Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported Color::(FromTo)HSV now takes hue and saturation in degrees Fixed Context::EnsureContext Fixed COW thread-safety (String, Image, Matrix4) Fixed Quatenion<T>::operator*(const Vector3<T>&) Fixed ResourceLoader Fixed String::Resize with a size of 0 Fixed Texture mipmapping crash Fixed per-class thread-safety IndexBuffer and VertexBuffer are now resources It is now possible to use more than 8 texcoords per shader Moved all enumerations into separate files (Core/Enums.hpp, Utility/Enums.hpp, ..) Removed NzContextParameters::defaultWindow VertexDeclaration has been rewritten (New interface/COW)
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include/Nazara/Utility/StaticMesh.hpp
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44
include/Nazara/Utility/StaticMesh.hpp
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_STATICMESH_HPP
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#define NAZARA_STATICMESH_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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class NAZARA_API NzStaticMesh final : public NzSubMesh
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{
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public:
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NzStaticMesh(const NzMesh* parent);
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NzStaticMesh(const NzMesh* parent, const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration, const NzIndexBuffer* indexBuffer = nullptr);
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virtual ~NzStaticMesh();
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bool Create(const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration, const NzIndexBuffer* indexBuffer = nullptr);
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void Destroy();
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nzAnimationType GetAnimationType() const;
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unsigned int GetFrameCount() const;
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const NzIndexBuffer* GetIndexBuffer() const;
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nzPrimitiveType GetPrimitiveType() const;
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const NzVertexBuffer* GetVertexBuffer() const;
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const NzVertexDeclaration* GetVertexDeclaration() const;
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bool IsAnimated() const;
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bool IsValid() const;
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void SetPrimitiveType(nzPrimitiveType primitiveType);
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private:
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void AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation);
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nzPrimitiveType m_primitiveType = nzPrimitiveType_TriangleList;
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const NzIndexBuffer* m_indexBuffer = nullptr;
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const NzVertexBuffer* m_vertexBuffer = nullptr;
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const NzVertexDeclaration* m_vertexDeclaration = nullptr;
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};
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#endif // NAZARA_STATICMESH_HPP
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