SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
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@@ -158,7 +158,6 @@ void NzCamera::SetFOV(float fov)
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void NzCamera::SetTarget(const NzRenderTarget* renderTarget)
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{
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NazaraError(NzString::Pointer(m_target));
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if (m_target)
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m_target->RemoveListener(this);
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@@ -307,9 +306,9 @@ void NzCamera::UpdateViewport() const
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m_viewportUpdated = true;
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}
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bool NzCamera::VisibilityTest(const NzFrustumf& frustum)
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bool NzCamera::VisibilityTest(const NzCamera* camera)
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{
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NazaraUnused(frustum);
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NazaraUnused(camera);
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//NazaraInternalError("SceneNode::IsVisible() called on Camera");
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return false;
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}
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