SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
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@@ -97,11 +97,11 @@ void NzSceneNode::Update()
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{
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}
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void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
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void NzSceneNode::UpdateVisibility(const NzCamera* camera)
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{
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bool wasVisible = m_visible;
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m_visible = VisibilityTest(frustum);
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m_visible = VisibilityTest(camera);
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if (m_visible != wasVisible)
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OnVisibilityChange(m_visible);
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