SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
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@@ -20,10 +20,8 @@ NzRenderTarget::~NzRenderTarget()
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void NzRenderTarget::AddListener(Listener* listener, void* userdata) const
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{
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NazaraError("What the");
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if (!m_listenersLocked)
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m_listeners.insert(std::make_pair(listener, userdata));
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NazaraError("What the");
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}
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bool NzRenderTarget::IsActive() const
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