RenderTest: Make UBO Dynamic
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@ -118,7 +118,7 @@ int main()
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Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
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Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
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std::unique_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
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std::unique_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal))
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if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
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{
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{
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NazaraError("Failed to create uniform buffer");
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NazaraError("Failed to create uniform buffer");
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return __LINE__;
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return __LINE__;
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