SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
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@@ -59,7 +59,7 @@ class NAZARA_API NzScene
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operator const NzSceneNode&() const;
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private:
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void RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node);
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void RecursiveCameraCull(NzAbstractRenderQueue* renderQueue, const NzCamera* camera, NzNode* node);
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void SetActiveCamera(NzCamera* camera);
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NzSceneImpl* m_impl;
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