SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
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@@ -41,9 +41,9 @@ void NzSceneRoot::Unregister()
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NazaraInternalError("SceneNode::Unregister() called on SceneRoot");
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}
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bool NzSceneRoot::VisibilityTest(const NzFrustumf& frustum)
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bool NzSceneRoot::VisibilityTest(const NzCamera* camera)
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{
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NazaraUnused(frustum);
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NazaraUnused(camera);
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return true; // Toujours visible
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}
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