Graphics/Material: Rename CreateInstance to Instantiate

This commit is contained in:
SirLynix
2022-11-05 00:14:16 +01:00
parent 4e631da7dc
commit 1205155466
11 changed files with 25 additions and 25 deletions

View File

@@ -132,7 +132,7 @@ namespace Nz
auto CreateMaterialFromTexture = [&](std::shared_ptr<Texture> texture)
{
std::shared_ptr<MaterialInstance> material = defaultBasicMaterial.basicMaterial->CreateInstance();
std::shared_ptr<MaterialInstance> material = defaultBasicMaterial.basicMaterial->Instantiate();
material->DisablePass(depthPassIndex);
material->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)
{

View File

@@ -28,7 +28,7 @@ namespace Nz
std::size_t depthPassIndex = materialPassRegistry.GetPassIndex("DepthPass");
std::size_t forwardPassIndex = materialPassRegistry.GetPassIndex("ForwardPass");
m_opaqueMaterial = defaultMaterials.basicMaterial->CreateInstance();
m_opaqueMaterial = defaultMaterials.basicMaterial->Instantiate();
for (std::size_t passIndex : { depthPassIndex, forwardPassIndex })
{
m_opaqueMaterial->UpdatePassStates(passIndex, [](RenderStates& renderStates)
@@ -37,7 +37,7 @@ namespace Nz
});
}
m_transparentMaterial = defaultMaterials.basicMaterial->CreateInstance();
m_transparentMaterial = defaultMaterials.basicMaterial->Instantiate();
m_transparentMaterial->DisablePass(depthPassIndex);
m_transparentMaterial->UpdatePassStates(forwardPassIndex, [](RenderStates& renderStates)