Graphics/Material: Rename CreateInstance to Instantiate

This commit is contained in:
SirLynix
2022-11-05 00:14:16 +01:00
parent 4e631da7dc
commit 1205155466
11 changed files with 25 additions and 25 deletions

View File

@@ -63,7 +63,7 @@ int main()
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->CreateInstance();
std::shared_ptr<Nz::MaterialInstance> material = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate();
for (std::string_view passName : { "DepthPass", "ForwardPass" })
{
material->UpdatePassStates(passName, [](Nz::RenderStates& states)
@@ -115,7 +115,7 @@ int main()
auto shipCollider = std::make_shared<Nz::ConvexCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.01f);
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->CreateInstance();
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::Graphics::Instance()->GetDefaultMaterials().basicMaterial->Instantiate();
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green);
for (std::string_view passName : { "DepthPass", "ForwardPass" })
{