Graphics/Material: Rename CreateInstance to Instantiate
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@@ -132,7 +132,7 @@ namespace Nz
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auto CreateMaterialFromTexture = [&](std::shared_ptr<Texture> texture)
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{
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std::shared_ptr<MaterialInstance> material = defaultBasicMaterial.basicMaterial->CreateInstance();
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std::shared_ptr<MaterialInstance> material = defaultBasicMaterial.basicMaterial->Instantiate();
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material->DisablePass(depthPassIndex);
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material->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
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{
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@@ -28,7 +28,7 @@ namespace Nz
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std::size_t depthPassIndex = materialPassRegistry.GetPassIndex("DepthPass");
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std::size_t forwardPassIndex = materialPassRegistry.GetPassIndex("ForwardPass");
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m_opaqueMaterial = defaultMaterials.basicMaterial->CreateInstance();
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m_opaqueMaterial = defaultMaterials.basicMaterial->Instantiate();
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for (std::size_t passIndex : { depthPassIndex, forwardPassIndex })
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{
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m_opaqueMaterial->UpdatePassStates(passIndex, [](RenderStates& renderStates)
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@@ -37,7 +37,7 @@ namespace Nz
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});
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}
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m_transparentMaterial = defaultMaterials.basicMaterial->CreateInstance();
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m_transparentMaterial = defaultMaterials.basicMaterial->Instantiate();
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m_transparentMaterial->DisablePass(depthPassIndex);
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m_transparentMaterial->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
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