OpenGL: Rework contexts
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@ -1,39 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_GLCONTEXT_HPP
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#define NAZARA_OPENGLRENDERER_GLCONTEXT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
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#include <string>
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namespace Nz::GL
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{
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struct ContextParams
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{
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};
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class GLContext
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{
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public:
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GLContext() = default;
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virtual ~GLContext();
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virtual bool Activate() = 0;
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virtual bool Create(const ContextParams& params) = 0;
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virtual void EnableVerticalSync(bool enabled) = 0;
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virtual void SwapBuffers() = 0;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/GLContext.inl>
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#endif
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@ -1,12 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/GLContext.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::Vk
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{
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@ -4,28 +4,65 @@
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_CONTEXT_HPP
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#define NAZARA_OPENGLRENDERER_CONTEXT_HPP
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#ifndef NAZARA_OPENGLRENDERER_CONTEXTIMPL_HPP
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#define NAZARA_OPENGLRENDERER_CONTEXTIMPL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/GLContext.hpp>
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#include <memory>
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#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
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#include <string>
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#include <unordered_set>
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namespace Nz::GL
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{
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enum class ContextType
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{
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OpenGL,
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OpenGL_ES
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};
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struct ContextParams
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{
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ContextType type = ContextType::OpenGL_ES;
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bool doubleBuffering = true;
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unsigned int bitsPerPixel = 32;
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unsigned int depthBits = 24;
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unsigned int glMajorVersion = 0;
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unsigned int glMinorVersion = 0;
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unsigned int sampleCount = 1;
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unsigned int stencilBits = 8;
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};
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class Loader;
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class Context
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{
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public:
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Context() = default;
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Context(const Context&) = delete;
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Context(Context&& object) noexcept = default;
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~Context() = default;
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virtual ~Context();
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Context& operator=(const Context&) = delete;
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Context& operator=(Context&& object) noexcept = default;
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virtual bool Activate() = 0;
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private:
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std::unique_ptr<GLContext> m_impl;
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virtual void EnableVerticalSync(bool enabled) = 0;
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inline const ContextParams& GetParams() const;
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inline bool IsExtensionSupported(const std::string& extension) const;
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bool Initialize(const ContextParams& params);
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virtual void SwapBuffers() = 0;
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
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NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC)
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#undef NAZARA_OPENGLRENDERER_FUNC
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protected:
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virtual const Loader& GetLoader() = 0;
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virtual bool ImplementFallback(const std::string_view& function) = 0;
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std::unordered_set<std::string> m_supportedExtensions;
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ContextParams m_params;
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};
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}
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@ -7,6 +7,15 @@
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namespace Nz::GL
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{
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inline const ContextParams& Context::GetParams() const
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{
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return m_params;
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}
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inline bool Context::IsExtensionSupported(const std::string& extension) const
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{
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return m_supportedExtensions.find(extension) != m_supportedExtensions.end();
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@ -7,6 +7,7 @@
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#ifndef NAZARA_OPENGLRENDERER_COREFUNCTIONS_HPP
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#define NAZARA_OPENGLRENDERER_COREFUNCTIONS_HPP
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#define GL_GLES_PROTOTYPES 0
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#include <GLES3/gl3.h>
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// OpenGL core
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@ -28,6 +29,7 @@
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cb(glBufferSubData, PFNGLBUFFERSUBDATAPROC) \
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cb(glClear, PFNGLCLEARPROC) \
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cb(glClearColor, PFNGLCLEARCOLORPROC) \
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cb(glClearDepthf, PFNGLCLEARDEPTHFPROC) \
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cb(glClearStencil, PFNGLCLEARSTENCILPROC) \
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cb(glCreateProgram, PFNGLCREATEPROGRAMPROC) \
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cb(glCreateShader, PFNGLCREATESHADERPROC) \
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@ -104,6 +106,7 @@
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cb(glSamplerParameterf, PFNGLSAMPLERPARAMETERFPROC) \
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cb(glSamplerParameteri, PFNGLSAMPLERPARAMETERIPROC) \
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cb(glScissor, PFNGLSCISSORPROC) \
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cb(glShaderBinary, PFNGLSHADERBINARYPROC) \
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cb(glShaderSource, PFNGLSHADERSOURCEPROC) \
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cb(glStencilFunc, PFNGLSTENCILFUNCPROC) \
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cb(glStencilFuncSeparate, PFNGLSTENCILFUNCSEPARATEPROC) \
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@ -1,52 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_CONTEXTIMPL_HPP
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#define NAZARA_OPENGLRENDERER_CONTEXTIMPL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
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#include <string>
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namespace Nz::GL
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{
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struct ContextParams
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{
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bool doubleBuffering = true;
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unsigned int sampleCount = 1;
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unsigned int bitsPerPixel = 32;
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unsigned int depthBits = 24;
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unsigned int stencilBits = 8;
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};
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class Loader;
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class GLContext
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{
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public:
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GLContext() = default;
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virtual ~GLContext();
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virtual bool Activate() = 0;
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virtual bool Create(const ContextParams& params) = 0;
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virtual void EnableVerticalSync(bool enabled) = 0;
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bool LoadCoreFunctions(Loader& loader);
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virtual void SwapBuffers() = 0;
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private:
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
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NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC)
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#undef NAZARA_OPENGLRENDERER_FUNC
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/GLContext.inl>
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#endif
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@ -1,12 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/GLContext.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::Vk
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{
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@ -9,8 +9,8 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/GLContext.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.hpp>
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
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#include <string>
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#include <type_traits>
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@ -23,30 +23,37 @@ namespace Nz::GL
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{
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class WGLLoader;
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class WGLContext : public GLContext
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class WGLContext : public Context
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{
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public:
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WGLContext(WGLLoader& loader);
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WGLContext(const WGLLoader& loader);
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WGLContext(const WGLContext&) = delete;
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WGLContext(WGLContext&&) = delete;
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~WGLContext();
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bool Activate() override;
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bool Create(const ContextParams& params) override;
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bool Create(const WGLContext* baseContext, const ContextParams& params, const WGLContext* shareContext = nullptr);
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bool Create(const WGLContext* baseContext, const ContextParams& params, WindowHandle window, const WGLContext* shareContext = nullptr);
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void Destroy();
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void EnableVerticalSync(bool enabled) override;
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inline bool HasPlatformExtension(const std::string& str) const;
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void SwapBuffers() override;
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WGLContext& operator=(const WGLContext&) = delete;
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WGLContext& operator=(WGLContext&&) = delete;
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private:
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bool CreateInternal(const WGLContext* baseContext, const ContextParams& params, const WGLContext* shareContext = nullptr);
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bool ImplementFallback(const std::string_view& function) override;
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void Desactivate();
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const Loader& GetLoader() override;
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bool LoadWGLExt();
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bool SetPixelFormat(const ContextParams& params);
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bool SetPixelFormat();
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig)
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#define NAZARA_OPENGLRENDERER_EXT_BEGIN(ext)
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@ -58,8 +65,16 @@ namespace Nz::GL
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#undef NAZARA_OPENGLRENDERER_EXT_FUNC
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#undef NAZARA_OPENGLRENDERER_FUNC
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std::unordered_set<std::string> m_supportedExtensions;
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WGLLoader& m_loader;
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struct Fallback
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{
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using glClearDepthProc = void(*)(double depth);
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glClearDepthProc glClearDepth;
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};
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Fallback fallbacks; //< m_ omitted
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std::unordered_set<std::string> m_supportedPlatformExtensions;
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const WGLLoader& m_loader;
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HDC m_deviceContext;
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HGLRC m_handle;
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HWNDHandle m_window;
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@ -5,8 +5,12 @@
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLContext.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::Vk
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namespace Nz::GL
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{
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inline bool WGLContext::HasPlatformExtension(const std::string& str) const
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{
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return m_supportedPlatformExtensions.find(str) != m_supportedPlatformExtensions.end();
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@ -10,6 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLContext.hpp>
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#include <string>
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#undef WIN32_LEAN_AND_MEAN //< Redefined by OpenGL header (ty Khronos)
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@ -23,9 +24,10 @@ namespace Nz::GL
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WGLLoader(DynLib& openglLib);
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~WGLLoader() = default;
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std::unique_ptr<GLContext> CreateContext() override;
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std::unique_ptr<Context> CreateContext(const ContextParams& params, Context* shareContext) const override;
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std::unique_ptr<Context> CreateContext(const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
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GLFunction LoadFunction(const char* name) override;
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GLFunction LoadFunction(const char* name) const override;
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
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#define NAZARA_OPENGLRENDERER_EXT_BEGIN(ext)
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@ -41,6 +43,7 @@ namespace Nz::GL
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private:
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DynLib m_gdi32Lib;
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DynLib& m_opengl32Lib;
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WGLContext m_baseContext;
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};
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}
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