Shader/SpirvWriter: Fix Image not registering Float as a dependent type

This commit is contained in:
Jérôme Leclercq 2021-04-17 18:23:21 +02:00
parent 044195b209
commit 0cc392b78f
1 changed files with 1 additions and 1 deletions

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@ -231,7 +231,7 @@ namespace Nz
void Register(const Image& image) void Register(const Image& image)
{ {
Register(image.sampledType); cache.Register(*image.sampledType);
} }
void Register(const Function& func) void Register(const Function& func)