SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
This commit is contained in:
@@ -40,13 +40,13 @@ class NAZARA_API NzSceneNode : public NzNode
|
||||
void SetScene(NzScene* scene);
|
||||
virtual void Unregister();
|
||||
virtual void Update();
|
||||
virtual bool VisibilityTest(const NzFrustumf& frustum) = 0;
|
||||
virtual bool VisibilityTest(const NzCamera* camera) = 0;
|
||||
|
||||
NzScene* m_scene;
|
||||
bool m_visible;
|
||||
|
||||
private:
|
||||
void UpdateVisibility(const NzFrustumf& frustum);
|
||||
void UpdateVisibility(const NzCamera* camera);
|
||||
};
|
||||
|
||||
#endif // NAZARA_SCENENODE_HPP
|
||||
|
||||
Reference in New Issue
Block a user