Moved name attribute from Node to SceneNode
Former-commit-id: 6f920af67cd6c339d132a67b364742fdf172d5e9
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@@ -18,7 +18,7 @@ class NzScene;
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class NAZARA_API NzSceneNode : public NzNode
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{
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friend class NzScene;
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friend NzScene;
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public:
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NzSceneNode();
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@@ -39,6 +39,7 @@ class NAZARA_API NzSceneNode : public NzNode
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NzVector3f GetDown() const;
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NzVector3f GetForward() const;
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NzVector3f GetLeft() const;
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const NzString& GetName() const;
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nzNodeType GetNodeType() const final;
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NzVector3f GetRight() const;
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NzScene* GetScene() const;
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@@ -51,6 +52,8 @@ class NAZARA_API NzSceneNode : public NzNode
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bool IsDrawingEnabled() const;
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bool IsVisible() const;
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void SetName(const NzString& name);
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NzSceneNode& operator=(const NzSceneNode& sceneNode);
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NzSceneNode& operator=(NzSceneNode&& sceneNode) = delete;
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@@ -75,6 +78,8 @@ class NAZARA_API NzSceneNode : public NzNode
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private:
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void UpdateVisibility(const NzFrustumf& frustum);
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NzString m_name;
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};
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#endif // NAZARA_SCENENODE_HPP
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