First rendering using Spir-V generated shaders \o/
This commit is contained in:
@@ -18,15 +18,19 @@ namespace Nz::ShaderNodes
|
||||
|
||||
enum class BasicType
|
||||
{
|
||||
Boolean, // bool
|
||||
Float1, // float
|
||||
Float2, // vec2
|
||||
Float3, // vec3
|
||||
Float4, // vec4
|
||||
Mat4x4, // mat4
|
||||
Sampler2D, // sampler2D
|
||||
Boolean, //< bool
|
||||
Float1, //< float
|
||||
Float2, //< vec2
|
||||
Float3, //< vec3
|
||||
Float4, //< vec4
|
||||
Int1, //< int
|
||||
Int2, //< ivec2
|
||||
Int3, //< ivec3
|
||||
Int4, //< ivec4
|
||||
Mat4x4, //< mat4
|
||||
Sampler2D, //< sampler2D
|
||||
|
||||
Void // void
|
||||
Void //< void
|
||||
};
|
||||
|
||||
enum class BinaryType
|
||||
|
||||
Reference in New Issue
Block a user