Examples/PhysicsDemo: Remove useless code
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@ -190,7 +190,6 @@ int main()
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Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
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bool showColliders = false;
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bool rebuildCommandBuffer = false;
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while (window.IsOpen())
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{
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Nz::UInt64 now = Nz::GetElapsedMicroseconds();
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@ -208,10 +207,7 @@ int main()
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case Nz::WindowEventType::KeyPressed:
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if (event.key.virtualKey == Nz::Keyboard::VKey::A)
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{
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basicMat.EnableAlphaTest(!basicMat.IsAlphaTestEnabled());
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rebuildCommandBuffer = true;
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}
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else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
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{
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showColliders = !showColliders;
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@ -233,7 +229,6 @@ int main()
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registry.patch<Nz::GraphicsComponent>(entity);
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}
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}
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rebuildCommandBuffer = true;
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}
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break;
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@ -253,14 +248,6 @@ int main()
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break;
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}
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case Nz::WindowEventType::Resized:
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{
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Nz::Vector2ui windowSize = window.GetSize();
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//viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f));
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//viewerInstance.UpdateTargetSize(Nz::Vector2f(windowSize));
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break;
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}
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default:
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break;
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}
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@ -319,8 +306,6 @@ int main()
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window.Display();
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rebuildCommandBuffer = false;
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fps++;
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if (secondClock.GetMilliseconds() >= 1000)
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