||||
const Matrix4f* transformMatrix;
|
||||
Matrix4f localMatrix;
|
||||
mutable Matrix4f transformMatrix;
|
||||
UInt32 flags;
|
||||
int renderOrder;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ namespace Nz
|
|||
if (!operator==(static_cast<const RenderStates&>(lhs), static_cast<const RenderStates&>(rhs)))
|
||||
return false;
|
||||
|
||||
#define NazaraPipelineMember(field) if (lhs.##field != rhs.##field) return false
|
||||
#define NazaraPipelineMember(field) if (lhs.field != rhs.field) return false
|
||||
#define NazaraPipelineBoolMember NazaraPipelineMember
|
||||
|
||||
NazaraPipelineBoolMember(alphaTest);
|
||||
|
|
@ -97,6 +97,7 @@ namespace Nz
|
|||
MaterialPipelineRef MaterialPipeline::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<MaterialPipeline> object(new MaterialPipeline(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
|
@ -115,8 +116,8 @@ namespace std
|
|||
Nz::UInt16 parameterHash = 0;
|
||||
Nz::UInt16 parameterIndex = 0;
|
||||
|
||||
#define NazaraPipelineMember(member) Nz::HashCombine(seed, pipelineInfo.##member)
|
||||
#define NazaraPipelineBoolMember(member) parameterHash |= ((pipelineInfo.##member) ? 1U : 0U) << (parameterIndex++)
|
||||
#define NazaraPipelineMember(member) Nz::HashCombine(seed, pipelineInfo.member)
|
||||
#define NazaraPipelineBoolMember(member) parameterHash |= ((pipelineInfo.member) ? 1U : 0U) << (parameterIndex++)
|
||||
|
||||
NazaraPipelineBoolMember(alphaTest);
|
||||
NazaraPipelineBoolMember(depthSorting);
|
||||
|
|
|
|||
|
|
@ -18,8 +18,9 @@ namespace Nz
|
|||
*/
|
||||
inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
|
||||
{
|
||||
InstanceData instanceData(transformMatrix);
|
||||
InstanceData instanceData(Nz::Matrix4f::Identity());
|
||||
instanceData.renderOrder = renderOrder;
|
||||
instanceData.transformMatrix = transformMatrix;
|
||||
return AddToRenderQueue(renderQueue, instanceData);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11,6 +11,8 @@ namespace Nz
|
|||
ParticleDeclarationRef ParticleDeclaration::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ParticleDeclaration> object(new ParticleDeclaration(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PARTICLEFUNCTIONCONTROLLER_HPP
|
||||
#define NAZARA_PARTICLEFUNCTIONCONTROLLER_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/ParticleController.hpp>
|
||||
#include <functional>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class ParticleFunctionController;
|
||||
|
||||
using ParticleFunctionControllerConstRef = ObjectRef<const ParticleFunctionController>;
|
||||
using ParticleFunctionControllerRef = ObjectRef<ParticleFunctionController>;
|
||||
|
||||
class NAZARA_GRAPHICS_API ParticleFunctionController : public ParticleController
|
||||
{
|
||||
public:
|
||||
using Controller = std::function<void(ParticleGroup& /*group*/, ParticleMapper& /*mapper*/, unsigned int /*startId*/, unsigned int /*endId*/, float /*elapsedTime*/)>;
|
||||
|
||||
inline ParticleFunctionController(Controller controller);
|
||||
ParticleFunctionController(const ParticleFunctionController&) = default;
|
||||
~ParticleFunctionController() = default;
|
||||
|
||||
void Apply(ParticleGroup& group, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) override final;
|
||||
|
||||
inline const Controller& GetController() const;
|
||||
|
||||
inline void SetController(Controller controller);
|
||||
|
||||
template<typename... Args> static ParticleFunctionControllerRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
Controller m_controller;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/ParticleFunctionController.inl>
|
||||
|
||||
#endif // NAZARA_PARTICLEFUNCTIONCONTROLLER_HPP
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright (C) 2016 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleFunctionController.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline ParticleFunctionController::ParticleFunctionController(Controller controller) :
|
||||
m_controller(std::move(controller))
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the controller function
|
||||
*
|
||||
* \return Controller function responsible for particle update
|
||||
*/
|
||||
inline const ParticleFunctionController::Controller& ParticleFunctionController::GetController() const
|
||||
{
|
||||
return m_controller;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the controller function
|
||||
*
|
||||
* \remark The controller function must be valid
|
||||
*/
|
||||
inline void ParticleFunctionController::SetController(Controller controller)
|
||||
{
|
||||
m_controller = std::move(controller);
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ParticleFunctionControllerRef ParticleFunctionController::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ParticleFunctionController> object(new ParticleFunctionController(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PARTICLEFUNCTIONGENERATOR_HPP
|
||||
#define NAZARA_PARTICLEFUNCTIONGENERATOR_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/ParticleGenerator.hpp>
|
||||
#include <functional>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class ParticleFunctionGenerator;
|
||||
|
||||
using ParticleFunctionGeneratorConstRef = ObjectRef<const ParticleFunctionGenerator>;
|
||||
using ParticleFunctionGeneratorRef = ObjectRef<ParticleFunctionGenerator>;
|
||||
|
||||
class NAZARA_GRAPHICS_API ParticleFunctionGenerator : public ParticleGenerator
|
||||
{
|
||||
public:
|
||||
using Generator = std::function<void(ParticleGroup& /*group*/, ParticleMapper& /*mapper*/, unsigned int /*startId*/, unsigned int /*endId*/)>;
|
||||
|
||||
inline ParticleFunctionGenerator(Generator controller);
|
||||
ParticleFunctionGenerator(const ParticleFunctionGenerator&) = default;
|
||||
~ParticleFunctionGenerator() = default;
|
||||
|
||||
void Generate(ParticleGroup& group, ParticleMapper& mapper, unsigned int startId, unsigned int endId) override final;
|
||||
|
||||
inline const Generator& GetGenerator() const;
|
||||
|
||||
inline void SetGenerator(Generator generator);
|
||||
|
||||
template<typename... Args> static ParticleFunctionGeneratorRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
Generator m_generator;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/ParticleFunctionGenerator.inl>
|
||||
|
||||
#endif // NAZARA_PARTICLEFUNCTIONGENERATOR_HPP
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright (C) 2016 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleFunctionGenerator.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline ParticleFunctionGenerator::ParticleFunctionGenerator(Generator generator) :
|
||||
m_generator(std::move(generator))
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the generator function
|
||||
*
|
||||
* \return Generator function responsible for particle creation
|
||||
*/
|
||||
inline const ParticleFunctionGenerator::Generator& ParticleFunctionGenerator::GetGenerator() const
|
||||
{
|
||||
return m_generator;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the generator function
|
||||
*
|
||||
* \remark The generator function must be valid
|
||||
*/
|
||||
inline void ParticleFunctionGenerator::SetGenerator(Generator generator)
|
||||
{
|
||||
m_generator = std::move(generator);
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ParticleFunctionGeneratorRef ParticleFunctionGenerator::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ParticleFunctionGenerator> object(new ParticleFunctionGenerator(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PARTICLEFUNCTIONRENDERER_HPP
|
||||
#define NAZARA_PARTICLEFUNCTIONRENDERER_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/ParticleRenderer.hpp>
|
||||
#include <functional>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class ParticleFunctionRenderer;
|
||||
|
||||
using ParticleFunctionRendererConstRef = ObjectRef<const ParticleFunctionRenderer>;
|
||||
using ParticleFunctionRendererRef = ObjectRef<ParticleFunctionRenderer>;
|
||||
|
||||
class NAZARA_GRAPHICS_API ParticleFunctionRenderer : public ParticleRenderer
|
||||
{
|
||||
public:
|
||||
using Renderer = std::function<void(const ParticleGroup& /*group*/, const ParticleMapper& /*mapper*/, unsigned int /*startId*/, unsigned int /*endId*/, AbstractRenderQueue* /*renderQueue*/)>;
|
||||
|
||||
inline ParticleFunctionRenderer(Renderer renderer);
|
||||
ParticleFunctionRenderer(const ParticleFunctionRenderer&) = default;
|
||||
~ParticleFunctionRenderer() = default;
|
||||
|
||||
void Render(const ParticleGroup& group, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) override final;
|
||||
|
||||
inline const Renderer& GetRenderer() const;
|
||||
|
||||
inline void SetRenderer(Renderer renderer);
|
||||
|
||||
template<typename... Args> static ParticleFunctionRendererRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
Renderer m_renderer;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/ParticleFunctionRenderer.inl>
|
||||
|
||||
#endif // NAZARA_PARTICLEFUNCTIONRENDERER_HPP
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright (C) 2016 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleFunctionRenderer.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline ParticleFunctionRenderer::ParticleFunctionRenderer(Renderer renderer) :
|
||||
m_renderer(std::move(renderer))
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the renderer function
|
||||
*
|
||||
* \return Renderer function responsible for particle rendering
|
||||
*/
|
||||
inline const ParticleFunctionRenderer::Renderer& ParticleFunctionRenderer::GetRenderer() const
|
||||
{
|
||||
return m_renderer;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the renderer function
|
||||
*
|
||||
* \remark The renderer function must be valid
|
||||
*/
|
||||
inline void ParticleFunctionRenderer::SetRenderer(Renderer renderer)
|
||||
{
|
||||
m_renderer = std::move(renderer);
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ParticleFunctionRendererRef ParticleFunctionRenderer::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ParticleFunctionRenderer> object(new ParticleFunctionRenderer(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -8,7 +8,7 @@
|
|||
#define NAZARA_PARTICLEGROUP_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/signal.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <Nazara/Graphics/ParticleController.hpp>
|
||||
#include <Nazara/Graphics/ParticleDeclaration.hpp>
|
||||
#include <Nazara/Graphics/ParticleEmitter.hpp>
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue