Readded DebugDrawer::Draw[Binormals|Normals|Tangent]
Former-commit-id: 7e5f98670914da0618d40b2e5fcf49b66f0627a1
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@ -13,7 +13,7 @@
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/OrientedBox.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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#include <Nazara/Utility/StaticMesh.hpp>
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class NzSkeleton;
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@ -27,8 +27,9 @@ class NAZARA_API NzDebugDrawer
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static void Draw(const NzFrustumf& frustum);
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static void Draw(const NzOrientedBoxf& orientedBox);
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static void Draw(const NzSkeleton* skeleton);
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//static void DrawNormals(const NzSubMesh* subMesh);
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//static void DrawTangents(const NzSubMesh* subMesh);
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static void DrawBinormals(const NzStaticMesh* subMesh);
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static void DrawNormals(const NzStaticMesh* subMesh);
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static void DrawTangents(const NzStaticMesh* subMesh);
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static void EnableDepthBuffer(bool depthBuffer);
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@ -317,7 +317,7 @@ void NzDebugDrawer::Draw(const NzSkeleton* skeleton)
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unsigned int jointCount = skeleton->GetJointCount();
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if (vertexBuffer->GetVertexCount() < jointCount*2)
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{
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NazaraError("Debug buffer not length enougth to draw object");
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NazaraError("Debug buffer not large enougth to draw object");
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return;
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}
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@ -356,8 +356,8 @@ void NzDebugDrawer::Draw(const NzSkeleton* skeleton)
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NzRenderer::DrawPrimitives(nzPrimitiveMode_PointList, 0, vertexCount);
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}
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}
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/*
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void NzDebugDrawer::DrawNormals(const NzSubMesh* subMesh)
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void NzDebugDrawer::DrawBinormals(const NzStaticMesh* subMesh)
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{
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if (!initialized)
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{
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@ -369,7 +369,7 @@ void NzDebugDrawer::DrawNormals(const NzSubMesh* subMesh)
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unsigned int vertexCount = normalCount*2;
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if (vertexBuffer->GetVertexCount() < vertexCount)
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{
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NazaraError("Debug buffer not length enougth to draw object");
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NazaraError("Debug buffer not large enougth to draw object");
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return;
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}
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@ -384,7 +384,7 @@ void NzDebugDrawer::DrawNormals(const NzSubMesh* subMesh)
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outputVertex->position = inputVertex->position;
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outputVertex++;
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outputVertex->position = inputVertex->position + inputVertex->normal;
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outputVertex->position = inputVertex->position + NzVector3f::CrossProduct(inputVertex->normal, inputVertex->tangent)*0.01f;
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outputVertex++;
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inputVertex++;
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@ -395,37 +395,63 @@ void NzDebugDrawer::DrawNormals(const NzSubMesh* subMesh)
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if (vertexCount > 0)
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{
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const NzShader* oldShader = NzRenderer::GetShader();
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if (!NzRenderer::SetShader(shader))
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{
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NazaraError("Failed to set debug shader");
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return;
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}
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bool depthTestActive = NzRenderer::IsEnabled(nzRendererParameter_DepthTest);
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if (depthTestActive != depthTest)
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NzRenderer::Enable(nzRendererParameter_DepthTest, depthTest);
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NzRenderer::SetRenderStates(renderStates);
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NzRenderer::SetShader(shader);
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NzRenderer::SetVertexBuffer(vertexBuffer);
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float oldLineWidth = NzRenderer::GetLineWidth();
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NzRenderer::SetLineWidth(lineWidth);
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shader->SendColor(colorLocation, primaryColor);
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NzRenderer::DrawPrimitives(nzPrimitiveType_LineList, 0, vertexCount);
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NzRenderer::SetLineWidth(oldLineWidth);
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if (depthTestActive != depthTest)
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NzRenderer::Enable(nzRendererParameter_DepthTest, depthTestActive);
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if (!NzRenderer::SetShader(oldShader))
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NazaraWarning("Failed to reset shader");
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NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, vertexCount);
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}
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}
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void NzDebugDrawer::DrawTangents(const NzSubMesh* subMesh)
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void NzDebugDrawer::DrawNormals(const NzStaticMesh* subMesh)
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{
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if (!initialized)
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{
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NazaraError("Debug drawer is not initialized");
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return;
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}
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unsigned int normalCount = subMesh->GetVertexCount();
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unsigned int vertexCount = normalCount*2;
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if (vertexBuffer->GetVertexCount() < vertexCount)
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{
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NazaraError("Debug buffer not large enougth to draw object");
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return;
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}
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NzBufferMapper<NzVertexBuffer> inputMapper(subMesh->GetVertexBuffer(), nzBufferAccess_ReadOnly);
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NzBufferMapper<NzVertexBuffer> outputMapper(vertexBuffer, nzBufferAccess_DiscardAndWrite, 0, vertexCount);
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NzMeshVertex* inputVertex = reinterpret_cast<NzMeshVertex*>(inputMapper.GetPointer());
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NzVertexStruct_XYZ* outputVertex = reinterpret_cast<NzVertexStruct_XYZ*>(outputMapper.GetPointer());
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for (unsigned int i = 0; i < normalCount; ++i)
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{
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outputVertex->position = inputVertex->position;
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outputVertex++;
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outputVertex->position = inputVertex->position + inputVertex->normal*0.01f;
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outputVertex++;
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inputVertex++;
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}
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inputMapper.Unmap();
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outputMapper.Unmap();
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if (vertexCount > 0)
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{
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NzRenderer::SetRenderStates(renderStates);
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NzRenderer::SetShader(shader);
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NzRenderer::SetVertexBuffer(vertexBuffer);
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shader->SendColor(colorLocation, primaryColor);
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NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, vertexCount);
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}
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}
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void NzDebugDrawer::DrawTangents(const NzStaticMesh* subMesh)
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{
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if (!initialized)
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{
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@ -437,7 +463,7 @@ void NzDebugDrawer::DrawTangents(const NzSubMesh* subMesh)
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unsigned int vertexCount = tangentCount*2;
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if (vertexBuffer->GetVertexCount() < vertexCount)
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{
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NazaraError("Debug buffer not length enougth to draw object");
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NazaraError("Debug buffer not large enougth to draw object");
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return;
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}
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@ -452,7 +478,7 @@ void NzDebugDrawer::DrawTangents(const NzSubMesh* subMesh)
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outputVertex->position = inputVertex->position;
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outputVertex++;
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outputVertex->position = inputVertex->position + inputVertex->tangent;
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outputVertex->position = inputVertex->position + inputVertex->tangent*0.01f;
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outputVertex++;
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inputVertex++;
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@ -463,36 +489,14 @@ void NzDebugDrawer::DrawTangents(const NzSubMesh* subMesh)
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if (vertexCount > 0)
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{
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const NzShader* oldShader = NzRenderer::GetShader();
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if (!NzRenderer::SetShader(shader))
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{
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NazaraError("Failed to set debug shader");
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return;
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}
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bool depthTestActive = NzRenderer::IsEnabled(nzRendererParameter_DepthTest);
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if (depthTestActive != depthTest)
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NzRenderer::Enable(nzRendererParameter_DepthTest, depthTest);
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NzRenderer::SetRenderStates(renderStates);
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NzRenderer::SetShader(shader);
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NzRenderer::SetVertexBuffer(vertexBuffer);
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float oldLineWidth = NzRenderer::GetLineWidth();
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NzRenderer::SetLineWidth(lineWidth);
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shader->SendColor(colorLocation, primaryColor);
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NzRenderer::DrawPrimitives(nzPrimitiveType_LineList, 0, vertexCount);
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NzRenderer::SetLineWidth(oldLineWidth);
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if (depthTestActive != depthTest)
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NzRenderer::Enable(nzRendererParameter_DepthTest, depthTestActive);
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if (!NzRenderer::SetShader(oldShader))
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NazaraWarning("Failed to reset shader");
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NzRenderer::DrawPrimitives(nzPrimitiveMode_LineList, 0, vertexCount);
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}
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}
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*/
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void NzDebugDrawer::EnableDepthBuffer(bool depthBuffer)
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{
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@ -554,7 +558,7 @@ bool NzDebugDrawer::Initialize()
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// VertexBuffer (Nécessite la déclaration)
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{
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vertexBuffer = new NzVertexBuffer(vertexDeclaration, 1024, nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
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vertexBuffer = new NzVertexBuffer(vertexDeclaration, 65365, nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
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if (!vertexBuffer->GetBuffer()->IsValid())
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{
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NazaraError("Failed to create buffer");
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