SceneNode::VisiblityTest now use Camera instead of Frustum

Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
This commit is contained in:
Lynix
2013-08-09 19:04:29 +02:00
parent d509fddc82
commit 13b505f91f
14 changed files with 27 additions and 27 deletions

View File

@@ -97,11 +97,11 @@ void NzSceneNode::Update()
{
}
void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
void NzSceneNode::UpdateVisibility(const NzCamera* camera)
{
bool wasVisible = m_visible;
m_visible = VisibilityTest(frustum);
m_visible = VisibilityTest(camera);
if (m_visible != wasVisible)
OnVisibilityChange(m_visible);