SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
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@@ -63,7 +63,7 @@ class NAZARA_API NzCamera : public NzSceneNode, NzRenderTarget::Listener
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void UpdateViewMatrix() const;
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void UpdateViewport() const;
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bool VisibilityTest(const NzFrustumf& frustum) override;
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bool VisibilityTest(const NzCamera* camera) override;
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mutable NzFrustumf m_frustum;
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mutable NzMatrix4f m_projectionMatrix;
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