Graphics/Material: Rename CreateInstance to Instantiate

This commit is contained in:
SirLynix 2022-11-05 00:14:16 +01:00
parent 4e631da7dc
commit 1205155466
11 changed files with 25 additions and 25 deletions

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@ -207,11 +207,11 @@ int main()
auto deferredMaterial = std::make_shared<Nz::Material>(std::move(settings), "BasicMaterial");
std::shared_ptr<Nz::MaterialInstance> spaceshipMat = deferredMaterial->CreateInstance();
std::shared_ptr<Nz::MaterialInstance> spaceshipMat = deferredMaterial->Instantiate();
spaceshipMat->SetTextureProperty("AlphaMap", Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
spaceshipMat->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
std::shared_ptr<Nz::MaterialInstance> flareMaterial = deferredMaterial->CreateInstance();
std::shared_ptr<Nz::MaterialInstance> flareMaterial = deferredMaterial->Instantiate();
flareMaterial->UpdatePassStates("ForwardPass", [](Nz::RenderStates& renderStates)
{
renderStates.depthClamp = true;
@ -233,7 +233,7 @@ int main()
planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
std::shared_ptr<Nz::MaterialInstance> planeMat = deferredMaterial->CreateInstance();
std::shared_ptr<Nz::MaterialInstance> planeMat = deferredMaterial->Instantiate();
planeMat->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "dev_grey.png", texParams), planeSampler);
Nz::Model spaceshipModel(std::move(gfxMesh), spaceship->GetAABB());

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@ -69,7 +69,7 @@ int main()
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->CreateInstance();
std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
material->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
for (std::size_t y = 0; y < 10; ++y)

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@ -63,7 +63,7 @@ int main()
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->CreateInstance();
std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
for (std::string_view passName : { "DepthPass", "ForwardPass" })
{
material->UpdatePassStates(passName, [](Nz::RenderStates& states)
@ -115,7 +115,7 @@ int main()
auto shipCollider = std::make_shared<Nz::ConvexCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.01f);
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->CreateInstance();
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green);
for (std::string_view passName : { "DepthPass", "ForwardPass" })
{

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@ -178,7 +178,7 @@ int main()
Nz::TextureParams srgbTexParams = texParams;
srgbTexParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> sphereMat = std::make_shared<Nz::MaterialInstance>(material);
std::shared_ptr<Nz::MaterialInstance> sphereMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
sphereMat->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_basecolor.png", srgbTexParams));
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(std::move(gfxMesh), sphereMesh->GetAABB());
@ -227,7 +227,7 @@ int main()
planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
std::shared_ptr<Nz::MaterialInstance> planeMat = std::make_shared<Nz::MaterialInstance>(material);
std::shared_ptr<Nz::MaterialInstance> planeMat = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
planeMat->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "dev_grey.png", texParams), planeSampler);
std::shared_ptr<Nz::Model> planeModel = std::make_shared<Nz::Model>(std::move(planeMeshGfx), planeMesh.GetAABB());

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@ -75,7 +75,7 @@ int main()
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> materialInstance = material->CreateInstance();
std::shared_ptr<Nz::MaterialInstance> materialInstance = material->Instantiate();
materialInstance->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
Nz::ImageWidget* imageWidget = canvas2D.Add<Nz::ImageWidget>(materialInstance);

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@ -48,8 +48,6 @@ namespace Nz
Material(MaterialSettings settings, const nzsl::Ast::ModulePtr& referenceModule);
~Material() = default;
std::shared_ptr<MaterialInstance> CreateInstance() const;
std::shared_ptr<MaterialInstance> GetDefaultInstance() const;
inline std::size_t FindTextureByTag(const std::string& tag) const;
@ -63,6 +61,8 @@ namespace Nz
inline const UniformBlockData& GetUniformBlockData(std::size_t uniformBlockIndex) const;
inline std::size_t GetUniformBlockCount() const;
std::shared_ptr<MaterialInstance> Instantiate() const;
static std::shared_ptr<Material> Build(const ParameterList& materialData);
static std::shared_ptr<Material> LoadFromFile(const std::filesystem::path& filePath, const MaterialParams& params = MaterialParams());
static std::shared_ptr<Material> LoadFromMemory(const void* data, std::size_t size, const MaterialParams& params = MaterialParams());

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@ -35,11 +35,11 @@ namespace Nz
switch (parameters.lightingType)
{
case MaterialLightingType::Phong:
materialInstance = Graphics::Instance()->GetDefaultMaterials().phongMaterial->CreateInstance();
materialInstance = Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
break;
case MaterialLightingType::PhysicallyBased:
materialInstance = Graphics::Instance()->GetDefaultMaterials().pbrMaterial->CreateInstance();
materialInstance = Graphics::Instance()->GetDefaultMaterials().pbrMaterial->Instantiate();
break;
case MaterialLightingType::None:
@ -47,7 +47,7 @@ namespace Nz
}
if (!materialInstance)
materialInstance = Graphics::Instance()->GetDefaultMaterials().basicMaterial->CreateInstance();
materialInstance = Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
if (hasAlphaTest && PixelFormatInfo::HasAlpha(texture->GetFormat()))
materialInstance->SetValueProperty("AlphaTest", true);

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@ -262,14 +262,14 @@ namespace Nz
m_defaultMaterials.basicDefault = m_defaultMaterials.basicMaterial->GetDefaultInstance();
m_defaultMaterials.basicNoDepth = m_defaultMaterials.basicMaterial->CreateInstance();
m_defaultMaterials.basicNoDepth = m_defaultMaterials.basicMaterial->Instantiate();
m_defaultMaterials.basicNoDepth->DisablePass(depthPassIndex);
m_defaultMaterials.basicNoDepth->UpdatePassStates(forwardPassIndex, [](RenderStates& states)
{
states.depthBuffer = false;
});
m_defaultMaterials.basicTransparent = m_defaultMaterials.basicMaterial->CreateInstance();
m_defaultMaterials.basicTransparent = m_defaultMaterials.basicMaterial->Instantiate();
m_defaultMaterials.basicTransparent->DisablePass(depthPassIndex);
m_defaultMaterials.basicTransparent->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
{

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@ -164,23 +164,23 @@ namespace Nz
}
}
std::shared_ptr<MaterialInstance> Material::CreateInstance() const
{
return std::make_shared<MaterialInstance>(shared_from_this());
}
std::shared_ptr<MaterialInstance> Material::GetDefaultInstance() const
{
std::shared_ptr<MaterialInstance> instance = m_defaultInstance.lock();
if (!instance)
{
instance = CreateInstance();
instance = Instantiate();
m_defaultInstance = std::weak_ptr<MaterialInstance>(instance);
}
return instance;
}
std::shared_ptr<MaterialInstance> Material::Instantiate() const
{
return std::make_shared<MaterialInstance>(shared_from_this());
}
std::shared_ptr<Material> Material::Build(const ParameterList& materialData)
{
return std::shared_ptr<Material>();

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@ -132,7 +132,7 @@ namespace Nz
auto CreateMaterialFromTexture = [&](std::shared_ptr<Texture> texture)
{
std::shared_ptr<MaterialInstance> material = defaultBasicMaterial.basicMaterial->CreateInstance();
std::shared_ptr<MaterialInstance> material = defaultBasicMaterial.basicMaterial->Instantiate();
material->DisablePass(depthPassIndex);
material->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
{

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@ -28,7 +28,7 @@ namespace Nz
std::size_t depthPassIndex = materialPassRegistry.GetPassIndex("DepthPass");
std::size_t forwardPassIndex = materialPassRegistry.GetPassIndex("ForwardPass");
m_opaqueMaterial = defaultMaterials.basicMaterial->CreateInstance();
m_opaqueMaterial = defaultMaterials.basicMaterial->Instantiate();
for (std::size_t passIndex : { depthPassIndex, forwardPassIndex })
{
m_opaqueMaterial->UpdatePassStates(passIndex, [](RenderStates& renderStates)
@ -37,7 +37,7 @@ namespace Nz
});
}
m_transparentMaterial = defaultMaterials.basicMaterial->CreateInstance();
m_transparentMaterial = defaultMaterials.basicMaterial->Instantiate();
m_transparentMaterial->DisablePass(depthPassIndex);
m_transparentMaterial->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)