Renamed RenderClearFlags to RendererBufferFlags

Former-commit-id: 7821709bc7310820e877db9bb26d1fb50d7ba217
This commit is contained in:
Lynix 2014-01-11 10:12:06 +01:00
parent d902eea49e
commit 16578e728f
5 changed files with 11 additions and 11 deletions

View File

@ -123,13 +123,13 @@ enum nzRendererCap
nzRendererCap_Max = nzRendererCap_TextureNPOT
};
enum nzRendererClearFlags
enum nzRendererBufferFlags
{
nzRendererClear_Color = 0x1,
nzRendererClear_Depth = 0x2,
nzRendererClear_Stencil = 0x4,
nzRendererBuffer_Color = 0x1,
nzRendererBuffer_Depth = 0x2,
nzRendererBuffer_Stencil = 0x4,
nzRendererClear_Max = nzRendererClear_Stencil*2-1
nzRendererBuffer_Max = nzRendererBuffer_Stencil*2-1
};
enum nzRendererComparison

View File

@ -38,7 +38,7 @@ class NAZARA_API NzRenderer
static void BeginCondition(const NzGpuQuery& query, nzGpuQueryCondition condition);
static void Clear(nzUInt32 flags = nzRendererClear_Color | nzRendererClear_Depth);
static void Clear(nzUInt32 flags = nzRendererBuffer_Color | nzRendererBuffer_Depth);
static void DrawFullscreenQuad();
static void DrawIndexedPrimitives(nzPrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);

View File

@ -209,7 +209,7 @@ bool NzDeferredPhongLightingPass::Process(const NzScene* scene, unsigned int fir
NzRenderer::SetTextureSampler(2, m_pointSampler);
NzRenderer::SetClearColor(NzColor::Black);
NzRenderer::Clear(nzRendererClear_Color);
NzRenderer::Clear(nzRendererBuffer_Color);
NzRenderStates lightStates;
lightStates.dstBlend = nzBlendFunc_One;

View File

@ -67,7 +67,7 @@ void NzForwardRenderTechnique::Clear(const NzScene* scene) const
{
NzRenderer::Enable(nzRendererParameter_DepthBuffer, true);
NzRenderer::Enable(nzRendererParameter_DepthWrite, true);
NzRenderer::Clear(nzRendererClear_Depth);
NzRenderer::Clear(nzRendererBuffer_Depth);
NzAbstractBackground* background = scene->GetBackground();
if (background)

View File

@ -220,13 +220,13 @@ void NzRenderer::Clear(nzUInt32 flags)
GLenum mask = 0;
if (flags & nzRendererClear_Color)
if (flags & nzRendererBuffer_Color)
mask |= GL_COLOR_BUFFER_BIT;
if (flags & nzRendererClear_Depth)
if (flags & nzRendererBuffer_Depth)
mask |= GL_DEPTH_BUFFER_BIT;
if (flags & nzRendererClear_Stencil)
if (flags & nzRendererBuffer_Stencil)
mask |= GL_STENCIL_BUFFER_BIT;
glClear(mask);