First rendering using Spir-V generated shaders \o/

This commit is contained in:
Jérôme Leclercq
2020-08-09 00:24:07 +02:00
parent 3829f0a002
commit 0da2ee6c99
25 changed files with 1117 additions and 373 deletions

View File

@@ -18,15 +18,19 @@ namespace Nz::ShaderNodes
enum class BasicType
{
Boolean, // bool
Float1, // float
Float2, // vec2
Float3, // vec3
Float4, // vec4
Mat4x4, // mat4
Sampler2D, // sampler2D
Boolean, //< bool
Float1, //< float
Float2, //< vec2
Float3, //< vec3
Float4, //< vec4
Int1, //< int
Int2, //< ivec2
Int3, //< ivec3
Int4, //< ivec4
Mat4x4, //< mat4
Sampler2D, //< sampler2D
Void // void
Void //< void
};
enum class BinaryType