Graphics/Material: Rename CreateInstance to Instantiate

This commit is contained in:
SirLynix
2022-11-05 00:14:16 +01:00
parent 4e631da7dc
commit 1205155466
11 changed files with 25 additions and 25 deletions

View File

@@ -262,14 +262,14 @@ namespace Nz
m_defaultMaterials.basicDefault = m_defaultMaterials.basicMaterial->GetDefaultInstance();
m_defaultMaterials.basicNoDepth = m_defaultMaterials.basicMaterial->CreateInstance();
m_defaultMaterials.basicNoDepth = m_defaultMaterials.basicMaterial->Instantiate();
m_defaultMaterials.basicNoDepth->DisablePass(depthPassIndex);
m_defaultMaterials.basicNoDepth->UpdatePassStates(forwardPassIndex, [](RenderStates& states)
{
states.depthBuffer = false;
});
m_defaultMaterials.basicTransparent = m_defaultMaterials.basicMaterial->CreateInstance();
m_defaultMaterials.basicTransparent = m_defaultMaterials.basicMaterial->Instantiate();
m_defaultMaterials.basicTransparent->DisablePass(depthPassIndex);
m_defaultMaterials.basicTransparent->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
{