Added Meshes and Animations (And many more)

Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
This commit is contained in:
Lynix
2012-07-13 15:22:14 +02:00
parent 5f95f0b677
commit 06eda4eba9
75 changed files with 3385 additions and 861 deletions

View File

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_STATICMESH_HPP
#define NAZARA_STATICMESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Utility/SubMesh.hpp>
class NAZARA_API NzStaticMesh final : public NzSubMesh
{
public:
NzStaticMesh(const NzMesh* parent);
NzStaticMesh(const NzMesh* parent, const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration, const NzIndexBuffer* indexBuffer = nullptr);
virtual ~NzStaticMesh();
bool Create(const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration, const NzIndexBuffer* indexBuffer = nullptr);
void Destroy();
nzAnimationType GetAnimationType() const;
unsigned int GetFrameCount() const;
const NzIndexBuffer* GetIndexBuffer() const;
nzPrimitiveType GetPrimitiveType() const;
const NzVertexBuffer* GetVertexBuffer() const;
const NzVertexDeclaration* GetVertexDeclaration() const;
bool IsAnimated() const;
bool IsValid() const;
void SetPrimitiveType(nzPrimitiveType primitiveType);
private:
void AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation);
nzPrimitiveType m_primitiveType = nzPrimitiveType_TriangleList;
const NzIndexBuffer* m_indexBuffer = nullptr;
const NzVertexBuffer* m_vertexBuffer = nullptr;
const NzVertexDeclaration* m_vertexDeclaration = nullptr;
};
#endif // NAZARA_STATICMESH_HPP