Examples/PhysicsDemo: Remove useless code

This commit is contained in:
Jérôme Leclercq
2021-07-11 11:18:01 +02:00
parent 863fb3ea7e
commit 0777badbe0

View File

@@ -190,7 +190,6 @@ int main()
Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
bool showColliders = false;
bool rebuildCommandBuffer = false;
while (window.IsOpen())
{
Nz::UInt64 now = Nz::GetElapsedMicroseconds();
@@ -208,10 +207,7 @@ int main()
case Nz::WindowEventType::KeyPressed:
if (event.key.virtualKey == Nz::Keyboard::VKey::A)
{
basicMat.EnableAlphaTest(!basicMat.IsAlphaTestEnabled());
rebuildCommandBuffer = true;
}
else if (event.key.virtualKey == Nz::Keyboard::VKey::B)
{
showColliders = !showColliders;
@@ -233,7 +229,6 @@ int main()
registry.patch<Nz::GraphicsComponent>(entity);
}
}
rebuildCommandBuffer = true;
}
break;
@@ -253,14 +248,6 @@ int main()
break;
}
case Nz::WindowEventType::Resized:
{
Nz::Vector2ui windowSize = window.GetSize();
//viewerInstance.UpdateProjectionMatrix(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f));
//viewerInstance.UpdateTargetSize(Nz::Vector2f(windowSize));
break;
}
default:
break;
}
@@ -319,8 +306,6 @@ int main()
window.Display();
rebuildCommandBuffer = false;
fps++;
if (secondClock.GetMilliseconds() >= 1000)