Shader: Add ShaderAst::Clone free function
This commit is contained in:
parent
aababb205f
commit
0f15387c6c
|
|
@ -81,6 +81,9 @@ namespace Nz::ShaderAst
|
|||
std::vector<ExpressionPtr> m_expressionStack;
|
||||
std::vector<StatementPtr> m_statementStack;
|
||||
};
|
||||
|
||||
inline ExpressionPtr Clone(ExpressionPtr& node);
|
||||
inline StatementPtr Clone(StatementPtr& node);
|
||||
}
|
||||
|
||||
#include <Nazara/Shader/ShaderAstCloner.inl>
|
||||
|
|
|
|||
|
|
@ -5,8 +5,19 @@
|
|||
#include <Nazara/Shader/ShaderAstCloner.hpp>
|
||||
#include <Nazara/Shader/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
namespace Nz::ShaderAst
|
||||
{
|
||||
inline ExpressionPtr Clone(ExpressionPtr& node)
|
||||
{
|
||||
AstCloner cloner;
|
||||
return cloner.Clone(node);
|
||||
}
|
||||
|
||||
inline StatementPtr Clone(StatementPtr& node)
|
||||
{
|
||||
AstCloner cloner;
|
||||
return cloner.Clone(node);
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Shader/DebugOff.hpp>
|
||||
|
|
|
|||
Loading…
Reference in New Issue