SceneNode::VisiblityTest now use Camera instead of Frustum

Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
This commit is contained in:
Lynix 2013-08-09 19:04:29 +02:00
parent d509fddc82
commit 13b505f91f
14 changed files with 27 additions and 27 deletions

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@ -63,7 +63,7 @@ class NAZARA_API NzCamera : public NzSceneNode, NzRenderTarget::Listener
void UpdateViewMatrix() const;
void UpdateViewport() const;
bool VisibilityTest(const NzFrustumf& frustum) override;
bool VisibilityTest(const NzCamera* camera) override;
mutable NzFrustumf m_frustum;
mutable NzMatrix4f m_projectionMatrix;

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@ -53,7 +53,7 @@ class NAZARA_API NzLight : public NzSceneNode
void Register();
void Unregister();
void UpdateBoundingVolume() const;
bool VisibilityTest(const NzFrustumf& frustum);
bool VisibilityTest(const NzCamera* camera) override;
nzLightType m_type;
mutable NzBoundingVolumef m_boundingVolume;

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@ -93,7 +93,7 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
void Unregister() override;
void Update() override;
void UpdateBoundingVolume() const;
bool VisibilityTest(const NzFrustumf& frustum) override;
bool VisibilityTest(const NzCamera* camera) override;
std::vector<NzMaterialRef> m_materials;
NzAnimationRef m_animation;

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@ -59,7 +59,7 @@ class NAZARA_API NzScene
operator const NzSceneNode&() const;
private:
void RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node);
void RecursiveCameraCull(NzAbstractRenderQueue* renderQueue, const NzCamera* camera, NzNode* node);
void SetActiveCamera(NzCamera* camera);
NzSceneImpl* m_impl;

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@ -40,13 +40,13 @@ class NAZARA_API NzSceneNode : public NzNode
void SetScene(NzScene* scene);
virtual void Unregister();
virtual void Update();
virtual bool VisibilityTest(const NzFrustumf& frustum) = 0;
virtual bool VisibilityTest(const NzCamera* camera) = 0;
NzScene* m_scene;
bool m_visible;
private:
void UpdateVisibility(const NzFrustumf& frustum);
void UpdateVisibility(const NzCamera* camera);
};
#endif // NAZARA_SCENENODE_HPP

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@ -28,7 +28,7 @@ class NAZARA_API NzSceneRoot : public NzSceneNode
void Register();
void Unregister();
bool VisibilityTest(const NzFrustumf& frustum) override;
bool VisibilityTest(const NzCamera* camera) override;
};
#endif // NAZARA_SCENEROOT_HPP

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@ -158,7 +158,6 @@ void NzCamera::SetFOV(float fov)
void NzCamera::SetTarget(const NzRenderTarget* renderTarget)
{
NazaraError(NzString::Pointer(m_target));
if (m_target)
m_target->RemoveListener(this);
@ -307,9 +306,9 @@ void NzCamera::UpdateViewport() const
m_viewportUpdated = true;
}
bool NzCamera::VisibilityTest(const NzFrustumf& frustum)
bool NzCamera::VisibilityTest(const NzCamera* camera)
{
NazaraUnused(frustum);
NazaraUnused(camera);
//NazaraInternalError("SceneNode::IsVisible() called on Camera");
return false;
}

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@ -5,6 +5,7 @@
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Math/Basic.hpp>
#include <Nazara/Math/Sphere.hpp>
#include <Nazara/Renderer/Renderer.hpp>
@ -307,7 +308,7 @@ void NzLight::UpdateBoundingVolume() const
m_boundingVolumeUpdated = true;
}
bool NzLight::VisibilityTest(const NzFrustumf& frustum)
bool NzLight::VisibilityTest(const NzCamera* camera)
{
switch (m_type)
{
@ -319,13 +320,13 @@ bool NzLight::VisibilityTest(const NzFrustumf& frustum)
UpdateDerived();
// Un test sphérique est bien plus rapide et précis que celui de la bounding box
return frustum.Contains(NzSpheref(m_derivedPosition, m_radius));
return camera->GetFrustum().Contains(NzSpheref(m_derivedPosition, m_radius));
case nzLightType_Spot:
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
return frustum.Contains(m_boundingVolume);
return camera->GetFrustum().Contains(m_boundingVolume);
}
NazaraError("Invalid light type (0x" + NzString::Number(m_type, 16) + ')');

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@ -4,11 +4,11 @@
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <memory>
#include <tuple>
#include <Nazara/Graphics/Debug.hpp>
bool NzModelParameters::IsValid() const
@ -671,7 +671,7 @@ void NzModel::UpdateBoundingVolume() const
m_boundingVolumeUpdated = true;
}
bool NzModel::VisibilityTest(const NzFrustumf& frustum)
bool NzModel::VisibilityTest(const NzCamera* camera)
{
#if NAZARA_GRAPHICS_SAFE
if (!IsDrawable())
@ -687,7 +687,7 @@ bool NzModel::VisibilityTest(const NzFrustumf& frustum)
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
return frustum.Contains(m_boundingVolume);
return camera->GetFrustum().Contains(m_boundingVolume);
}
NzModelLoader::LoaderList NzModel::s_loaders;

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@ -76,8 +76,8 @@ void NzScene::Cull()
m_impl->visibleUpdateList.clear();
// Frustum culling
RecursiveFrustumCull(m_impl->renderTechnique->GetRenderQueue(), m_impl->activeCamera->GetFrustum(), &m_impl->root);
// Frustum culling/Viewport culling
RecursiveCameraCull(m_impl->renderTechnique->GetRenderQueue(), m_impl->activeCamera, &m_impl->root);
///TODO: Occlusion culling
@ -209,21 +209,22 @@ NzScene::operator const NzSceneNode&() const
return m_impl->root;
}
void NzScene::RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node)
void NzScene::RecursiveCameraCull(NzAbstractRenderQueue* renderQueue, const NzCamera* camera, NzNode* node)
{
for (NzNode* child : node->GetChilds())
{
if (child->GetNodeType() == nzNodeType_Scene)
{
NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
///TODO: Empêcher le rendu des enfants si le parent est cullé selon un flag
sceneNode->UpdateVisibility(frustum);
sceneNode->UpdateVisibility(camera);
if (sceneNode->IsVisible())
sceneNode->AddToRenderQueue(renderQueue);
}
if (child->HasChilds())
RecursiveFrustumCull(renderQueue, frustum, child);
RecursiveCameraCull(renderQueue, camera, child);
}
}

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@ -97,11 +97,11 @@ void NzSceneNode::Update()
{
}
void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
void NzSceneNode::UpdateVisibility(const NzCamera* camera)
{
bool wasVisible = m_visible;
m_visible = VisibilityTest(frustum);
m_visible = VisibilityTest(camera);
if (m_visible != wasVisible)
OnVisibilityChange(m_visible);

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@ -41,9 +41,9 @@ void NzSceneRoot::Unregister()
NazaraInternalError("SceneNode::Unregister() called on SceneRoot");
}
bool NzSceneRoot::VisibilityTest(const NzFrustumf& frustum)
bool NzSceneRoot::VisibilityTest(const NzCamera* camera)
{
NazaraUnused(frustum);
NazaraUnused(camera);
return true; // Toujours visible
}

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@ -204,6 +204,7 @@ void NzSkyboxBackground::Draw(const NzScene* scene) const
skyboxMatrix.SetTranslation(NzVector3f::Zero());
NzRenderer::SetIndexBuffer(m_indexBuffer);
NzRenderer::SetMatrix(nzMatrixType_Projection, camera->GetProjectionMatrix());
NzRenderer::SetMatrix(nzMatrixType_View, skyboxMatrix);
NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Scale(NzVector3f(camera->GetZNear())));
NzRenderer::SetRenderStates(states);

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@ -20,10 +20,8 @@ NzRenderTarget::~NzRenderTarget()
void NzRenderTarget::AddListener(Listener* listener, void* userdata) const
{
NazaraError("What the");
if (!m_listenersLocked)
m_listeners.insert(std::make_pair(listener, userdata));
NazaraError("What the");
}
bool NzRenderTarget::IsActive() const