SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
This commit is contained in:
@@ -93,7 +93,7 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
|
||||
void Unregister() override;
|
||||
void Update() override;
|
||||
void UpdateBoundingVolume() const;
|
||||
bool VisibilityTest(const NzFrustumf& frustum) override;
|
||||
bool VisibilityTest(const NzCamera* camera) override;
|
||||
|
||||
std::vector<NzMaterialRef> m_materials;
|
||||
NzAnimationRef m_animation;
|
||||
|
||||
Reference in New Issue
Block a user