First rendering using Spir-V generated shaders \o/

This commit is contained in:
Jérôme Leclercq
2020-08-09 00:24:07 +02:00
parent 3829f0a002
commit 0da2ee6c99
25 changed files with 1117 additions and 373 deletions

View File

@@ -34,27 +34,27 @@ namespace Nz
void TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right);
using ShaderAstRecursiveVisitor::Visit;
void Visit(const ShaderNodes::AccessMember& node) override;
void Visit(const ShaderNodes::AssignOp& node) override;
void Visit(const ShaderNodes::BinaryOp& node) override;
void Visit(const ShaderNodes::Branch& node) override;
void Visit(const ShaderNodes::Cast& node) override;
void Visit(const ShaderNodes::Constant& node) override;
void Visit(const ShaderNodes::DeclareVariable& node) override;
void Visit(const ShaderNodes::ExpressionStatement& node) override;
void Visit(const ShaderNodes::Identifier& node) override;
void Visit(const ShaderNodes::IntrinsicCall& node) override;
void Visit(const ShaderNodes::Sample2D& node) override;
void Visit(const ShaderNodes::StatementBlock& node) override;
void Visit(const ShaderNodes::SwizzleOp& node) override;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::AssignOp& node) override;
void Visit(ShaderNodes::BinaryOp& node) override;
void Visit(ShaderNodes::Branch& node) override;
void Visit(ShaderNodes::Cast& node) override;
void Visit(ShaderNodes::Constant& node) override;
void Visit(ShaderNodes::DeclareVariable& node) override;
void Visit(ShaderNodes::ExpressionStatement& node) override;
void Visit(ShaderNodes::Identifier& node) override;
void Visit(ShaderNodes::IntrinsicCall& node) override;
void Visit(ShaderNodes::Sample2D& node) override;
void Visit(ShaderNodes::StatementBlock& node) override;
void Visit(ShaderNodes::SwizzleOp& node) override;
using ShaderVarVisitor::Visit;
void Visit(const ShaderNodes::BuiltinVariable& var) override;
void Visit(const ShaderNodes::InputVariable& var) override;
void Visit(const ShaderNodes::LocalVariable& var) override;
void Visit(const ShaderNodes::OutputVariable& var) override;
void Visit(const ShaderNodes::ParameterVariable& var) override;
void Visit(const ShaderNodes::UniformVariable& var) override;
void Visit(ShaderNodes::BuiltinVariable& var) override;
void Visit(ShaderNodes::InputVariable& var) override;
void Visit(ShaderNodes::LocalVariable& var) override;
void Visit(ShaderNodes::OutputVariable& var) override;
void Visit(ShaderNodes::ParameterVariable& var) override;
void Visit(ShaderNodes::UniformVariable& var) override;
struct Context;