EulerAngles simplification
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@ -91,11 +91,18 @@ void NzEulerAngles<T>::Set(const NzEulerAngles<U>& angles)
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template<typename T>
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NzQuaternion<T> NzEulerAngles<T>::ToQuaternion() const
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{
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NzQuaternion<T> rotX(pitch, NzVector3<T>::UnitX());
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NzQuaternion<T> rotY(yaw, NzVector3<T>::UnitY());
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NzQuaternion<T> rotZ(roll, NzVector3<T>::UnitZ());
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T c1 = std::cos(NzToRadians(yaw) / F(2.0));
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T c2 = std::cos(NzToRadians(roll) / F(2.0));
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T c3 = std::cos(NzToRadians(pitch) / F(2.0));
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return rotY * rotX * rotZ;
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T s1 = std::sin(NzToRadians(yaw) / F(2.0));
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T s2 = std::sin(NzToRadians(roll) / F(2.0));
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T s3 = std::sin(NzToRadians(pitch) / F(2.0));
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return NzQuaternion<T>(c1 * c2 * c3 - s1 * s2 * s3,
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s1 * s2 * c3 + c1 * c2 * s3,
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s1 * c2 * c3 + c1 * s2 * s3,
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c1 * s2 * c3 - s1 * c2 * s3);
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}
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template<typename T>
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@ -0,0 +1,83 @@
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#include <Nazara/Math/EulerAngles.hpp>
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#include <catch.hpp>
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SCENARIO("EulerAngles", "[MATH][EULERANGLES]")
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{
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GIVEN("Two zero euler angles")
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{
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NzEulerAnglesf firstZero(0.f, 0.f, 0.f);
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NzEulerAnglesf secondZero(NzEulerAngles<int>::Zero());
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THEN("They should be equal")
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{
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REQUIRE(firstZero == secondZero);
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}
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WHEN("We do some operations")
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{
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NzEulerAnglesf euler90(90.f, 90.f, 90.f);
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NzEulerAnglesf euler270(270.f, 270.f, 270.f);
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NzEulerAnglesf euler360 = euler90 + euler270;
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euler360.Normalize();
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NzEulerAnglesf euler0 = euler270 - euler90;
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euler0 -= euler90;
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euler0 -= euler90;
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THEN("They should still be equal")
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{
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REQUIRE(euler360 == firstZero);
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REQUIRE(euler0 == secondZero);
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}
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}
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WHEN("We ask for conversion to quaternion")
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{
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THEN("They are the same")
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{
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REQUIRE(firstZero.ToQuaternion() == secondZero.ToQuaternion());
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REQUIRE(firstZero.ToQuaternion() == NzEulerAnglesf(NzQuaternionf(1.f, 0.f, 0.f, 0.f)));
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REQUIRE(secondZero.ToQuaternion() == NzEulerAnglesf(NzQuaternionf(1.f, 0.f, 0.f, 0.f)));
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}
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}
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}
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GIVEN("Euler angles with rotation 45 on each axis")
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{
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WHEN("We convert to quaternion")
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{
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THEN("These results are expected")
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{
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REQUIRE(NzEulerAnglesf(NzFromDegrees(45.f), 0.f, 0.f) == NzQuaternionf(0.923879504204f, 0.382683455944f, 0.f, 0.f).ToEulerAngles());
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REQUIRE(NzEulerAnglesf(0.f, NzFromDegrees(45.f), 0.f) == NzQuaternionf(0.923879504204f, 0.f, 0.382683455944f, 0.f).ToEulerAngles());
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//REQUIRE(NzEulerAnglesf(0.f, 0.f, NzFromDegrees(45.f)) == NzQuaternionf(0.923879504204f, 0.f, 0.f, 0.382683455944f).ToEulerAngles());
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}
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}
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}
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GIVEN("Three euler angles: (0, 22.5, 22.5), (90, 90, 0) and (30, 0, 30)")
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{
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NzEulerAnglesf euler45(NzFromDegrees(0.f), NzFromDegrees(22.5f), NzFromDegrees(22.5f));
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NzEulerAnglesf euler90(NzFromDegrees(90.f), NzFromDegrees(90.f), NzFromDegrees(0.f));
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NzEulerAnglesf euler30(NzFromDegrees(30.f), NzFromDegrees(0.f), NzFromDegrees(30.f));
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WHEN("We convert them to quaternion")
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{
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THEN("And then convert to euler angles, we have identity")
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{
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NzEulerAnglesf tmp = NzQuaternionf(euler45.ToQuaternion()).ToEulerAngles();
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REQUIRE(tmp.pitch == Approx(0.f));
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REQUIRE(tmp.yaw == Approx(22.5f));
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REQUIRE(tmp.roll == Approx(22.5f));
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tmp = NzQuaternionf(euler90.ToQuaternion()).ToEulerAngles();
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REQUIRE(tmp.pitch == Approx(90.f));
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REQUIRE(tmp.yaw == Approx(90.f));
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REQUIRE(tmp.roll == Approx(0.f));
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tmp = NzQuaternionf(euler30.ToQuaternion()).ToEulerAngles();
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REQUIRE(tmp.pitch == Approx(30.f));
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REQUIRE(tmp.yaw == Approx(0.f));
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REQUIRE(tmp.roll == Approx(30.f));
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}
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}
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}
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}
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