SceneNode::VisiblityTest now use Camera instead of Frustum

Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
This commit is contained in:
Lynix
2013-08-09 19:04:29 +02:00
parent d509fddc82
commit 13b505f91f
14 changed files with 27 additions and 27 deletions

View File

@@ -59,7 +59,7 @@ class NAZARA_API NzScene
operator const NzSceneNode&() const;
private:
void RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node);
void RecursiveCameraCull(NzAbstractRenderQueue* renderQueue, const NzCamera* camera, NzNode* node);
void SetActiveCamera(NzCamera* camera);
NzSceneImpl* m_impl;