Fix dependency checker and add unit test
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parent
1e606f3043
commit
142f15d538
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@ -32,7 +32,7 @@ namespace Nz::ShaderAst
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void DependencyCheckerVisitor::Visit(CallFunctionExpression& node)
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{
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const auto& targetFuncType = GetExpressionType(node);
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const auto& targetFuncType = GetExpressionType(*node.targetFunction);
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assert(std::holds_alternative<FunctionType>(targetFuncType));
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const auto& funcType = std::get<FunctionType>(targetFuncType);
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@ -527,7 +527,10 @@ namespace Nz
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bool first = true;
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for (const ShaderAst::StatementPtr& statement : statements)
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{
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if (!first && statement->GetType() != ShaderAst::NodeType::NoOpStatement)
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if (statement->GetType() == ShaderAst::NodeType::NoOpStatement)
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continue;
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if (!first)
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AppendLine();
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statement->Visit(*this);
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@ -4,11 +4,12 @@
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderLangParser.hpp>
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#include <Nazara/Shader/Ast/AstConstantPropagationVisitor.hpp>
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#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.hpp>
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#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
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#include <catch2/catch.hpp>
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#include <cctype>
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void ExpectOptimization(std::string_view sourceCode, std::string_view expectedOptimizedResult)
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void PropagateConstantAndExpect(std::string_view sourceCode, std::string_view expectedOptimizedResult)
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{
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Nz::ShaderAst::StatementPtr shader;
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REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
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@ -18,11 +19,21 @@ void ExpectOptimization(std::string_view sourceCode, std::string_view expectedOp
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ExpectNZSL(*shader, expectedOptimizedResult);
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}
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void EliminateUnusedAndExpect(std::string_view sourceCode, std::string_view expectedOptimizedResult)
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{
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Nz::ShaderAst::StatementPtr shader;
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REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
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REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader));
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REQUIRE_NOTHROW(shader = Nz::ShaderAst::EliminateUnusedPass(*shader));
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ExpectNZSL(*shader, expectedOptimizedResult);
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}
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TEST_CASE("optimizations", "[Shader]")
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{
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WHEN("propagating constants")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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[entry(frag)]
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fn main()
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{
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@ -39,7 +50,7 @@ fn main()
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WHEN("propagating vector constants")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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[entry(frag)]
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fn main()
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{
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@ -55,7 +66,7 @@ fn main()
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WHEN("eliminating simple branch")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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[entry(frag)]
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fn main()
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{
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@ -73,7 +84,7 @@ fn main()
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WHEN("eliminating multiple branches")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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[entry(frag)]
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fn main()
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{
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@ -104,7 +115,7 @@ fn main()
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WHEN("eliminating multiple split branches")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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[entry(frag)]
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fn main()
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{
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@ -146,7 +157,7 @@ fn main()
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WHEN("optimizing out scalar swizzle")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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[entry(frag)]
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fn main()
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{
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@ -163,7 +174,7 @@ fn main()
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WHEN("optimizing out scalar swizzle to vector")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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[entry(frag)]
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fn main()
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{
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@ -180,7 +191,7 @@ fn main()
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WHEN("optimizing out vector swizzle")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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[entry(frag)]
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fn main()
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{
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@ -197,7 +208,7 @@ fn main()
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WHEN("optimizing out vector swizzle with repetition")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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[entry(frag)]
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fn main()
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{
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@ -214,7 +225,7 @@ fn main()
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WHEN("optimizing out complex swizzle")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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[entry(frag)]
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fn main()
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{
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@ -231,7 +242,7 @@ fn main()
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WHEN("optimizing out complex swizzle on unknown value")
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{
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ExpectOptimization(R"(
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PropagateConstantAndExpect(R"(
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struct inputStruct
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{
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value: vec4[f32]
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@ -255,4 +266,66 @@ fn main()
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}
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)");
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}
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WHEN("eliminating unused code")
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{
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EliminateUnusedAndExpect(R"(
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struct inputStruct
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{
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value: vec4[f32]
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}
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struct notUsed
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{
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value: vec4[f32]
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}
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external
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{
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[set(0), binding(0)] unusedData: uniform[notUsed],
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[set(0), binding(1)] data: uniform[inputStruct]
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}
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fn unusedFunction() -> vec4[f32]
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{
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return unusedData.value;
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}
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struct Output
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{
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value: vec4[f32]
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}
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[entry(frag)]
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fn main() -> Output
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{
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let unusedvalue = unusedFunction();
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let output: Output;
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output.value = data.value;
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return output;
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})", R"(
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struct inputStruct
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{
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value: vec4[f32]
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}
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external
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{
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[set(0), binding(1)] data: uniform[inputStruct]
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}
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struct Output
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{
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value: vec4[f32]
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}
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[entry(frag)]
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fn main() -> Output
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{
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let output: Output;
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output.value = data.value;
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return output;
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})");
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}
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}
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