Shader/SpirvWriter: Split section to another class + improve variadic parameters support

This commit is contained in:
Jérôme Leclercq
2020-08-18 00:00:05 +02:00
parent 73e88a2573
commit 0b507708f4
6 changed files with 387 additions and 295 deletions

View File

@@ -0,0 +1,38 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/SpirvSection.hpp>
#include <Nazara/Core/Endianness.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
std::size_t SpirvSection::Append(const Raw& raw)
{
std::size_t offset = GetOutputOffset();
const UInt8* ptr = static_cast<const UInt8*>(raw.ptr);
std::size_t size4 = CountWord(raw);
for (std::size_t i = 0; i < size4; ++i)
{
UInt32 codepoint = 0;
for (std::size_t j = 0; j < 4; ++j)
{
#ifdef NAZARA_BIG_ENDIAN
std::size_t pos = i * 4 + (3 - j);
#else
std::size_t pos = i * 4 + j;
#endif
if (pos < raw.size)
codepoint |= UInt32(ptr[pos]) << (j * 8);
}
Append(codepoint);
}
return offset;
}
}

View File

@@ -8,6 +8,8 @@
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/Shader/ShaderAstCloner.hpp>
#include <Nazara/Shader/ShaderAstValidator.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <Nazara/Shader/SpirvSection.hpp>
#include <tsl/ordered_map.h>
#include <tsl/ordered_set.h>
#include <SpirV/spirv.h>
@@ -198,22 +200,6 @@ namespace Nz
std::optional<UInt32> valueId;
};
struct SpirvWriter::Opcode
{
SpvOp op;
};
struct SpirvWriter::Raw
{
const void* ptr;
std::size_t size;
};
struct SpirvWriter::WordCount
{
unsigned int wc;
};
struct SpirvWriter::State
{
struct Func
@@ -237,12 +223,12 @@ namespace Nz
UInt32 nextVarIndex = 1;
// Output
Section header;
Section constants;
Section debugInfo;
Section annotations;
Section types;
Section instructions;
SpirvSection header;
SpirvSection constants;
SpirvSection debugInfo;
SpirvSection annotations;
SpirvSection types;
SpirvSection instructions;
};
SpirvWriter::SpirvWriter() :
@@ -343,11 +329,11 @@ namespace Nz
throw std::runtime_error("unexpected builtin type");
}
state.debugInfo.Append(Opcode{ SpvOpName }, builtinData.varId, debugName);
state.types.Append(Opcode{ SpvOpTypePointer }, builtinData.pointerTypeId, SpvStorageClassOutput, builtinData.typeId);
state.types.Append(Opcode{ SpvOpVariable }, builtinData.pointerTypeId, builtinData.varId, SpvStorageClassOutput);
state.debugInfo.Append(SpirvOp::OpName, builtinData.varId, debugName);
state.types.Append(SpirvOp::OpTypePointer, builtinData.pointerTypeId, SpvStorageClassOutput, builtinData.typeId);
state.types.Append(SpirvOp::OpVariable, builtinData.pointerTypeId, builtinData.varId, SpvStorageClassOutput);
state.annotations.Append(Opcode{ SpvOpDecorate }, builtinData.varId, SpvDecorationBuiltIn, spvBuiltin);
state.annotations.Append(SpirvOp::OpDecorate, builtinData.varId, SpvDecorationBuiltIn, spvBuiltin);
state.builtinIds.emplace(builtin->entry, builtinData);
}
@@ -361,12 +347,12 @@ namespace Nz
state.inputIds.emplace(input.name, inputData);
state.debugInfo.Append(Opcode{ SpvOpName }, inputData.varId, input.name);
state.types.Append(Opcode{ SpvOpTypePointer }, inputData.pointerTypeId, SpvStorageClassInput, inputData.typeId);
state.types.Append(Opcode{ SpvOpVariable }, inputData.pointerTypeId, inputData.varId, SpvStorageClassInput);
state.debugInfo.Append(SpirvOp::OpName, inputData.varId, input.name);
state.types.Append(SpirvOp::OpTypePointer, inputData.pointerTypeId, SpvStorageClassInput, inputData.typeId);
state.types.Append(SpirvOp::OpVariable, inputData.pointerTypeId, inputData.varId, SpvStorageClassInput);
if (input.locationIndex)
state.annotations.Append(Opcode{ SpvOpDecorate }, inputData.varId, SpvDecorationLocation, *input.locationIndex);
state.annotations.Append(SpirvOp::OpDecorate, inputData.varId, SpvDecorationLocation, *input.locationIndex);
}
for (const auto& output : shader.GetOutputs())
@@ -378,12 +364,12 @@ namespace Nz
state.outputIds.emplace(output.name, outputData);
state.debugInfo.Append(Opcode{ SpvOpName }, outputData.varId, output.name);
state.types.Append(Opcode{ SpvOpTypePointer }, outputData.pointerTypeId, SpvStorageClassOutput, outputData.typeId);
state.types.Append(Opcode{ SpvOpVariable }, outputData.pointerTypeId, outputData.varId, SpvStorageClassOutput);
state.debugInfo.Append(SpirvOp::OpName, outputData.varId, output.name);
state.types.Append(SpirvOp::OpTypePointer, outputData.pointerTypeId, SpvStorageClassOutput, outputData.typeId);
state.types.Append(SpirvOp::OpVariable, outputData.pointerTypeId, outputData.varId, SpvStorageClassOutput);
if (output.locationIndex)
state.annotations.Append(Opcode{ SpvOpDecorate }, outputData.varId, SpvDecorationLocation, *output.locationIndex);
state.annotations.Append(SpirvOp::OpDecorate, outputData.varId, SpvDecorationLocation, *output.locationIndex);
}
for (const auto& uniform : shader.GetUniforms())
@@ -395,14 +381,14 @@ namespace Nz
state.uniformIds.emplace(uniform.name, uniformData);
state.debugInfo.Append(Opcode{ SpvOpName }, uniformData.varId, uniform.name);
state.types.Append(Opcode{ SpvOpTypePointer }, uniformData.pointerTypeId, SpvStorageClassUniform, uniformData.typeId);
state.types.Append(Opcode{ SpvOpVariable }, uniformData.pointerTypeId, uniformData.varId, SpvStorageClassUniform);
state.debugInfo.Append(SpirvOp::OpName, uniformData.varId, uniform.name);
state.types.Append(SpirvOp::OpTypePointer, uniformData.pointerTypeId, SpvStorageClassUniform, uniformData.typeId);
state.types.Append(SpirvOp::OpVariable, uniformData.pointerTypeId, uniformData.varId, SpvStorageClassUniform);
if (uniform.bindingIndex)
{
state.annotations.Append(Opcode{ SpvOpDecorate }, uniformData.varId, SpvDecorationBinding, *uniform.bindingIndex);
state.annotations.Append(Opcode{ SpvOpDecorate }, uniformData.varId, SpvDecorationDescriptorSet, 0);
state.annotations.Append(SpirvOp::OpDecorate, uniformData.varId, SpvDecorationBinding, *uniform.bindingIndex);
state.annotations.Append(SpirvOp::OpDecorate, uniformData.varId, SpvDecorationDescriptorSet, 0);
}
}
@@ -412,14 +398,16 @@ namespace Nz
funcData.id = AllocateResultId();
funcData.typeId = AllocateResultId();
state.debugInfo.Append(Opcode{ SpvOpName }, funcData.id, func.name);
state.debugInfo.Append(SpirvOp::OpName, funcData.id, func.name);
state.types.Append(Opcode{ SpvOpTypeFunction }, WordCount{ 3 + static_cast<unsigned int>(func.parameters.size()) });
state.types.Append(funcData.typeId);
state.types.Append(GetTypeId(func.returnType));
state.types.AppendVariadic(SpirvOp::OpTypeFunction, [&](const auto& appender)
{
appender(funcData.typeId);
appender(GetTypeId(func.returnType));
for (const auto& param : func.parameters)
state.types.Append(GetTypeId(param.type));
for (const auto& param : func.parameters)
appender(GetTypeId(param.type));
});
}
// Register constants
@@ -438,24 +426,24 @@ namespace Nz
auto& funcData = state.funcs[funcIndex];
state.instructions.Append(Opcode{ SpvOpFunction }, GetTypeId(func.returnType), funcData.id, 0, funcData.typeId);
state.instructions.Append(SpirvOp::OpFunction, GetTypeId(func.returnType), funcData.id, 0, funcData.typeId);
state.instructions.Append(Opcode{ SpvOpLabel }, AllocateResultId());
state.instructions.Append(SpirvOp::OpLabel, AllocateResultId());
for (const auto& param : func.parameters)
{
UInt32 paramResultId = AllocateResultId();
funcData.paramsId.push_back(paramResultId);
state.instructions.Append(Opcode{ SpvOpFunctionParameter }, GetTypeId(param.type), paramResultId);
state.instructions.Append(SpirvOp::OpFunctionParameter, GetTypeId(param.type), paramResultId);
}
Visit(functionStatements[funcIndex]);
if (func.returnType == ShaderNodes::BasicType::Void)
state.instructions.Append(Opcode{ SpvOpReturn });
state.instructions.Append(SpirvOp::OpReturn);
state.instructions.Append(Opcode{ SpvOpFunctionEnd });
state.instructions.Append(SpirvOp::OpFunctionEnd);
}
assert(entryPointIndex != std::numeric_limits<std::size_t>::max());
@@ -485,21 +473,24 @@ namespace Nz
std::size_t nameSize = state.header.CountWord(entryFuncData.name);
state.header.Append(Opcode{ SpvOpEntryPoint }, WordCount{ static_cast<unsigned int>(3 + nameSize + m_currentState->builtinIds.size() + m_currentState->inputIds.size() + m_currentState->outputIds.size()) });
state.header.Append(execModel);
state.header.Append(entryFunc.id);
state.header.Append(entryFuncData.name);
for (const auto& [name, varData] : m_currentState->builtinIds)
state.header.Append(varData.varId);
state.header.AppendVariadic(SpirvOp::OpEntryPoint, [&](const auto& appender)
{
appender(execModel);
appender(entryFunc.id);
appender(entryFuncData.name);
for (const auto& [name, varData] : m_currentState->inputIds)
state.header.Append(varData.varId);
for (const auto& [name, varData] : m_currentState->builtinIds)
appender(varData.varId);
for (const auto& [name, varData] : m_currentState->outputIds)
state.header.Append(varData.varId);
for (const auto& [name, varData] : m_currentState->inputIds)
appender(varData.varId);
for (const auto& [name, varData] : m_currentState->outputIds)
appender(varData.varId);
});
if (m_context.shader->GetStage() == ShaderStageType::Fragment)
state.header.Append(Opcode{ SpvOpExecutionMode }, entryFunc.id, SpvExecutionModeOriginUpperLeft);
state.header.Append(SpirvOp::OpExecutionMode, entryFunc.id, SpvExecutionModeOriginUpperLeft);
std::vector<UInt32> ret;
MergeBlocks(ret, state.header);
@@ -532,15 +523,15 @@ namespace Nz
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, bool>)
m_currentState->constants.Append(Opcode{ (arg) ? SpvOpConstantTrue : SpvOpConstantFalse }, constantId);
m_currentState->constants.Append((arg) ? SpirvOp::OpConstantTrue : SpirvOp::OpConstantFalse, constantId);
else if constexpr (std::is_same_v<T, float> || std::is_same_v<T, int>)
m_currentState->constants.Append(Opcode{ SpvOpConstant }, GetTypeId(GetBasicType<T>()), constantId, Raw{ &arg, sizeof(arg) });
m_currentState->constants.Append(SpirvOp::OpConstant, GetTypeId(GetBasicType<T>()), constantId, SpirvSection::Raw{ &arg, sizeof(arg) });
else if constexpr (std::is_same_v<T, Vector2f> || std::is_same_v<T, Vector2i>)
m_currentState->constants.Append(Opcode{ SpvOpConstantComposite }, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y));
m_currentState->constants.Append(SpirvOp::OpConstantComposite, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y));
else if constexpr (std::is_same_v<T, Vector3f> || std::is_same_v<T, Vector3i>)
m_currentState->constants.Append(Opcode{ SpvOpConstantComposite }, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z));
m_currentState->constants.Append(SpirvOp::OpConstantComposite, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z));
else if constexpr (std::is_same_v<T, Vector4f> || std::is_same_v<T, Vector4i>)
m_currentState->constants.Append(Opcode{ SpvOpConstantComposite }, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z), GetConstantId(arg.w));
m_currentState->constants.Append(SpirvOp::OpConstantComposite, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z), GetConstantId(arg.w));
else
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
}, value);
@@ -558,24 +549,24 @@ namespace Nz
m_currentState->header.Append(m_currentState->nextVarIndex); //< Bound (ID count)
m_currentState->header.Append(0); //< Instruction schema (required to be 0 for now)
m_currentState->header.Append(Opcode{ SpvOpCapability }, SpvCapabilityShader);
m_currentState->header.Append(SpirvOp::OpCapability, SpvCapabilityShader);
for (const auto& [extInst, resultId] : m_currentState->extensionInstructions)
m_currentState->header.Append(Opcode{ SpvOpExtInstImport }, resultId, extInst);
m_currentState->header.Append(SpirvOp::OpExtInstImport, resultId, extInst);
m_currentState->header.Append(Opcode{ SpvOpMemoryModel }, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
m_currentState->header.Append(SpirvOp::OpMemoryModel, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
}
void SpirvWriter::AppendStructType(std::size_t structIndex, UInt32 resultId)
{
const ShaderAst::Struct& s = m_context.shader->GetStruct(structIndex);
m_currentState->types.Append(Opcode{ SpvOpTypeStruct }, WordCount{ static_cast<unsigned int>(1 + 1 + s.members.size()) });
m_currentState->types.Append(SpirvOp::OpTypeStruct, SpirvSection::OpSize{ static_cast<unsigned int>(1 + 1 + s.members.size()) });
m_currentState->types.Append(resultId);
m_currentState->debugInfo.Append(Opcode{ SpvOpName }, resultId, s.name);
m_currentState->debugInfo.Append(SpirvOp::OpName, resultId, s.name);
m_currentState->annotations.Append(Opcode{ SpvOpDecorate }, resultId, SpvDecorationBlock);
m_currentState->annotations.Append(SpirvOp::OpDecorate, resultId, SpvDecorationBlock);
FieldOffsets structOffsets(StructLayout_Std140);
@@ -583,7 +574,7 @@ namespace Nz
{
const auto& member = s.members[memberIndex];
m_currentState->types.Append(GetTypeId(member.type));
m_currentState->debugInfo.Append(Opcode{ SpvOpMemberName }, resultId, memberIndex, member.name);
m_currentState->debugInfo.Append(SpirvOp::OpMemberName, resultId, memberIndex, member.name);
std::visit([&](auto&& arg)
{
@@ -611,12 +602,12 @@ namespace Nz
throw std::runtime_error("unhandled type");
}();
m_currentState->annotations.Append(Opcode{ SpvOpMemberDecorate }, resultId, memberIndex, SpvDecorationOffset, offset);
m_currentState->annotations.Append(SpirvOp::OpMemberDecorate, resultId, memberIndex, SpvDecorationOffset, offset);
if (arg == ShaderNodes::BasicType::Mat4x4)
{
m_currentState->annotations.Append(Opcode{ SpvOpMemberDecorate }, resultId, memberIndex, SpvDecorationColMajor);
m_currentState->annotations.Append(Opcode{ SpvOpMemberDecorate }, resultId, memberIndex, SpvDecorationMatrixStride, 16);
m_currentState->annotations.Append(SpirvOp::OpMemberDecorate, resultId, memberIndex, SpvDecorationColMajor);
m_currentState->annotations.Append(SpirvOp::OpMemberDecorate, resultId, memberIndex, SpvDecorationMatrixStride, 16);
}
}
else if constexpr (std::is_same_v<T, std::string>)
@@ -657,11 +648,11 @@ namespace Nz
switch (arg)
{
case ShaderNodes::BasicType::Boolean:
m_currentState->types.Append(Opcode{ SpvOpTypeBool }, resultId);
m_currentState->types.Append(SpirvOp::OpTypeBool, resultId);
break;
case ShaderNodes::BasicType::Float1:
m_currentState->types.Append(Opcode{ SpvOpTypeFloat }, resultId, 32);
m_currentState->types.Append(SpirvOp::OpTypeFloat, resultId, 32);
break;
case ShaderNodes::BasicType::Float2:
@@ -675,17 +666,17 @@ namespace Nz
UInt32 vecSize = UInt32(arg) - UInt32(baseType) + 1;
m_currentState->types.Append(Opcode{ SpvOpTypeVector }, resultId, GetTypeId(baseType), vecSize);
m_currentState->types.Append(SpirvOp::OpTypeVector, resultId, GetTypeId(baseType), vecSize);
break;
}
case ShaderNodes::BasicType::Int1:
m_currentState->types.Append(Opcode{ SpvOpTypeInt }, resultId, 32, 1);
m_currentState->types.Append(SpirvOp::OpTypeInt, resultId, 32, 1);
break;
case ShaderNodes::BasicType::Mat4x4:
{
m_currentState->types.Append(Opcode{ SpvOpTypeMatrix }, resultId, GetTypeId(ShaderNodes::BasicType::Float4), 4);
m_currentState->types.Append(SpirvOp::OpTypeMatrix, resultId, GetTypeId(ShaderNodes::BasicType::Float4), 4);
break;
}
@@ -693,13 +684,13 @@ namespace Nz
{
UInt32 imageTypeId = resultId - 1;
m_currentState->types.Append(Opcode{ SpvOpTypeImage }, imageTypeId, GetTypeId(ShaderNodes::BasicType::Float1), SpvDim2D, 0, 0, 0, 1, SpvImageFormatUnknown);
m_currentState->types.Append(Opcode{ SpvOpTypeSampledImage }, resultId, imageTypeId);
m_currentState->types.Append(SpirvOp::OpTypeImage, imageTypeId, GetTypeId(ShaderNodes::BasicType::Float1), SpvDim2D, 0, 0, 0, 1, SpvImageFormatUnknown);
m_currentState->types.Append(SpirvOp::OpTypeSampledImage, resultId, imageTypeId);
break;
}
case ShaderNodes::BasicType::Void:
m_currentState->types.Append(Opcode{ SpvOpTypeVoid }, resultId);
m_currentState->types.Append(SpirvOp::OpTypeVoid, resultId);
break;
}
}
@@ -763,7 +754,7 @@ namespace Nz
if (!var.valueId.has_value())
{
UInt32 resultId = AllocateResultId();
m_currentState->instructions.Append(Opcode{ SpvOpLoad }, var.typeId, resultId, var.varId);
m_currentState->instructions.Append(SpirvOp::OpLoad, var.typeId, resultId, var.varId);
var.valueId = resultId;
}
@@ -905,13 +896,13 @@ namespace Nz
UInt32 typeId = GetTypeId(node.exprType);
UInt32 indexId = GetConstantId(Int32(node.memberIndex));
m_currentState->types.Append(Opcode{ SpvOpTypePointer }, pointerType, storage, typeId);
m_currentState->types.Append(SpirvOp::OpTypePointer, pointerType, storage, typeId);
m_currentState->instructions.Append(Opcode{ SpvOpAccessChain }, pointerType, memberPointerId, pointerId, indexId);
m_currentState->instructions.Append(SpirvOp::OpAccessChain, pointerType, memberPointerId, pointerId, indexId);
UInt32 resultId = AllocateResultId();
m_currentState->instructions.Append(Opcode{ SpvOpLoad }, typeId, resultId, memberPointerId);
m_currentState->instructions.Append(SpirvOp::OpLoad, typeId, resultId, memberPointerId);
PushResultId(resultId);
}
@@ -933,7 +924,7 @@ namespace Nz
auto it = m_currentState->builtinIds.find(builtinvar.entry);
assert(it != m_currentState->builtinIds.end());
m_currentState->instructions.Append(Opcode{ SpvOpStore }, it->second.varId, result);
m_currentState->instructions.Append(SpirvOp::OpStore, it->second.varId, result);
PushResultId(result);
break;
}
@@ -944,7 +935,7 @@ namespace Nz
auto it = m_currentState->outputIds.find(outputVar.name);
assert(it != m_currentState->outputIds.end());
m_currentState->instructions.Append(Opcode{ SpvOpStore }, it->second.varId, result);
m_currentState->instructions.Append(SpirvOp::OpStore, it->second.varId, result);
PushResultId(result);
break;
}
@@ -992,7 +983,7 @@ namespace Nz
bool swapOperands = false;
SpvOp op = [&]
SpirvOp op = [&]
{
switch (node.op)
{
@@ -1005,13 +996,13 @@ namespace Nz
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpvOpFAdd;
return SpirvOp::OpFAdd;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpvOpIAdd;
return SpirvOp::OpIAdd;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
@@ -1029,13 +1020,13 @@ namespace Nz
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpvOpFSub;
return SpirvOp::OpFSub;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpvOpISub;
return SpirvOp::OpISub;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
@@ -1053,13 +1044,13 @@ namespace Nz
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpvOpFDiv;
return SpirvOp::OpFDiv;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpvOpSDiv;
return SpirvOp::OpSDiv;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
@@ -1073,20 +1064,20 @@ namespace Nz
switch (leftType)
{
case ShaderNodes::BasicType::Boolean:
return SpvOpLogicalEqual;
return SpirvOp::OpLogicalEqual;
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpvOpFOrdEqual;
return SpirvOp::OpFOrdEqual;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpvOpIEqual;
return SpirvOp::OpIEqual;
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
@@ -1103,17 +1094,17 @@ namespace Nz
switch (rightType)
{
case ShaderNodes::BasicType::Float1:
return SpvOpFMul;
return SpirvOp::OpFMul;
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
swapOperands = true;
return SpvOpVectorTimesScalar;
return SpirvOp::OpVectorTimesScalar;
case ShaderNodes::BasicType::Mat4x4:
swapOperands = true;
return SpvOpMatrixTimesScalar;
return SpirvOp::OpMatrixTimesScalar;
default:
break;
@@ -1129,15 +1120,15 @@ namespace Nz
switch (rightType)
{
case ShaderNodes::BasicType::Float1:
return SpvOpVectorTimesScalar;
return SpirvOp::OpVectorTimesScalar;
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
return SpvOpFMul;
return SpirvOp::OpFMul;
case ShaderNodes::BasicType::Mat4x4:
return SpvOpVectorTimesMatrix;
return SpirvOp::OpVectorTimesMatrix;
default:
break;
@@ -1150,15 +1141,15 @@ namespace Nz
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpvOpIMul;
return SpirvOp::OpIMul;
case ShaderNodes::BasicType::Mat4x4:
{
switch (rightType)
{
case ShaderNodes::BasicType::Float1: return SpvOpMatrixTimesScalar;
case ShaderNodes::BasicType::Float4: return SpvOpMatrixTimesVector;
case ShaderNodes::BasicType::Mat4x4: return SpvOpMatrixTimesMatrix;
case ShaderNodes::BasicType::Float1: return SpirvOp::OpMatrixTimesScalar;
case ShaderNodes::BasicType::Float4: return SpirvOp::OpMatrixTimesVector;
case ShaderNodes::BasicType::Mat4x4: return SpirvOp::OpMatrixTimesMatrix;
default:
break;
@@ -1181,7 +1172,7 @@ namespace Nz
if (swapOperands)
std::swap(leftOperand, rightOperand);
m_currentState->instructions.Append(Opcode{ op }, GetTypeId(resultType), resultId, leftOperand, rightOperand);
m_currentState->instructions.Append(op, GetTypeId(resultType), resultId, leftOperand, rightOperand);
PushResultId(resultId);
}
@@ -1204,12 +1195,14 @@ namespace Nz
UInt32 resultId = AllocateResultId();
m_currentState->instructions.Append(Opcode{ SpvOpCompositeConstruct }, WordCount { static_cast<unsigned int>(3 + exprResults.size()) });
m_currentState->instructions.Append(GetTypeId(targetType));
m_currentState->instructions.Append(resultId);
m_currentState->instructions.AppendVariadic(SpirvOp::OpCompositeConstruct, [&](const auto& appender)
{
appender(GetTypeId(targetType));
appender(resultId);
for (UInt32 resultId : exprResults)
m_currentState->instructions.Append(resultId);
for (UInt32 exprResultId : exprResults)
appender(exprResultId);
});
PushResultId(resultId);
}
@@ -1262,7 +1255,7 @@ namespace Nz
UInt32 resultId = AllocateResultId();
m_currentState->instructions.Append(Opcode{ SpvOpDot }, typeId, resultId, vec1, vec2);
m_currentState->instructions.Append(SpirvOp::OpDot, typeId, resultId, vec1, vec2);
PushResultId(resultId);
break;
}
@@ -1283,7 +1276,7 @@ namespace Nz
UInt32 coordinatesId = EvaluateExpression(node.coordinates);
UInt32 resultId = AllocateResultId();
m_currentState->instructions.Append(Opcode{ SpvOpImageSampleImplicitLod }, typeId, resultId, samplerId, coordinatesId);
m_currentState->instructions.Append(SpirvOp::OpImageSampleImplicitLod, typeId, resultId, samplerId, coordinatesId);
PushResultId(resultId);
}
@@ -1305,22 +1298,24 @@ namespace Nz
if (node.componentCount > 1)
{
// Swizzling is implemented via SpvOpVectorShuffle using the same vector twice as operands
m_currentState->instructions.Append(Opcode{ SpvOpVectorShuffle }, WordCount{ static_cast<unsigned int>(5 + node.componentCount) });
m_currentState->instructions.Append(GetTypeId(targetType));
m_currentState->instructions.Append(resultId);
m_currentState->instructions.Append(exprResultId);
m_currentState->instructions.Append(exprResultId);
// Swizzling is implemented via SpirvOp::OpVectorShuffle using the same vector twice as operands
m_currentState->instructions.AppendVariadic(SpirvOp::OpVectorShuffle, [&](const auto& appender)
{
appender(GetTypeId(targetType));
appender(resultId);
appender(exprResultId);
appender(exprResultId);
for (std::size_t i = 0; i < node.componentCount; ++i)
m_currentState->instructions.Append(UInt32(node.components[0]) - UInt32(node.components[i]));
for (std::size_t i = 0; i < node.componentCount; ++i)
appender(UInt32(node.components[0]) - UInt32(node.components[i]));
});
}
else
{
// Extract a single component from the vector
assert(node.componentCount == 1);
m_currentState->instructions.Append(Opcode{ SpvOpCompositeExtract }, GetTypeId(targetType), resultId, exprResultId, UInt32(node.components[0]) - UInt32(ShaderNodes::SwizzleComponent::First) );
m_currentState->instructions.Append(SpirvOp::OpCompositeExtract, GetTypeId(targetType), resultId, exprResultId, UInt32(node.components[0]) - UInt32(ShaderNodes::SwizzleComponent::First) );
}
PushResultId(resultId);
@@ -1368,48 +1363,12 @@ namespace Nz
PushResultId(ReadVariable(it.value()));
}
void SpirvWriter::MergeBlocks(std::vector<UInt32>& output, const Section& from)
void SpirvWriter::MergeBlocks(std::vector<UInt32>& output, const SpirvSection& from)
{
const std::vector<UInt32>& bytecode = from.GetBytecode();
std::size_t prevSize = output.size();
output.resize(prevSize + from.data.size());
std::copy(from.data.begin(), from.data.end(), output.begin() + prevSize);
}
std::size_t SpirvWriter::Section::Append(const Opcode& opcode, const WordCount& wordCount)
{
return Append(UInt32(opcode.op) | UInt32(wordCount.wc) << 16);
}
std::size_t SpirvWriter::Section::Append(const Raw& raw)
{
std::size_t offset = GetOutputOffset();
const UInt8* ptr = static_cast<const UInt8*>(raw.ptr);
std::size_t size4 = CountWord(raw);
for (std::size_t i = 0; i < size4; ++i)
{
UInt32 codepoint = 0;
for (std::size_t j = 0; j < 4; ++j)
{
#ifdef NAZARA_BIG_ENDIAN
std::size_t pos = i * 4 + (3 - j);
#else
std::size_t pos = i * 4 + j;
#endif
if (pos < raw.size)
codepoint |= UInt32(ptr[pos]) << (j * 8);
}
Append(codepoint);
}
return offset;
}
unsigned int SpirvWriter::Section::CountWord(const Raw& raw)
{
return (raw.size + sizeof(UInt32) - 1) / sizeof(UInt32);
output.resize(prevSize + bytecode.size());
std::copy(bytecode.begin(), bytecode.end(), output.begin() + prevSize);
}
}