SceneNode::VisiblityTest now use Camera instead of Frustum

Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
This commit is contained in:
Lynix
2013-08-09 19:04:29 +02:00
parent d509fddc82
commit 13b505f91f
14 changed files with 27 additions and 27 deletions

View File

@@ -93,7 +93,7 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
void Unregister() override;
void Update() override;
void UpdateBoundingVolume() const;
bool VisibilityTest(const NzFrustumf& frustum) override;
bool VisibilityTest(const NzCamera* camera) override;
std::vector<NzMaterialRef> m_materials;
NzAnimationRef m_animation;