OpenGL: Rework contexts
This commit is contained in:
@@ -5,8 +5,12 @@
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLContext.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz::Vk
|
||||
namespace Nz::GL
|
||||
{
|
||||
inline bool WGLContext::HasPlatformExtension(const std::string& str) const
|
||||
{
|
||||
return m_supportedPlatformExtensions.find(str) != m_supportedPlatformExtensions.end();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/OpenGLRenderer/DebugOff.hpp>
|
||||
|
||||
Reference in New Issue
Block a user