SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
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@ -63,7 +63,7 @@ class NAZARA_API NzCamera : public NzSceneNode, NzRenderTarget::Listener
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void UpdateViewMatrix() const;
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void UpdateViewport() const;
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bool VisibilityTest(const NzFrustumf& frustum) override;
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bool VisibilityTest(const NzCamera* camera) override;
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mutable NzFrustumf m_frustum;
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mutable NzMatrix4f m_projectionMatrix;
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@ -53,7 +53,7 @@ class NAZARA_API NzLight : public NzSceneNode
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void Register();
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void Unregister();
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void UpdateBoundingVolume() const;
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bool VisibilityTest(const NzFrustumf& frustum);
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bool VisibilityTest(const NzCamera* camera) override;
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nzLightType m_type;
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mutable NzBoundingVolumef m_boundingVolume;
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@ -93,7 +93,7 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
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void Unregister() override;
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void Update() override;
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void UpdateBoundingVolume() const;
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bool VisibilityTest(const NzFrustumf& frustum) override;
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bool VisibilityTest(const NzCamera* camera) override;
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std::vector<NzMaterialRef> m_materials;
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NzAnimationRef m_animation;
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@ -59,7 +59,7 @@ class NAZARA_API NzScene
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operator const NzSceneNode&() const;
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private:
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void RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node);
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void RecursiveCameraCull(NzAbstractRenderQueue* renderQueue, const NzCamera* camera, NzNode* node);
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void SetActiveCamera(NzCamera* camera);
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NzSceneImpl* m_impl;
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@ -40,13 +40,13 @@ class NAZARA_API NzSceneNode : public NzNode
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void SetScene(NzScene* scene);
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virtual void Unregister();
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virtual void Update();
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virtual bool VisibilityTest(const NzFrustumf& frustum) = 0;
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virtual bool VisibilityTest(const NzCamera* camera) = 0;
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NzScene* m_scene;
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bool m_visible;
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private:
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void UpdateVisibility(const NzFrustumf& frustum);
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void UpdateVisibility(const NzCamera* camera);
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};
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#endif // NAZARA_SCENENODE_HPP
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@ -28,7 +28,7 @@ class NAZARA_API NzSceneRoot : public NzSceneNode
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void Register();
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void Unregister();
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bool VisibilityTest(const NzFrustumf& frustum) override;
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bool VisibilityTest(const NzCamera* camera) override;
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};
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#endif // NAZARA_SCENEROOT_HPP
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@ -158,7 +158,6 @@ void NzCamera::SetFOV(float fov)
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void NzCamera::SetTarget(const NzRenderTarget* renderTarget)
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{
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NazaraError(NzString::Pointer(m_target));
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if (m_target)
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m_target->RemoveListener(this);
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@ -307,9 +306,9 @@ void NzCamera::UpdateViewport() const
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m_viewportUpdated = true;
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}
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bool NzCamera::VisibilityTest(const NzFrustumf& frustum)
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bool NzCamera::VisibilityTest(const NzCamera* camera)
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{
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NazaraUnused(frustum);
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NazaraUnused(camera);
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//NazaraInternalError("SceneNode::IsVisible() called on Camera");
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return false;
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}
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@ -5,6 +5,7 @@
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Math/Basic.hpp>
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#include <Nazara/Math/Sphere.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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@ -307,7 +308,7 @@ void NzLight::UpdateBoundingVolume() const
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m_boundingVolumeUpdated = true;
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}
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bool NzLight::VisibilityTest(const NzFrustumf& frustum)
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bool NzLight::VisibilityTest(const NzCamera* camera)
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{
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switch (m_type)
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{
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@ -319,13 +320,13 @@ bool NzLight::VisibilityTest(const NzFrustumf& frustum)
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UpdateDerived();
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// Un test sphérique est bien plus rapide et précis que celui de la bounding box
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return frustum.Contains(NzSpheref(m_derivedPosition, m_radius));
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return camera->GetFrustum().Contains(NzSpheref(m_derivedPosition, m_radius));
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case nzLightType_Spot:
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if (!m_boundingVolumeUpdated)
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UpdateBoundingVolume();
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return frustum.Contains(m_boundingVolume);
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return camera->GetFrustum().Contains(m_boundingVolume);
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}
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NazaraError("Invalid light type (0x" + NzString::Number(m_type, 16) + ')');
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@ -4,11 +4,11 @@
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/StaticMesh.hpp>
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#include <memory>
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#include <tuple>
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#include <Nazara/Graphics/Debug.hpp>
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bool NzModelParameters::IsValid() const
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@ -671,7 +671,7 @@ void NzModel::UpdateBoundingVolume() const
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m_boundingVolumeUpdated = true;
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}
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bool NzModel::VisibilityTest(const NzFrustumf& frustum)
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bool NzModel::VisibilityTest(const NzCamera* camera)
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{
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#if NAZARA_GRAPHICS_SAFE
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if (!IsDrawable())
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@ -687,7 +687,7 @@ bool NzModel::VisibilityTest(const NzFrustumf& frustum)
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if (!m_boundingVolumeUpdated)
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UpdateBoundingVolume();
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return frustum.Contains(m_boundingVolume);
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return camera->GetFrustum().Contains(m_boundingVolume);
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}
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NzModelLoader::LoaderList NzModel::s_loaders;
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@ -76,8 +76,8 @@ void NzScene::Cull()
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m_impl->visibleUpdateList.clear();
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// Frustum culling
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RecursiveFrustumCull(m_impl->renderTechnique->GetRenderQueue(), m_impl->activeCamera->GetFrustum(), &m_impl->root);
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// Frustum culling/Viewport culling
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RecursiveCameraCull(m_impl->renderTechnique->GetRenderQueue(), m_impl->activeCamera, &m_impl->root);
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///TODO: Occlusion culling
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@ -209,21 +209,22 @@ NzScene::operator const NzSceneNode&() const
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return m_impl->root;
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}
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void NzScene::RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node)
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void NzScene::RecursiveCameraCull(NzAbstractRenderQueue* renderQueue, const NzCamera* camera, NzNode* node)
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{
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for (NzNode* child : node->GetChilds())
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{
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if (child->GetNodeType() == nzNodeType_Scene)
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{
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NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
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///TODO: Empêcher le rendu des enfants si le parent est cullé selon un flag
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sceneNode->UpdateVisibility(frustum);
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sceneNode->UpdateVisibility(camera);
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if (sceneNode->IsVisible())
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sceneNode->AddToRenderQueue(renderQueue);
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}
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if (child->HasChilds())
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RecursiveFrustumCull(renderQueue, frustum, child);
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RecursiveCameraCull(renderQueue, camera, child);
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}
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}
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@ -97,11 +97,11 @@ void NzSceneNode::Update()
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{
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}
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void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
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void NzSceneNode::UpdateVisibility(const NzCamera* camera)
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{
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bool wasVisible = m_visible;
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m_visible = VisibilityTest(frustum);
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m_visible = VisibilityTest(camera);
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if (m_visible != wasVisible)
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OnVisibilityChange(m_visible);
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@ -41,9 +41,9 @@ void NzSceneRoot::Unregister()
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NazaraInternalError("SceneNode::Unregister() called on SceneRoot");
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}
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bool NzSceneRoot::VisibilityTest(const NzFrustumf& frustum)
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bool NzSceneRoot::VisibilityTest(const NzCamera* camera)
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{
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NazaraUnused(frustum);
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NazaraUnused(camera);
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return true; // Toujours visible
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}
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@ -204,6 +204,7 @@ void NzSkyboxBackground::Draw(const NzScene* scene) const
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skyboxMatrix.SetTranslation(NzVector3f::Zero());
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NzRenderer::SetIndexBuffer(m_indexBuffer);
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NzRenderer::SetMatrix(nzMatrixType_Projection, camera->GetProjectionMatrix());
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NzRenderer::SetMatrix(nzMatrixType_View, skyboxMatrix);
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NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Scale(NzVector3f(camera->GetZNear())));
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NzRenderer::SetRenderStates(states);
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@ -20,10 +20,8 @@ NzRenderTarget::~NzRenderTarget()
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void NzRenderTarget::AddListener(Listener* listener, void* userdata) const
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{
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NazaraError("What the");
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if (!m_listenersLocked)
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m_listeners.insert(std::make_pair(listener, userdata));
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NazaraError("What the");
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}
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bool NzRenderTarget::IsActive() const
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