Fixed MD2 animation
Former-commit-id: 3ba7d63f9518c64677e575e13d8a42b459c5151f
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@@ -44,6 +44,8 @@ class NAZARA_API NzAnimation : public NzResource
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bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
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void Destroy();
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void EnableLoopPointInterpolation(bool loopPointInterpolation);
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unsigned int GetFrameCount() const;
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unsigned int GetJointCount() const;
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NzSequence* GetSequence(const NzString& sequenceName);
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@@ -59,6 +61,7 @@ class NAZARA_API NzAnimation : public NzResource
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bool HasSequence(const NzString& sequenceName) const;
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bool HasSequence(unsigned int index = 0) const;
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bool IsLoopPointInterpolationEnabled() const;
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bool IsValid() const;
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bool LoadFromFile(const NzString& filePath, const NzAnimationParams& params = NzAnimationParams());
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