Shader/SpirvWriter: Split section to another class + improve variadic parameters support
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parent
73e88a2573
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0b507708f4
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@ -0,0 +1,73 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPIRVSECTION_HPP
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#define NAZARA_SPIRVSECTION_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/ShaderEnums.hpp>
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#include <Nazara/Shader/SpirvData.hpp>
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#include <string>
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#include <vector>
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namespace Nz
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{
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class NAZARA_SHADER_API SpirvSection
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{
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public:
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struct OpSize;
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struct Raw;
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SpirvSection() = default;
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SpirvSection(const SpirvSection& cache) = default;
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SpirvSection(SpirvSection&& cache) = default;
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~SpirvSection() = default;
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inline std::size_t Append(const char* str);
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inline std::size_t Append(const std::string_view& str);
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inline std::size_t Append(const std::string& str);
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inline std::size_t Append(UInt32 value);
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inline std::size_t Append(SpirvOp opcode, const OpSize& wordCount);
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std::size_t Append(const Raw& raw);
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inline std::size_t Append(std::initializer_list<UInt32> codepoints);
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template<typename... Args> std::size_t Append(SpirvOp opcode, const Args&... args);
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template<typename F> std::size_t AppendVariadic(SpirvOp opcode, F&& callback);
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template<typename T> std::size_t Append(T value);
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inline unsigned int CountWord(const char* str);
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inline unsigned int CountWord(const std::string_view& str);
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inline unsigned int CountWord(const std::string& str);
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inline unsigned int CountWord(const Raw& raw);
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template<typename T> unsigned int CountWord(const T& value);
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template<typename T1, typename T2, typename... Args> unsigned int CountWord(const T1& value, const T2& value2, const Args&... rest);
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inline const std::vector<UInt32>& GetBytecode() const;
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inline std::size_t GetOutputOffset() const;
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SpirvSection& operator=(const SpirvSection& cache) = delete;
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SpirvSection& operator=(SpirvSection&& cache) = default;
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struct OpSize
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{
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unsigned int wc;
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};
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struct Raw
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{
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const void* ptr;
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std::size_t size;
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};
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static inline UInt32 BuildOpcode(SpirvOp opcode, unsigned int wordCount);
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private:
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std::vector<UInt32> m_bytecode;
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};
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}
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#include <Nazara/Shader/SpirvSection.inl>
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#endif
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@ -0,0 +1,146 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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inline std::size_t SpirvSection::Append(const char* str)
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{
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return Append(std::string_view(str));
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}
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inline std::size_t SpirvSection::Append(const std::string_view& str)
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{
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std::size_t offset = GetOutputOffset();
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std::size_t size4 = CountWord(str);
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for (std::size_t i = 0; i < size4; ++i)
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{
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UInt32 codepoint = 0;
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for (std::size_t j = 0; j < 4; ++j)
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{
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std::size_t pos = i * 4 + j;
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if (pos < str.size())
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codepoint |= UInt32(str[pos]) << (j * 8);
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}
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Append(codepoint);
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}
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return offset;
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}
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inline std::size_t SpirvSection::Append(const std::string& str)
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{
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return Append(std::string_view(str));
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}
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inline std::size_t SpirvSection::Append(UInt32 value)
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{
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std::size_t offset = GetOutputOffset();
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m_bytecode.push_back(value);
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return offset;
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}
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inline std::size_t SpirvSection::Append(SpirvOp opcode, const OpSize& wordCount)
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{
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return Append(BuildOpcode(opcode, wordCount.wc));
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}
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inline std::size_t SpirvSection::Append(std::initializer_list<UInt32> codepoints)
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{
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std::size_t offset = GetOutputOffset();
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for (UInt32 cp : codepoints)
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Append(cp);
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return offset;
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}
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template<typename ...Args>
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std::size_t SpirvSection::Append(SpirvOp opcode, const Args&... args)
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{
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unsigned int wordCount = 1 + (CountWord(args) + ... + 0);
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std::size_t offset = Append(opcode, OpSize{ wordCount });
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if constexpr (sizeof...(args) > 0)
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(Append(args), ...);
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return offset;
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}
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template<typename F> std::size_t SpirvSection::AppendVariadic(SpirvOp opcode, F&& callback)
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{
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std::size_t offset = Append(0); //< Will be filled later
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unsigned int wordCount = 1;
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auto appendFunctor = [&](const auto& value)
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{
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wordCount += CountWord(value);
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Append(value);
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};
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callback(appendFunctor);
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m_bytecode[offset] = BuildOpcode(opcode, wordCount);
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return offset;
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}
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template<typename T>
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std::size_t SpirvSection::Append(T value)
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{
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return Append(static_cast<UInt32>(value));
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}
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template<typename T>
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unsigned int SpirvSection::CountWord(const T& value)
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{
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return 1;
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}
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template<typename T1, typename T2, typename ...Args>
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unsigned int SpirvSection::CountWord(const T1& value, const T2& value2, const Args&... rest)
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{
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return CountWord(value) + CountWord(value2) + (CountWord(rest) + ...);
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}
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inline unsigned int SpirvSection::CountWord(const char* str)
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{
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return CountWord(std::string_view(str));
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}
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inline unsigned int Nz::SpirvSection::CountWord(const std::string& str)
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{
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return CountWord(std::string_view(str));
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}
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inline unsigned int SpirvSection::CountWord(const Raw& raw)
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{
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return static_cast<unsigned int>((raw.size + sizeof(UInt32) - 1) / sizeof(UInt32));
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}
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inline unsigned int SpirvSection::CountWord(const std::string_view& str)
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{
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return (static_cast<unsigned int>(str.size() + 1) + sizeof(UInt32) - 1) / sizeof(UInt32); //< + 1 for null character
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}
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inline const std::vector<UInt32>& SpirvSection::GetBytecode() const
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{
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return m_bytecode;
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}
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inline std::size_t SpirvSection::GetOutputOffset() const
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{
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return m_bytecode.size();
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}
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inline UInt32 SpirvSection::BuildOpcode(SpirvOp opcode, unsigned int wordCount)
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{
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return UInt32(opcode) | UInt32(wordCount) << 16;
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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@ -20,6 +20,8 @@
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namespace Nz
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{
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class SpirvSection;
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class NAZARA_SHADER_API SpirvWriter : public ShaderAstVisitor, public ShaderVarVisitor
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{
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public:
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@ -42,33 +44,6 @@ namespace Nz
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private:
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struct ExtVar;
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struct Opcode;
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struct Raw;
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struct WordCount;
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struct Section
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{
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inline std::size_t Append(const char* str);
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inline std::size_t Append(const std::string_view& str);
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inline std::size_t Append(const std::string& str);
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inline std::size_t Append(UInt32 value);
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std::size_t Append(const Opcode& opcode, const WordCount& wordCount);
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std::size_t Append(const Raw& raw);
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inline std::size_t Append(std::initializer_list<UInt32> codepoints);
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template<typename... Args> std::size_t Append(Opcode opcode, const Args&... args);
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template<typename T> std::size_t Append(T value);
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inline unsigned int CountWord(const char* str);
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inline unsigned int CountWord(const std::string_view& str);
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inline unsigned int CountWord(const std::string& str);
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unsigned int CountWord(const Raw& raw);
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template<typename T> unsigned int CountWord(const T& value);
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template<typename T1, typename T2, typename... Args> unsigned int CountWord(const T1& value, const T2& value2, const Args&... rest);
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inline std::size_t GetOutputOffset() const;
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std::vector<UInt32> data;
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};
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UInt32 AllocateResultId();
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@ -111,7 +86,7 @@ namespace Nz
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void Visit(ShaderNodes::ParameterVariable& var) override;
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void Visit(ShaderNodes::UniformVariable& var) override;
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static void MergeBlocks(std::vector<UInt32>& output, const Section& from);
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static void MergeBlocks(std::vector<UInt32>& output, const SpirvSection& from);
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struct Context
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{
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@ -3,109 +3,10 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <cassert>
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#include <type_traits>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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inline std::size_t SpirvWriter::Section::Append(const char* str)
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{
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return Append(std::string_view(str));
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}
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inline std::size_t SpirvWriter::Section::Append(const std::string_view& str)
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{
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std::size_t offset = GetOutputOffset();
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std::size_t size4 = CountWord(str);
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for (std::size_t i = 0; i < size4; ++i)
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{
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UInt32 codepoint = 0;
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for (std::size_t j = 0; j < 4; ++j)
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{
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std::size_t pos = i * 4 + j;
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if (pos < str.size())
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codepoint |= UInt32(str[pos]) << (j * 8);
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}
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Append(codepoint);
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}
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return offset;
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}
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inline std::size_t SpirvWriter::Section::Append(const std::string& str)
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{
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return Append(std::string_view(str));
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}
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inline std::size_t SpirvWriter::Section::Append(UInt32 value)
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{
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std::size_t offset = GetOutputOffset();
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data.push_back(value);
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return offset;
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}
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inline std::size_t SpirvWriter::Section::Append(std::initializer_list<UInt32> codepoints)
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{
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std::size_t offset = GetOutputOffset();
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for (UInt32 cp : codepoints)
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Append(cp);
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return offset;
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}
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template<typename ...Args>
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std::size_t SpirvWriter::Section::Append(Opcode opcode, const Args&... args)
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{
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unsigned int wordCount = 1 + (CountWord(args) + ... + 0);
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std::size_t offset = Append(opcode, WordCount{ wordCount });
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if constexpr (sizeof...(args) > 0)
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(Append(args), ...);
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return offset;
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}
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template<typename T>
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std::size_t SpirvWriter::Section::Append(T value)
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{
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return Append(static_cast<UInt32>(value));
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}
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template<typename T>
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unsigned int SpirvWriter::Section::CountWord(const T& value)
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{
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return 1;
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}
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template<typename T1, typename T2, typename ...Args>
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unsigned int SpirvWriter::Section::CountWord(const T1& value, const T2& value2, const Args&... rest)
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{
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return CountWord(value) + CountWord(value2) + (CountWord(rest) + ...);
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}
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inline unsigned int SpirvWriter::Section::CountWord(const char* str)
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{
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return CountWord(std::string_view(str));
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}
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inline unsigned int Nz::SpirvWriter::Section::CountWord(const std::string& str)
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{
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return CountWord(std::string_view(str));
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}
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inline unsigned int SpirvWriter::Section::CountWord(const std::string_view& str)
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{
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return (static_cast<unsigned int>(str.size() + 1) + sizeof(UInt32) - 1) / sizeof(UInt32); //< + 1 for null character
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}
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std::size_t SpirvWriter::Section::GetOutputOffset() const
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{
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return data.size();
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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@ -0,0 +1,38 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <Nazara/Core/Endianness.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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std::size_t SpirvSection::Append(const Raw& raw)
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{
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std::size_t offset = GetOutputOffset();
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const UInt8* ptr = static_cast<const UInt8*>(raw.ptr);
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std::size_t size4 = CountWord(raw);
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for (std::size_t i = 0; i < size4; ++i)
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{
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UInt32 codepoint = 0;
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for (std::size_t j = 0; j < 4; ++j)
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{
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#ifdef NAZARA_BIG_ENDIAN
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std::size_t pos = i * 4 + (3 - j);
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#else
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std::size_t pos = i * 4 + j;
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#endif
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if (pos < raw.size)
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codepoint |= UInt32(ptr[pos]) << (j * 8);
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}
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Append(codepoint);
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}
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return offset;
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}
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}
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@ -8,6 +8,8 @@
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#include <Nazara/Core/StackVector.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstValidator.hpp>
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#include <Nazara/Shader/SpirvData.hpp>
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <tsl/ordered_map.h>
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#include <tsl/ordered_set.h>
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#include <SpirV/spirv.h>
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@ -198,22 +200,6 @@ namespace Nz
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std::optional<UInt32> valueId;
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};
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struct SpirvWriter::Opcode
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{
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SpvOp op;
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};
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struct SpirvWriter::Raw
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{
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const void* ptr;
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std::size_t size;
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};
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struct SpirvWriter::WordCount
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{
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unsigned int wc;
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};
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struct SpirvWriter::State
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{
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struct Func
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@ -237,12 +223,12 @@ namespace Nz
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UInt32 nextVarIndex = 1;
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// Output
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Section header;
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Section constants;
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Section debugInfo;
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Section annotations;
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Section types;
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Section instructions;
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SpirvSection header;
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SpirvSection constants;
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SpirvSection debugInfo;
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SpirvSection annotations;
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SpirvSection types;
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SpirvSection instructions;
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};
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SpirvWriter::SpirvWriter() :
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@ -343,11 +329,11 @@ namespace Nz
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throw std::runtime_error("unexpected builtin type");
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}
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state.debugInfo.Append(Opcode{ SpvOpName }, builtinData.varId, debugName);
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state.types.Append(Opcode{ SpvOpTypePointer }, builtinData.pointerTypeId, SpvStorageClassOutput, builtinData.typeId);
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state.types.Append(Opcode{ SpvOpVariable }, builtinData.pointerTypeId, builtinData.varId, SpvStorageClassOutput);
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state.debugInfo.Append(SpirvOp::OpName, builtinData.varId, debugName);
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state.types.Append(SpirvOp::OpTypePointer, builtinData.pointerTypeId, SpvStorageClassOutput, builtinData.typeId);
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state.types.Append(SpirvOp::OpVariable, builtinData.pointerTypeId, builtinData.varId, SpvStorageClassOutput);
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state.annotations.Append(Opcode{ SpvOpDecorate }, builtinData.varId, SpvDecorationBuiltIn, spvBuiltin);
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state.annotations.Append(SpirvOp::OpDecorate, builtinData.varId, SpvDecorationBuiltIn, spvBuiltin);
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||||
|
||||
state.builtinIds.emplace(builtin->entry, builtinData);
|
||||
}
|
||||
|
|
@ -361,12 +347,12 @@ namespace Nz
|
|||
|
||||
state.inputIds.emplace(input.name, inputData);
|
||||
|
||||
state.debugInfo.Append(Opcode{ SpvOpName }, inputData.varId, input.name);
|
||||
state.types.Append(Opcode{ SpvOpTypePointer }, inputData.pointerTypeId, SpvStorageClassInput, inputData.typeId);
|
||||
state.types.Append(Opcode{ SpvOpVariable }, inputData.pointerTypeId, inputData.varId, SpvStorageClassInput);
|
||||
state.debugInfo.Append(SpirvOp::OpName, inputData.varId, input.name);
|
||||
state.types.Append(SpirvOp::OpTypePointer, inputData.pointerTypeId, SpvStorageClassInput, inputData.typeId);
|
||||
state.types.Append(SpirvOp::OpVariable, inputData.pointerTypeId, inputData.varId, SpvStorageClassInput);
|
||||
|
||||
if (input.locationIndex)
|
||||
state.annotations.Append(Opcode{ SpvOpDecorate }, inputData.varId, SpvDecorationLocation, *input.locationIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, inputData.varId, SpvDecorationLocation, *input.locationIndex);
|
||||
}
|
||||
|
||||
for (const auto& output : shader.GetOutputs())
|
||||
|
|
@ -378,12 +364,12 @@ namespace Nz
|
|||
|
||||
state.outputIds.emplace(output.name, outputData);
|
||||
|
||||
state.debugInfo.Append(Opcode{ SpvOpName }, outputData.varId, output.name);
|
||||
state.types.Append(Opcode{ SpvOpTypePointer }, outputData.pointerTypeId, SpvStorageClassOutput, outputData.typeId);
|
||||
state.types.Append(Opcode{ SpvOpVariable }, outputData.pointerTypeId, outputData.varId, SpvStorageClassOutput);
|
||||
state.debugInfo.Append(SpirvOp::OpName, outputData.varId, output.name);
|
||||
state.types.Append(SpirvOp::OpTypePointer, outputData.pointerTypeId, SpvStorageClassOutput, outputData.typeId);
|
||||
state.types.Append(SpirvOp::OpVariable, outputData.pointerTypeId, outputData.varId, SpvStorageClassOutput);
|
||||
|
||||
if (output.locationIndex)
|
||||
state.annotations.Append(Opcode{ SpvOpDecorate }, outputData.varId, SpvDecorationLocation, *output.locationIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, outputData.varId, SpvDecorationLocation, *output.locationIndex);
|
||||
}
|
||||
|
||||
for (const auto& uniform : shader.GetUniforms())
|
||||
|
|
@ -395,14 +381,14 @@ namespace Nz
|
|||
|
||||
state.uniformIds.emplace(uniform.name, uniformData);
|
||||
|
||||
state.debugInfo.Append(Opcode{ SpvOpName }, uniformData.varId, uniform.name);
|
||||
state.types.Append(Opcode{ SpvOpTypePointer }, uniformData.pointerTypeId, SpvStorageClassUniform, uniformData.typeId);
|
||||
state.types.Append(Opcode{ SpvOpVariable }, uniformData.pointerTypeId, uniformData.varId, SpvStorageClassUniform);
|
||||
state.debugInfo.Append(SpirvOp::OpName, uniformData.varId, uniform.name);
|
||||
state.types.Append(SpirvOp::OpTypePointer, uniformData.pointerTypeId, SpvStorageClassUniform, uniformData.typeId);
|
||||
state.types.Append(SpirvOp::OpVariable, uniformData.pointerTypeId, uniformData.varId, SpvStorageClassUniform);
|
||||
|
||||
if (uniform.bindingIndex)
|
||||
{
|
||||
state.annotations.Append(Opcode{ SpvOpDecorate }, uniformData.varId, SpvDecorationBinding, *uniform.bindingIndex);
|
||||
state.annotations.Append(Opcode{ SpvOpDecorate }, uniformData.varId, SpvDecorationDescriptorSet, 0);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, uniformData.varId, SpvDecorationBinding, *uniform.bindingIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, uniformData.varId, SpvDecorationDescriptorSet, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -412,14 +398,16 @@ namespace Nz
|
|||
funcData.id = AllocateResultId();
|
||||
funcData.typeId = AllocateResultId();
|
||||
|
||||
state.debugInfo.Append(Opcode{ SpvOpName }, funcData.id, func.name);
|
||||
state.debugInfo.Append(SpirvOp::OpName, funcData.id, func.name);
|
||||
|
||||
state.types.Append(Opcode{ SpvOpTypeFunction }, WordCount{ 3 + static_cast<unsigned int>(func.parameters.size()) });
|
||||
state.types.Append(funcData.typeId);
|
||||
state.types.Append(GetTypeId(func.returnType));
|
||||
state.types.AppendVariadic(SpirvOp::OpTypeFunction, [&](const auto& appender)
|
||||
{
|
||||
appender(funcData.typeId);
|
||||
appender(GetTypeId(func.returnType));
|
||||
|
||||
for (const auto& param : func.parameters)
|
||||
state.types.Append(GetTypeId(param.type));
|
||||
for (const auto& param : func.parameters)
|
||||
appender(GetTypeId(param.type));
|
||||
});
|
||||
}
|
||||
|
||||
// Register constants
|
||||
|
|
@ -438,24 +426,24 @@ namespace Nz
|
|||
|
||||
auto& funcData = state.funcs[funcIndex];
|
||||
|
||||
state.instructions.Append(Opcode{ SpvOpFunction }, GetTypeId(func.returnType), funcData.id, 0, funcData.typeId);
|
||||
state.instructions.Append(SpirvOp::OpFunction, GetTypeId(func.returnType), funcData.id, 0, funcData.typeId);
|
||||
|
||||
state.instructions.Append(Opcode{ SpvOpLabel }, AllocateResultId());
|
||||
state.instructions.Append(SpirvOp::OpLabel, AllocateResultId());
|
||||
|
||||
for (const auto& param : func.parameters)
|
||||
{
|
||||
UInt32 paramResultId = AllocateResultId();
|
||||
funcData.paramsId.push_back(paramResultId);
|
||||
|
||||
state.instructions.Append(Opcode{ SpvOpFunctionParameter }, GetTypeId(param.type), paramResultId);
|
||||
state.instructions.Append(SpirvOp::OpFunctionParameter, GetTypeId(param.type), paramResultId);
|
||||
}
|
||||
|
||||
Visit(functionStatements[funcIndex]);
|
||||
|
||||
if (func.returnType == ShaderNodes::BasicType::Void)
|
||||
state.instructions.Append(Opcode{ SpvOpReturn });
|
||||
state.instructions.Append(SpirvOp::OpReturn);
|
||||
|
||||
state.instructions.Append(Opcode{ SpvOpFunctionEnd });
|
||||
state.instructions.Append(SpirvOp::OpFunctionEnd);
|
||||
}
|
||||
|
||||
assert(entryPointIndex != std::numeric_limits<std::size_t>::max());
|
||||
|
|
@ -485,21 +473,24 @@ namespace Nz
|
|||
|
||||
std::size_t nameSize = state.header.CountWord(entryFuncData.name);
|
||||
|
||||
state.header.Append(Opcode{ SpvOpEntryPoint }, WordCount{ static_cast<unsigned int>(3 + nameSize + m_currentState->builtinIds.size() + m_currentState->inputIds.size() + m_currentState->outputIds.size()) });
|
||||
state.header.Append(execModel);
|
||||
state.header.Append(entryFunc.id);
|
||||
state.header.Append(entryFuncData.name);
|
||||
for (const auto& [name, varData] : m_currentState->builtinIds)
|
||||
state.header.Append(varData.varId);
|
||||
state.header.AppendVariadic(SpirvOp::OpEntryPoint, [&](const auto& appender)
|
||||
{
|
||||
appender(execModel);
|
||||
appender(entryFunc.id);
|
||||
appender(entryFuncData.name);
|
||||
|
||||
for (const auto& [name, varData] : m_currentState->inputIds)
|
||||
state.header.Append(varData.varId);
|
||||
for (const auto& [name, varData] : m_currentState->builtinIds)
|
||||
appender(varData.varId);
|
||||
|
||||
for (const auto& [name, varData] : m_currentState->outputIds)
|
||||
state.header.Append(varData.varId);
|
||||
for (const auto& [name, varData] : m_currentState->inputIds)
|
||||
appender(varData.varId);
|
||||
|
||||
for (const auto& [name, varData] : m_currentState->outputIds)
|
||||
appender(varData.varId);
|
||||
});
|
||||
|
||||
if (m_context.shader->GetStage() == ShaderStageType::Fragment)
|
||||
state.header.Append(Opcode{ SpvOpExecutionMode }, entryFunc.id, SpvExecutionModeOriginUpperLeft);
|
||||
state.header.Append(SpirvOp::OpExecutionMode, entryFunc.id, SpvExecutionModeOriginUpperLeft);
|
||||
|
||||
std::vector<UInt32> ret;
|
||||
MergeBlocks(ret, state.header);
|
||||
|
|
@ -532,15 +523,15 @@ namespace Nz
|
|||
using T = std::decay_t<decltype(arg)>;
|
||||
|
||||
if constexpr (std::is_same_v<T, bool>)
|
||||
m_currentState->constants.Append(Opcode{ (arg) ? SpvOpConstantTrue : SpvOpConstantFalse }, constantId);
|
||||
m_currentState->constants.Append((arg) ? SpirvOp::OpConstantTrue : SpirvOp::OpConstantFalse, constantId);
|
||||
else if constexpr (std::is_same_v<T, float> || std::is_same_v<T, int>)
|
||||
m_currentState->constants.Append(Opcode{ SpvOpConstant }, GetTypeId(GetBasicType<T>()), constantId, Raw{ &arg, sizeof(arg) });
|
||||
m_currentState->constants.Append(SpirvOp::OpConstant, GetTypeId(GetBasicType<T>()), constantId, SpirvSection::Raw{ &arg, sizeof(arg) });
|
||||
else if constexpr (std::is_same_v<T, Vector2f> || std::is_same_v<T, Vector2i>)
|
||||
m_currentState->constants.Append(Opcode{ SpvOpConstantComposite }, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y));
|
||||
m_currentState->constants.Append(SpirvOp::OpConstantComposite, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y));
|
||||
else if constexpr (std::is_same_v<T, Vector3f> || std::is_same_v<T, Vector3i>)
|
||||
m_currentState->constants.Append(Opcode{ SpvOpConstantComposite }, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z));
|
||||
m_currentState->constants.Append(SpirvOp::OpConstantComposite, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z));
|
||||
else if constexpr (std::is_same_v<T, Vector4f> || std::is_same_v<T, Vector4i>)
|
||||
m_currentState->constants.Append(Opcode{ SpvOpConstantComposite }, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z), GetConstantId(arg.w));
|
||||
m_currentState->constants.Append(SpirvOp::OpConstantComposite, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z), GetConstantId(arg.w));
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, value);
|
||||
|
|
@ -558,24 +549,24 @@ namespace Nz
|
|||
m_currentState->header.Append(m_currentState->nextVarIndex); //< Bound (ID count)
|
||||
m_currentState->header.Append(0); //< Instruction schema (required to be 0 for now)
|
||||
|
||||
m_currentState->header.Append(Opcode{ SpvOpCapability }, SpvCapabilityShader);
|
||||
m_currentState->header.Append(SpirvOp::OpCapability, SpvCapabilityShader);
|
||||
|
||||
for (const auto& [extInst, resultId] : m_currentState->extensionInstructions)
|
||||
m_currentState->header.Append(Opcode{ SpvOpExtInstImport }, resultId, extInst);
|
||||
m_currentState->header.Append(SpirvOp::OpExtInstImport, resultId, extInst);
|
||||
|
||||
m_currentState->header.Append(Opcode{ SpvOpMemoryModel }, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
|
||||
m_currentState->header.Append(SpirvOp::OpMemoryModel, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
|
||||
}
|
||||
|
||||
void SpirvWriter::AppendStructType(std::size_t structIndex, UInt32 resultId)
|
||||
{
|
||||
const ShaderAst::Struct& s = m_context.shader->GetStruct(structIndex);
|
||||
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeStruct }, WordCount{ static_cast<unsigned int>(1 + 1 + s.members.size()) });
|
||||
m_currentState->types.Append(SpirvOp::OpTypeStruct, SpirvSection::OpSize{ static_cast<unsigned int>(1 + 1 + s.members.size()) });
|
||||
m_currentState->types.Append(resultId);
|
||||
|
||||
m_currentState->debugInfo.Append(Opcode{ SpvOpName }, resultId, s.name);
|
||||
m_currentState->debugInfo.Append(SpirvOp::OpName, resultId, s.name);
|
||||
|
||||
m_currentState->annotations.Append(Opcode{ SpvOpDecorate }, resultId, SpvDecorationBlock);
|
||||
m_currentState->annotations.Append(SpirvOp::OpDecorate, resultId, SpvDecorationBlock);
|
||||
|
||||
FieldOffsets structOffsets(StructLayout_Std140);
|
||||
|
||||
|
|
@ -583,7 +574,7 @@ namespace Nz
|
|||
{
|
||||
const auto& member = s.members[memberIndex];
|
||||
m_currentState->types.Append(GetTypeId(member.type));
|
||||
m_currentState->debugInfo.Append(Opcode{ SpvOpMemberName }, resultId, memberIndex, member.name);
|
||||
m_currentState->debugInfo.Append(SpirvOp::OpMemberName, resultId, memberIndex, member.name);
|
||||
|
||||
std::visit([&](auto&& arg)
|
||||
{
|
||||
|
|
@ -611,12 +602,12 @@ namespace Nz
|
|||
throw std::runtime_error("unhandled type");
|
||||
}();
|
||||
|
||||
m_currentState->annotations.Append(Opcode{ SpvOpMemberDecorate }, resultId, memberIndex, SpvDecorationOffset, offset);
|
||||
m_currentState->annotations.Append(SpirvOp::OpMemberDecorate, resultId, memberIndex, SpvDecorationOffset, offset);
|
||||
|
||||
if (arg == ShaderNodes::BasicType::Mat4x4)
|
||||
{
|
||||
m_currentState->annotations.Append(Opcode{ SpvOpMemberDecorate }, resultId, memberIndex, SpvDecorationColMajor);
|
||||
m_currentState->annotations.Append(Opcode{ SpvOpMemberDecorate }, resultId, memberIndex, SpvDecorationMatrixStride, 16);
|
||||
m_currentState->annotations.Append(SpirvOp::OpMemberDecorate, resultId, memberIndex, SpvDecorationColMajor);
|
||||
m_currentState->annotations.Append(SpirvOp::OpMemberDecorate, resultId, memberIndex, SpvDecorationMatrixStride, 16);
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, std::string>)
|
||||
|
|
@ -657,11 +648,11 @@ namespace Nz
|
|||
switch (arg)
|
||||
{
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeBool }, resultId);
|
||||
m_currentState->types.Append(SpirvOp::OpTypeBool, resultId);
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Float1:
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeFloat }, resultId, 32);
|
||||
m_currentState->types.Append(SpirvOp::OpTypeFloat, resultId, 32);
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Float2:
|
||||
|
|
@ -675,17 +666,17 @@ namespace Nz
|
|||
|
||||
UInt32 vecSize = UInt32(arg) - UInt32(baseType) + 1;
|
||||
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeVector }, resultId, GetTypeId(baseType), vecSize);
|
||||
m_currentState->types.Append(SpirvOp::OpTypeVector, resultId, GetTypeId(baseType), vecSize);
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderNodes::BasicType::Int1:
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeInt }, resultId, 32, 1);
|
||||
m_currentState->types.Append(SpirvOp::OpTypeInt, resultId, 32, 1);
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
{
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeMatrix }, resultId, GetTypeId(ShaderNodes::BasicType::Float4), 4);
|
||||
m_currentState->types.Append(SpirvOp::OpTypeMatrix, resultId, GetTypeId(ShaderNodes::BasicType::Float4), 4);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -693,13 +684,13 @@ namespace Nz
|
|||
{
|
||||
UInt32 imageTypeId = resultId - 1;
|
||||
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeImage }, imageTypeId, GetTypeId(ShaderNodes::BasicType::Float1), SpvDim2D, 0, 0, 0, 1, SpvImageFormatUnknown);
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeSampledImage }, resultId, imageTypeId);
|
||||
m_currentState->types.Append(SpirvOp::OpTypeImage, imageTypeId, GetTypeId(ShaderNodes::BasicType::Float1), SpvDim2D, 0, 0, 0, 1, SpvImageFormatUnknown);
|
||||
m_currentState->types.Append(SpirvOp::OpTypeSampledImage, resultId, imageTypeId);
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderNodes::BasicType::Void:
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeVoid }, resultId);
|
||||
m_currentState->types.Append(SpirvOp::OpTypeVoid, resultId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -763,7 +754,7 @@ namespace Nz
|
|||
if (!var.valueId.has_value())
|
||||
{
|
||||
UInt32 resultId = AllocateResultId();
|
||||
m_currentState->instructions.Append(Opcode{ SpvOpLoad }, var.typeId, resultId, var.varId);
|
||||
m_currentState->instructions.Append(SpirvOp::OpLoad, var.typeId, resultId, var.varId);
|
||||
|
||||
var.valueId = resultId;
|
||||
}
|
||||
|
|
@ -905,13 +896,13 @@ namespace Nz
|
|||
UInt32 typeId = GetTypeId(node.exprType);
|
||||
UInt32 indexId = GetConstantId(Int32(node.memberIndex));
|
||||
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypePointer }, pointerType, storage, typeId);
|
||||
m_currentState->types.Append(SpirvOp::OpTypePointer, pointerType, storage, typeId);
|
||||
|
||||
m_currentState->instructions.Append(Opcode{ SpvOpAccessChain }, pointerType, memberPointerId, pointerId, indexId);
|
||||
m_currentState->instructions.Append(SpirvOp::OpAccessChain, pointerType, memberPointerId, pointerId, indexId);
|
||||
|
||||
UInt32 resultId = AllocateResultId();
|
||||
|
||||
m_currentState->instructions.Append(Opcode{ SpvOpLoad }, typeId, resultId, memberPointerId);
|
||||
m_currentState->instructions.Append(SpirvOp::OpLoad, typeId, resultId, memberPointerId);
|
||||
|
||||
PushResultId(resultId);
|
||||
}
|
||||
|
|
@ -933,7 +924,7 @@ namespace Nz
|
|||
auto it = m_currentState->builtinIds.find(builtinvar.entry);
|
||||
assert(it != m_currentState->builtinIds.end());
|
||||
|
||||
m_currentState->instructions.Append(Opcode{ SpvOpStore }, it->second.varId, result);
|
||||
m_currentState->instructions.Append(SpirvOp::OpStore, it->second.varId, result);
|
||||
PushResultId(result);
|
||||
break;
|
||||
}
|
||||
|
|
@ -944,7 +935,7 @@ namespace Nz
|
|||
auto it = m_currentState->outputIds.find(outputVar.name);
|
||||
assert(it != m_currentState->outputIds.end());
|
||||
|
||||
m_currentState->instructions.Append(Opcode{ SpvOpStore }, it->second.varId, result);
|
||||
m_currentState->instructions.Append(SpirvOp::OpStore, it->second.varId, result);
|
||||
PushResultId(result);
|
||||
break;
|
||||
}
|
||||
|
|
@ -992,7 +983,7 @@ namespace Nz
|
|||
|
||||
bool swapOperands = false;
|
||||
|
||||
SpvOp op = [&]
|
||||
SpirvOp op = [&]
|
||||
{
|
||||
switch (node.op)
|
||||
{
|
||||
|
|
@ -1005,13 +996,13 @@ namespace Nz
|
|||
case ShaderNodes::BasicType::Float3:
|
||||
case ShaderNodes::BasicType::Float4:
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
return SpvOpFAdd;
|
||||
return SpirvOp::OpFAdd;
|
||||
|
||||
case ShaderNodes::BasicType::Int1:
|
||||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
return SpvOpIAdd;
|
||||
return SpirvOp::OpIAdd;
|
||||
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
case ShaderNodes::BasicType::Sampler2D:
|
||||
|
|
@ -1029,13 +1020,13 @@ namespace Nz
|
|||
case ShaderNodes::BasicType::Float3:
|
||||
case ShaderNodes::BasicType::Float4:
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
return SpvOpFSub;
|
||||
return SpirvOp::OpFSub;
|
||||
|
||||
case ShaderNodes::BasicType::Int1:
|
||||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
return SpvOpISub;
|
||||
return SpirvOp::OpISub;
|
||||
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
case ShaderNodes::BasicType::Sampler2D:
|
||||
|
|
@ -1053,13 +1044,13 @@ namespace Nz
|
|||
case ShaderNodes::BasicType::Float3:
|
||||
case ShaderNodes::BasicType::Float4:
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
return SpvOpFDiv;
|
||||
return SpirvOp::OpFDiv;
|
||||
|
||||
case ShaderNodes::BasicType::Int1:
|
||||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
return SpvOpSDiv;
|
||||
return SpirvOp::OpSDiv;
|
||||
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
case ShaderNodes::BasicType::Sampler2D:
|
||||
|
|
@ -1073,20 +1064,20 @@ namespace Nz
|
|||
switch (leftType)
|
||||
{
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
return SpvOpLogicalEqual;
|
||||
return SpirvOp::OpLogicalEqual;
|
||||
|
||||
case ShaderNodes::BasicType::Float1:
|
||||
case ShaderNodes::BasicType::Float2:
|
||||
case ShaderNodes::BasicType::Float3:
|
||||
case ShaderNodes::BasicType::Float4:
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
return SpvOpFOrdEqual;
|
||||
return SpirvOp::OpFOrdEqual;
|
||||
|
||||
case ShaderNodes::BasicType::Int1:
|
||||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
return SpvOpIEqual;
|
||||
return SpirvOp::OpIEqual;
|
||||
|
||||
case ShaderNodes::BasicType::Sampler2D:
|
||||
case ShaderNodes::BasicType::Void:
|
||||
|
|
@ -1103,17 +1094,17 @@ namespace Nz
|
|||
switch (rightType)
|
||||
{
|
||||
case ShaderNodes::BasicType::Float1:
|
||||
return SpvOpFMul;
|
||||
return SpirvOp::OpFMul;
|
||||
|
||||
case ShaderNodes::BasicType::Float2:
|
||||
case ShaderNodes::BasicType::Float3:
|
||||
case ShaderNodes::BasicType::Float4:
|
||||
swapOperands = true;
|
||||
return SpvOpVectorTimesScalar;
|
||||
return SpirvOp::OpVectorTimesScalar;
|
||||
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
swapOperands = true;
|
||||
return SpvOpMatrixTimesScalar;
|
||||
return SpirvOp::OpMatrixTimesScalar;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
|
@ -1129,15 +1120,15 @@ namespace Nz
|
|||
switch (rightType)
|
||||
{
|
||||
case ShaderNodes::BasicType::Float1:
|
||||
return SpvOpVectorTimesScalar;
|
||||
return SpirvOp::OpVectorTimesScalar;
|
||||
|
||||
case ShaderNodes::BasicType::Float2:
|
||||
case ShaderNodes::BasicType::Float3:
|
||||
case ShaderNodes::BasicType::Float4:
|
||||
return SpvOpFMul;
|
||||
return SpirvOp::OpFMul;
|
||||
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
return SpvOpVectorTimesMatrix;
|
||||
return SpirvOp::OpVectorTimesMatrix;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
|
@ -1150,15 +1141,15 @@ namespace Nz
|
|||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
return SpvOpIMul;
|
||||
return SpirvOp::OpIMul;
|
||||
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
{
|
||||
switch (rightType)
|
||||
{
|
||||
case ShaderNodes::BasicType::Float1: return SpvOpMatrixTimesScalar;
|
||||
case ShaderNodes::BasicType::Float4: return SpvOpMatrixTimesVector;
|
||||
case ShaderNodes::BasicType::Mat4x4: return SpvOpMatrixTimesMatrix;
|
||||
case ShaderNodes::BasicType::Float1: return SpirvOp::OpMatrixTimesScalar;
|
||||
case ShaderNodes::BasicType::Float4: return SpirvOp::OpMatrixTimesVector;
|
||||
case ShaderNodes::BasicType::Mat4x4: return SpirvOp::OpMatrixTimesMatrix;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
|
@ -1181,7 +1172,7 @@ namespace Nz
|
|||
if (swapOperands)
|
||||
std::swap(leftOperand, rightOperand);
|
||||
|
||||
m_currentState->instructions.Append(Opcode{ op }, GetTypeId(resultType), resultId, leftOperand, rightOperand);
|
||||
m_currentState->instructions.Append(op, GetTypeId(resultType), resultId, leftOperand, rightOperand);
|
||||
PushResultId(resultId);
|
||||
}
|
||||
|
||||
|
|
@ -1204,12 +1195,14 @@ namespace Nz
|
|||
|
||||
UInt32 resultId = AllocateResultId();
|
||||
|
||||
m_currentState->instructions.Append(Opcode{ SpvOpCompositeConstruct }, WordCount { static_cast<unsigned int>(3 + exprResults.size()) });
|
||||
m_currentState->instructions.Append(GetTypeId(targetType));
|
||||
m_currentState->instructions.Append(resultId);
|
||||
m_currentState->instructions.AppendVariadic(SpirvOp::OpCompositeConstruct, [&](const auto& appender)
|
||||
{
|
||||
appender(GetTypeId(targetType));
|
||||
appender(resultId);
|
||||
|
||||
for (UInt32 resultId : exprResults)
|
||||
m_currentState->instructions.Append(resultId);
|
||||
for (UInt32 exprResultId : exprResults)
|
||||
appender(exprResultId);
|
||||
});
|
||||
|
||||
PushResultId(resultId);
|
||||
}
|
||||
|
|
@ -1262,7 +1255,7 @@ namespace Nz
|
|||
|
||||
UInt32 resultId = AllocateResultId();
|
||||
|
||||
m_currentState->instructions.Append(Opcode{ SpvOpDot }, typeId, resultId, vec1, vec2);
|
||||
m_currentState->instructions.Append(SpirvOp::OpDot, typeId, resultId, vec1, vec2);
|
||||
PushResultId(resultId);
|
||||
break;
|
||||
}
|
||||
|
|
@ -1283,7 +1276,7 @@ namespace Nz
|
|||
UInt32 coordinatesId = EvaluateExpression(node.coordinates);
|
||||
UInt32 resultId = AllocateResultId();
|
||||
|
||||
m_currentState->instructions.Append(Opcode{ SpvOpImageSampleImplicitLod }, typeId, resultId, samplerId, coordinatesId);
|
||||
m_currentState->instructions.Append(SpirvOp::OpImageSampleImplicitLod, typeId, resultId, samplerId, coordinatesId);
|
||||
PushResultId(resultId);
|
||||
}
|
||||
|
||||
|
|
@ -1305,22 +1298,24 @@ namespace Nz
|
|||
|
||||
if (node.componentCount > 1)
|
||||
{
|
||||
// Swizzling is implemented via SpvOpVectorShuffle using the same vector twice as operands
|
||||
m_currentState->instructions.Append(Opcode{ SpvOpVectorShuffle }, WordCount{ static_cast<unsigned int>(5 + node.componentCount) });
|
||||
m_currentState->instructions.Append(GetTypeId(targetType));
|
||||
m_currentState->instructions.Append(resultId);
|
||||
m_currentState->instructions.Append(exprResultId);
|
||||
m_currentState->instructions.Append(exprResultId);
|
||||
// Swizzling is implemented via SpirvOp::OpVectorShuffle using the same vector twice as operands
|
||||
m_currentState->instructions.AppendVariadic(SpirvOp::OpVectorShuffle, [&](const auto& appender)
|
||||
{
|
||||
appender(GetTypeId(targetType));
|
||||
appender(resultId);
|
||||
appender(exprResultId);
|
||||
appender(exprResultId);
|
||||
|
||||
for (std::size_t i = 0; i < node.componentCount; ++i)
|
||||
m_currentState->instructions.Append(UInt32(node.components[0]) - UInt32(node.components[i]));
|
||||
for (std::size_t i = 0; i < node.componentCount; ++i)
|
||||
appender(UInt32(node.components[0]) - UInt32(node.components[i]));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
// Extract a single component from the vector
|
||||
assert(node.componentCount == 1);
|
||||
|
||||
m_currentState->instructions.Append(Opcode{ SpvOpCompositeExtract }, GetTypeId(targetType), resultId, exprResultId, UInt32(node.components[0]) - UInt32(ShaderNodes::SwizzleComponent::First) );
|
||||
m_currentState->instructions.Append(SpirvOp::OpCompositeExtract, GetTypeId(targetType), resultId, exprResultId, UInt32(node.components[0]) - UInt32(ShaderNodes::SwizzleComponent::First) );
|
||||
}
|
||||
|
||||
PushResultId(resultId);
|
||||
|
|
@ -1368,48 +1363,12 @@ namespace Nz
|
|||
PushResultId(ReadVariable(it.value()));
|
||||
}
|
||||
|
||||
void SpirvWriter::MergeBlocks(std::vector<UInt32>& output, const Section& from)
|
||||
void SpirvWriter::MergeBlocks(std::vector<UInt32>& output, const SpirvSection& from)
|
||||
{
|
||||
const std::vector<UInt32>& bytecode = from.GetBytecode();
|
||||
|
||||
std::size_t prevSize = output.size();
|
||||
output.resize(prevSize + from.data.size());
|
||||
std::copy(from.data.begin(), from.data.end(), output.begin() + prevSize);
|
||||
}
|
||||
|
||||
std::size_t SpirvWriter::Section::Append(const Opcode& opcode, const WordCount& wordCount)
|
||||
{
|
||||
return Append(UInt32(opcode.op) | UInt32(wordCount.wc) << 16);
|
||||
}
|
||||
|
||||
std::size_t SpirvWriter::Section::Append(const Raw& raw)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
|
||||
const UInt8* ptr = static_cast<const UInt8*>(raw.ptr);
|
||||
|
||||
std::size_t size4 = CountWord(raw);
|
||||
for (std::size_t i = 0; i < size4; ++i)
|
||||
{
|
||||
UInt32 codepoint = 0;
|
||||
for (std::size_t j = 0; j < 4; ++j)
|
||||
{
|
||||
#ifdef NAZARA_BIG_ENDIAN
|
||||
std::size_t pos = i * 4 + (3 - j);
|
||||
#else
|
||||
std::size_t pos = i * 4 + j;
|
||||
#endif
|
||||
|
||||
if (pos < raw.size)
|
||||
codepoint |= UInt32(ptr[pos]) << (j * 8);
|
||||
}
|
||||
|
||||
Append(codepoint);
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
unsigned int SpirvWriter::Section::CountWord(const Raw& raw)
|
||||
{
|
||||
return (raw.size + sizeof(UInt32) - 1) / sizeof(UInt32);
|
||||
output.resize(prevSize + bytecode.size());
|
||||
std::copy(bytecode.begin(), bytecode.end(), output.begin() + prevSize);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue