Fixed debug line width not applied
Former-commit-id: 374173039602080e82e0e4ce0967caea90599155
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@ -137,12 +137,17 @@ void NzDebugDrawer::Draw(const NzCubef& cube)
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if (depthTestActive != depthTest)
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NzRenderer::Enable(nzRendererParameter_DepthTest, depthTest);
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float oldLineWidth = NzRenderer::GetLineWidth();
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NzRenderer::SetLineWidth(lineWidth);
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NzRenderer::SetVertexBuffer(vertexBuffer);
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shader->SendColor(colorLocation, primaryColor);
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NzRenderer::DrawPrimitives(nzPrimitiveType_LineList, 0, 24);
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NzRenderer::SetLineWidth(oldLineWidth);
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if (depthTestActive != depthTest)
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NzRenderer::Enable(nzRendererParameter_DepthTest, depthTestActive);
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