Removed debug code (Oops)
Former-commit-id: 48bd8955884352990a3a00b1453fcfc101fa7781
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@ -213,7 +213,6 @@ bool NzRay<T>::Intersect(const NzOrientedBox<T>& orientedBox, T* closestHit, T*
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width.y, height.y, depth.y, F(0.0),
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width.y, height.y, depth.y, F(0.0),
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width.z, height.z, depth.z, F(0.0),
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width.z, height.z, depth.z, F(0.0),
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F(0.0), F(0.0), F(0.0), F(1.0));
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F(0.0), F(0.0), F(0.0), F(1.0));
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matrix.Transpose();
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// Test en tant qu'AABB avec une matrice de rotation
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// Test en tant qu'AABB avec une matrice de rotation
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return Intersect(orientedBox.localBox, matrix, closestHit, farthestHit);
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return Intersect(orientedBox.localBox, matrix, closestHit, farthestHit);
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