Graphics/Material: Rename CreateInstance to Instantiate
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@@ -207,11 +207,11 @@ int main()
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auto deferredMaterial = std::make_shared<Nz::Material>(std::move(settings), "BasicMaterial");
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std::shared_ptr<Nz::MaterialInstance> spaceshipMat = deferredMaterial->CreateInstance();
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std::shared_ptr<Nz::MaterialInstance> spaceshipMat = deferredMaterial->Instantiate();
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spaceshipMat->SetTextureProperty("AlphaMap", Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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spaceshipMat->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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std::shared_ptr<Nz::MaterialInstance> flareMaterial = deferredMaterial->CreateInstance();
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std::shared_ptr<Nz::MaterialInstance> flareMaterial = deferredMaterial->Instantiate();
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flareMaterial->UpdatePassStates("ForwardPass", [](Nz::RenderStates& renderStates)
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{
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renderStates.depthClamp = true;
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@@ -233,7 +233,7 @@ int main()
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planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
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planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
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std::shared_ptr<Nz::MaterialInstance> planeMat = deferredMaterial->CreateInstance();
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std::shared_ptr<Nz::MaterialInstance> planeMat = deferredMaterial->Instantiate();
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planeMat->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "dev_grey.png", texParams), planeSampler);
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Nz::Model spaceshipModel(std::move(gfxMesh), spaceship->GetAABB());
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