(Scene) Added CreateNode and Clear methods

Former-commit-id: de92f4a4be45e5cbd1d2d83191300e0b46764f0e
This commit is contained in:
Lynix
2015-01-23 22:35:41 +01:00
parent cf12552358
commit 0a7711d85b
4 changed files with 154 additions and 18 deletions

View File

@@ -10,12 +10,14 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Core/Updatable.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
#include <Nazara/Graphics/SceneRoot.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <memory>
#include <unordered_map>
#include <vector>
class NzAbstractRenderQueue;
@@ -37,6 +39,12 @@ class NAZARA_API NzScene
void AddToVisibilityList(NzUpdatable* object);
template<typename T, typename... Args> T* CreateNode(Args&&... args);
template<typename T, typename... Args> T* CreateNode(const NzString& name, Args&&... args);
template<typename T, typename... Args> T* CreateNode(const NzString& name, const NzString& templateNodeName);
void Clear();
void Cull();
void Draw();
@@ -78,10 +86,13 @@ class NAZARA_API NzScene
operator const NzSceneNode&() const;
private:
bool RegisterSceneNode(const NzString& name, NzSceneNode* node);
void RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node);
mutable std::unique_ptr<NzAbstractBackground> m_background;
mutable std::unique_ptr<NzAbstractRenderTechnique> m_renderTechnique;
std::unordered_map<NzString, NzSceneNode*> m_nodeMap;
std::vector<std::unique_ptr<NzSceneNode>> m_nodes;
std::vector<NzUpdatable*> m_updateList;
std::vector<NzUpdatable*> m_visibleUpdateList;
NzClock m_updateClock;
@@ -96,4 +107,6 @@ class NAZARA_API NzScene
unsigned int m_updatePerSecond;
};
#include <Nazara/Graphics/Scene.inl>
#endif // NAZARA_SCENE_HPP