Fixed MD2 animation

Former-commit-id: 3ba7d63f9518c64677e575e13d8a42b459c5151f
This commit is contained in:
Lynix
2012-12-29 01:37:44 +01:00
parent 15888b0f42
commit 11fccc4c4b
4 changed files with 43 additions and 2 deletions

View File

@@ -44,6 +44,8 @@ class NAZARA_API NzAnimation : public NzResource
bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
void Destroy();
void EnableLoopPointInterpolation(bool loopPointInterpolation);
unsigned int GetFrameCount() const;
unsigned int GetJointCount() const;
NzSequence* GetSequence(const NzString& sequenceName);
@@ -59,6 +61,7 @@ class NAZARA_API NzAnimation : public NzResource
bool HasSequence(const NzString& sequenceName) const;
bool HasSequence(unsigned int index = 0) const;
bool IsLoopPointInterpolationEnabled() const;
bool IsValid() const;
bool LoadFromFile(const NzString& filePath, const NzAnimationParams& params = NzAnimationParams());