ShaderAstCloner: Improve code readability
This commit is contained in:
parent
d6d452d43d
commit
3829f0a002
|
|
@ -29,8 +29,9 @@ namespace Nz
|
|||
ShaderAstCloner& operator=(ShaderAstCloner&&) = default;
|
||||
|
||||
private:
|
||||
void Visit(const ShaderNodes::ExpressionPtr& expr);
|
||||
void Visit(const ShaderNodes::StatementPtr& statement);
|
||||
ShaderNodes::ExpressionPtr CloneExpression(const ShaderNodes::ExpressionPtr& expr);
|
||||
ShaderNodes::StatementPtr CloneStatement(const ShaderNodes::StatementPtr& statement);
|
||||
ShaderNodes::VariablePtr CloneVariable(const ShaderNodes::VariablePtr& statement);
|
||||
|
||||
void Visit(const ShaderNodes::AccessMember& node) override;
|
||||
void Visit(const ShaderNodes::AssignOp& node) override;
|
||||
|
|
@ -46,7 +47,6 @@ namespace Nz
|
|||
void Visit(const ShaderNodes::StatementBlock& node) override;
|
||||
void Visit(const ShaderNodes::SwizzleOp& node) override;
|
||||
|
||||
using ShaderVarVisitor::Visit;
|
||||
void Visit(const ShaderNodes::BuiltinVariable& var) override;
|
||||
void Visit(const ShaderNodes::InputVariable& var) override;
|
||||
void Visit(const ShaderNodes::LocalVariable& var) override;
|
||||
|
|
|
|||
|
|
@ -13,92 +13,81 @@ namespace Nz
|
|||
ShaderAstVisitor::Visit(statement);
|
||||
|
||||
if (!m_expressionStack.empty() || !m_variableStack.empty() || m_statementStack.size() != 1)
|
||||
throw std::runtime_error("An error occured during clone");
|
||||
throw std::runtime_error("An error occurred during clone");
|
||||
|
||||
return PopStatement();
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::ExpressionPtr& expr)
|
||||
ShaderNodes::ExpressionPtr ShaderAstCloner::CloneExpression(const ShaderNodes::ExpressionPtr& expr)
|
||||
{
|
||||
if (expr)
|
||||
ShaderAstVisitor::Visit(expr);
|
||||
else
|
||||
PushExpression(nullptr);
|
||||
if (!expr)
|
||||
return nullptr;
|
||||
|
||||
ShaderAstVisitor::Visit(expr);
|
||||
return PopExpression();
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::StatementPtr& statement)
|
||||
ShaderNodes::StatementPtr ShaderAstCloner::CloneStatement(const ShaderNodes::StatementPtr& statement)
|
||||
{
|
||||
if (statement)
|
||||
ShaderAstVisitor::Visit(statement);
|
||||
else
|
||||
PushStatement(nullptr);
|
||||
if (!statement)
|
||||
return nullptr;
|
||||
|
||||
ShaderAstVisitor::Visit(statement);
|
||||
return PopStatement();
|
||||
}
|
||||
|
||||
ShaderNodes::VariablePtr ShaderAstCloner::CloneVariable(const ShaderNodes::VariablePtr& variable)
|
||||
{
|
||||
if (!variable)
|
||||
return nullptr;
|
||||
|
||||
ShaderVarVisitor::Visit(variable);
|
||||
return PopVariable();
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::AccessMember& node)
|
||||
{
|
||||
Visit(node.structExpr);
|
||||
|
||||
PushExpression(ShaderNodes::AccessMember::Build(PopExpression(), node.memberIndex, node.exprType));
|
||||
PushExpression(ShaderNodes::AccessMember::Build(CloneExpression(node.structExpr), node.memberIndex, node.exprType));
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::AssignOp& node)
|
||||
{
|
||||
Visit(node.left);
|
||||
Visit(node.right);
|
||||
|
||||
auto right = PopExpression();
|
||||
auto left = PopExpression();
|
||||
|
||||
PushExpression(ShaderNodes::AssignOp::Build(node.op, std::move(left), std::move(right)));
|
||||
PushExpression(ShaderNodes::AssignOp::Build(node.op, CloneExpression(node.left), CloneExpression(node.right)));
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::BinaryOp& node)
|
||||
{
|
||||
Visit(node.left);
|
||||
Visit(node.right);
|
||||
|
||||
auto right = PopExpression();
|
||||
auto left = PopExpression();
|
||||
|
||||
PushExpression(ShaderNodes::BinaryOp::Build(node.op, std::move(left), std::move(right)));
|
||||
PushExpression(ShaderNodes::BinaryOp::Build(node.op, CloneExpression(node.left), CloneExpression(node.right)));
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::Branch& node)
|
||||
{
|
||||
std::vector<ShaderNodes::Branch::ConditionalStatement> condStatements;
|
||||
condStatements.reserve(node.condStatements.size());
|
||||
|
||||
for (auto& cond : node.condStatements)
|
||||
{
|
||||
Visit(cond.condition);
|
||||
Visit(cond.statement);
|
||||
auto& condStatement = condStatements.emplace_back();
|
||||
condStatement.condition = CloneExpression(cond.condition);
|
||||
condStatement.statement = CloneStatement(cond.statement);
|
||||
}
|
||||
|
||||
Visit(node.elseStatement);
|
||||
|
||||
auto elseStatement = PopStatement();
|
||||
|
||||
std::vector<ShaderNodes::Branch::ConditionalStatement> condStatements(node.condStatements.size());
|
||||
for (std::size_t i = 0; i < condStatements.size(); ++i)
|
||||
{
|
||||
auto& condStatement = condStatements[condStatements.size() - i - 1];
|
||||
condStatement.condition = PopExpression();
|
||||
condStatement.statement = PopStatement();
|
||||
}
|
||||
|
||||
PushStatement(ShaderNodes::Branch::Build(std::move(condStatements), std::move(elseStatement)));
|
||||
PushStatement(ShaderNodes::Branch::Build(std::move(condStatements), CloneStatement(node.elseStatement)));
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::Cast& node)
|
||||
{
|
||||
std::size_t expressionCount = 0;
|
||||
std::array<ShaderNodes::ExpressionPtr, 4> expressions;
|
||||
for (const auto& expr : node.expressions)
|
||||
for (auto& expr : node.expressions)
|
||||
{
|
||||
Visit(expr);
|
||||
if (!expr)
|
||||
break;
|
||||
|
||||
expressions[expressionCount] = CloneExpression(expr);
|
||||
expressionCount++;
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < expressionCount; ++i)
|
||||
expressions[expressionCount - i - 1] = PopExpression();
|
||||
|
||||
PushExpression(ShaderNodes::Cast::Build(node.exprType, expressions.data(), expressionCount));
|
||||
}
|
||||
|
||||
|
|
@ -109,57 +98,42 @@ namespace Nz
|
|||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::DeclareVariable& node)
|
||||
{
|
||||
Visit(node.expression);
|
||||
Visit(node.variable);
|
||||
|
||||
PushStatement(ShaderNodes::DeclareVariable::Build(PopVariable(), PopExpression()));
|
||||
PushStatement(ShaderNodes::DeclareVariable::Build(CloneVariable(node.variable), CloneExpression(node.expression)));
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::ExpressionStatement& node)
|
||||
{
|
||||
Visit(node.expression);
|
||||
|
||||
PushStatement(ShaderNodes::ExpressionStatement::Build(PopExpression()));
|
||||
PushStatement(ShaderNodes::ExpressionStatement::Build(CloneExpression(node.expression)));
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::Identifier& node)
|
||||
{
|
||||
Visit(node.var);
|
||||
|
||||
PushExpression(ShaderNodes::Identifier::Build(PopVariable()));
|
||||
PushExpression(ShaderNodes::Identifier::Build(CloneVariable(node.var)));
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::IntrinsicCall& node)
|
||||
{
|
||||
for (auto& parameter : node.parameters)
|
||||
Visit(parameter);
|
||||
std::vector<ShaderNodes::ExpressionPtr> parameters;
|
||||
parameters.reserve(node.parameters.size());
|
||||
|
||||
std::vector<ShaderNodes::ExpressionPtr> parameters(node.parameters.size());
|
||||
for (std::size_t i = 0; i < parameters.size(); ++i)
|
||||
parameters[parameters.size() - i - 1] = PopExpression();
|
||||
for (auto& parameter : node.parameters)
|
||||
parameters.push_back(CloneExpression(parameter));
|
||||
|
||||
PushExpression(ShaderNodes::IntrinsicCall::Build(node.intrinsic, std::move(parameters)));
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::Sample2D& node)
|
||||
{
|
||||
Visit(node.coordinates);
|
||||
Visit(node.sampler);
|
||||
|
||||
auto sampler = PopExpression();
|
||||
auto coordinates = PopExpression();
|
||||
|
||||
PushExpression(ShaderNodes::Sample2D::Build(std::move(sampler), std::move(coordinates)));
|
||||
PushExpression(ShaderNodes::Sample2D::Build(CloneExpression(node.sampler), CloneExpression(node.coordinates)));
|
||||
}
|
||||
|
||||
void ShaderAstCloner::Visit(const ShaderNodes::StatementBlock& node)
|
||||
{
|
||||
for (auto& statement : node.statements)
|
||||
Visit(statement);
|
||||
std::vector<ShaderNodes::StatementPtr> statements;
|
||||
statements.reserve(node.statements.size());
|
||||
|
||||
std::vector<ShaderNodes::StatementPtr> statements(node.statements.size());
|
||||
for (std::size_t i = 0; i < statements.size(); ++i)
|
||||
statements[statements.size() - i - 1] = PopStatement();
|
||||
for (auto& statement : node.statements)
|
||||
statements.push_back(CloneStatement(statement));
|
||||
|
||||
PushStatement(ShaderNodes::StatementBlock::Build(std::move(statements)));
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue