Update shaders for new NZSL version
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@@ -6,7 +6,7 @@ import ViewerData from Engine.ViewerData;
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external
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external
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{
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{
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[binding(0)] viewerData: uniform[ViewerData],
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[binding(0)] viewerData: uniform[ViewerData],
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[binding(1)] skybox: samplerCube[f32]
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[binding(1)] skybox: sampler_cube[f32]
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}
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}
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struct VertOut
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struct VertOut
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