RenderTest: Make UBO Dynamic
This commit is contained in:
@@ -118,7 +118,7 @@ int main()
|
|||||||
Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
|
Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
|
||||||
|
|
||||||
std::unique_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
|
std::unique_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
|
||||||
if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal))
|
if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
|
||||||
{
|
{
|
||||||
NazaraError("Failed to create uniform buffer");
|
NazaraError("Failed to create uniform buffer");
|
||||||
return __LINE__;
|
return __LINE__;
|
||||||
|
|||||||
Reference in New Issue
Block a user