Fix dependency checker and add unit test

This commit is contained in:
Jérôme Leclercq 2022-02-28 13:28:59 +01:00
parent 1e606f3043
commit 142f15d538
3 changed files with 90 additions and 14 deletions

View File

@ -32,7 +32,7 @@ namespace Nz::ShaderAst
void DependencyCheckerVisitor::Visit(CallFunctionExpression& node)
{
const auto& targetFuncType = GetExpressionType(node);
const auto& targetFuncType = GetExpressionType(*node.targetFunction);
assert(std::holds_alternative<FunctionType>(targetFuncType));
const auto& funcType = std::get<FunctionType>(targetFuncType);

View File

@ -527,7 +527,10 @@ namespace Nz
bool first = true;
for (const ShaderAst::StatementPtr& statement : statements)
{
if (!first && statement->GetType() != ShaderAst::NodeType::NoOpStatement)
if (statement->GetType() == ShaderAst::NodeType::NoOpStatement)
continue;
if (!first)
AppendLine();
statement->Visit(*this);

View File

@ -4,11 +4,12 @@
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Shader/Ast/AstConstantPropagationVisitor.hpp>
#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.hpp>
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
#include <catch2/catch.hpp>
#include <cctype>
void ExpectOptimization(std::string_view sourceCode, std::string_view expectedOptimizedResult)
void PropagateConstantAndExpect(std::string_view sourceCode, std::string_view expectedOptimizedResult)
{
Nz::ShaderAst::StatementPtr shader;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
@ -18,11 +19,21 @@ void ExpectOptimization(std::string_view sourceCode, std::string_view expectedOp
ExpectNZSL(*shader, expectedOptimizedResult);
}
void EliminateUnusedAndExpect(std::string_view sourceCode, std::string_view expectedOptimizedResult)
{
Nz::ShaderAst::StatementPtr shader;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader));
REQUIRE_NOTHROW(shader = Nz::ShaderAst::EliminateUnusedPass(*shader));
ExpectNZSL(*shader, expectedOptimizedResult);
}
TEST_CASE("optimizations", "[Shader]")
{
WHEN("propagating constants")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
@ -39,7 +50,7 @@ fn main()
WHEN("propagating vector constants")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
@ -55,7 +66,7 @@ fn main()
WHEN("eliminating simple branch")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
@ -73,7 +84,7 @@ fn main()
WHEN("eliminating multiple branches")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
@ -104,7 +115,7 @@ fn main()
WHEN("eliminating multiple split branches")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
@ -146,7 +157,7 @@ fn main()
WHEN("optimizing out scalar swizzle")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
@ -163,7 +174,7 @@ fn main()
WHEN("optimizing out scalar swizzle to vector")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
@ -180,7 +191,7 @@ fn main()
WHEN("optimizing out vector swizzle")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
@ -197,7 +208,7 @@ fn main()
WHEN("optimizing out vector swizzle with repetition")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
@ -214,7 +225,7 @@ fn main()
WHEN("optimizing out complex swizzle")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
@ -231,7 +242,7 @@ fn main()
WHEN("optimizing out complex swizzle on unknown value")
{
ExpectOptimization(R"(
PropagateConstantAndExpect(R"(
struct inputStruct
{
value: vec4[f32]
@ -255,4 +266,66 @@ fn main()
}
)");
}
WHEN("eliminating unused code")
{
EliminateUnusedAndExpect(R"(
struct inputStruct
{
value: vec4[f32]
}
struct notUsed
{
value: vec4[f32]
}
external
{
[set(0), binding(0)] unusedData: uniform[notUsed],
[set(0), binding(1)] data: uniform[inputStruct]
}
fn unusedFunction() -> vec4[f32]
{
return unusedData.value;
}
struct Output
{
value: vec4[f32]
}
[entry(frag)]
fn main() -> Output
{
let unusedvalue = unusedFunction();
let output: Output;
output.value = data.value;
return output;
})", R"(
struct inputStruct
{
value: vec4[f32]
}
external
{
[set(0), binding(1)] data: uniform[inputStruct]
}
struct Output
{
value: vec4[f32]
}
[entry(frag)]
fn main() -> Output
{
let output: Output;
output.value = data.value;
return output;
})");
}
}