First rendering using Spir-V generated shaders \o/

This commit is contained in:
Jérôme Leclercq
2020-08-09 00:24:07 +02:00
parent 3829f0a002
commit 0da2ee6c99
25 changed files with 1117 additions and 373 deletions

View File

@@ -21,13 +21,14 @@ namespace Nz
ShaderVarVisitor(ShaderVarVisitor&&) = delete;
virtual ~ShaderVarVisitor();
virtual void Visit(const ShaderNodes::BuiltinVariable& var) = 0;
virtual void Visit(const ShaderNodes::InputVariable& var) = 0;
virtual void Visit(const ShaderNodes::LocalVariable& var) = 0;
virtual void Visit(const ShaderNodes::OutputVariable& var) = 0;
virtual void Visit(const ShaderNodes::ParameterVariable& var) = 0;
virtual void Visit(const ShaderNodes::UniformVariable& var) = 0;
void Visit(const ShaderNodes::VariablePtr& node);
virtual void Visit(ShaderNodes::BuiltinVariable& var) = 0;
virtual void Visit(ShaderNodes::InputVariable& var) = 0;
virtual void Visit(ShaderNodes::LocalVariable& var) = 0;
virtual void Visit(ShaderNodes::OutputVariable& var) = 0;
virtual void Visit(ShaderNodes::ParameterVariable& var) = 0;
virtual void Visit(ShaderNodes::UniformVariable& var) = 0;
};
}