Graphics/Material: Rename CreateInstance to Instantiate
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@@ -262,14 +262,14 @@ namespace Nz
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m_defaultMaterials.basicDefault = m_defaultMaterials.basicMaterial->GetDefaultInstance();
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m_defaultMaterials.basicNoDepth = m_defaultMaterials.basicMaterial->CreateInstance();
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m_defaultMaterials.basicNoDepth = m_defaultMaterials.basicMaterial->Instantiate();
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m_defaultMaterials.basicNoDepth->DisablePass(depthPassIndex);
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m_defaultMaterials.basicNoDepth->UpdatePassStates(forwardPassIndex, [](RenderStates& states)
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{
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states.depthBuffer = false;
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});
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m_defaultMaterials.basicTransparent = m_defaultMaterials.basicMaterial->CreateInstance();
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m_defaultMaterials.basicTransparent = m_defaultMaterials.basicMaterial->Instantiate();
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m_defaultMaterials.basicTransparent->DisablePass(depthPassIndex);
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m_defaultMaterials.basicTransparent->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
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{
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