Example/SpacebattleDemo: Take const ref to EntityHandles

This commit is contained in:
Lynix 2018-04-10 23:52:28 +02:00
parent dae2b6f5a6
commit 14248bb6c6
1 changed files with 2 additions and 2 deletions

View File

@ -343,7 +343,7 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
CreateSpaceShip();
CreateTurret();
Ndk::EntityHandle light = m_shared.world3D->CreateEntity();
const Ndk::EntityHandle& light = m_shared.world3D->CreateEntity();
Ndk::NodeComponent& lightNode = light->AddComponent<Ndk::NodeComponent>();
Ndk::LightComponent& lightComp = light->AddComponent<Ndk::LightComponent>(Nz::LightType_Directional);
lightNode.SetRotation(Nz::EulerAnglesf(-30.f, 0.f, 0.f));
@ -360,7 +360,7 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
m_turretCannonBaseRotation = 0.f;
m_turretShootTimer = 0.f;
Ndk::EntityHandle torpedoGroupEntity = m_shared.world3D->CreateEntity();
const Ndk::EntityHandle& torpedoGroupEntity = m_shared.world3D->CreateEntity();
m_torpedoGroup = torpedoGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(200, m_torpedoDeclaration).CreateHandle();
RegisterParticleGroup(torpedoGroupEntity);