Shader/SpirvWriter: Fix Image not registering Float as a dependent type
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@@ -231,7 +231,7 @@ namespace Nz
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void Register(const Image& image)
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void Register(const Image& image)
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{
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{
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Register(image.sampledType);
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cache.Register(*image.sampledType);
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}
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}
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void Register(const Function& func)
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void Register(const Function& func)
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