Made use of BufferMapper
Former-commit-id: 2b24f9d6cabf9fbf639b2c5e9319aaa304fe809a
This commit is contained in:
@@ -9,6 +9,7 @@
|
||||
#include <Nazara/Math/Basic.hpp>
|
||||
#include <Nazara/Math/Quaternion.hpp>
|
||||
#include <Nazara/Utility/Animation.hpp>
|
||||
#include <Nazara/Utility/BufferMapper.hpp>
|
||||
#include <Nazara/Utility/KeyframeMesh.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <Nazara/Utility/Loaders/MD2/Constants.hpp>
|
||||
@@ -103,10 +104,8 @@ namespace
|
||||
|
||||
/// Chargement des submesh
|
||||
// Actuellement le loader ne charge qu'un submesh
|
||||
// FIXME: Utiliser les commandes OpenGL ?
|
||||
unsigned int vertexCount = header.num_tris * 3;
|
||||
|
||||
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, parameters.storage, nzBufferUsage_Dynamic));
|
||||
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(header.num_tris * 3, false, parameters.storage, nzBufferUsage_Static));
|
||||
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), header.num_vertices, parameters.storage, nzBufferUsage_Dynamic));
|
||||
std::unique_ptr<NzKeyframeMesh> subMesh(new NzKeyframeMesh(mesh));
|
||||
if (!subMesh->Create(vertexBuffer.get(), header.num_frames))
|
||||
{
|
||||
@@ -117,27 +116,7 @@ namespace
|
||||
vertexBuffer->SetPersistent(false);
|
||||
vertexBuffer.release();
|
||||
|
||||
/// Lecture des triangles
|
||||
std::vector<md2_triangle> triangles(header.num_tris);
|
||||
|
||||
stream.SetCursorPos(header.offset_tris);
|
||||
stream.Read(&triangles[0], header.num_tris*sizeof(md2_triangle));
|
||||
|
||||
#ifdef NAZARA_BIG_ENDIAN
|
||||
for (unsigned int i = 0; i < header.num_tris; ++i)
|
||||
{
|
||||
NzByteSwap(&triangles[i].vertices[0], sizeof(nzUInt16));
|
||||
NzByteSwap(&triangles[i].texCoords[0], sizeof(nzUInt16));
|
||||
|
||||
NzByteSwap(&triangles[i].vertices[1], sizeof(nzUInt16));
|
||||
NzByteSwap(&triangles[i].texCoords[1], sizeof(nzUInt16));
|
||||
|
||||
NzByteSwap(&triangles[i].vertices[2], sizeof(nzUInt16));
|
||||
NzByteSwap(&triangles[i].texCoords[2], sizeof(nzUInt16));
|
||||
}
|
||||
#endif
|
||||
|
||||
/// Lecture des coordonnées de texture
|
||||
/// Coordonnées de texture
|
||||
std::vector<md2_texCoord> texCoords(header.num_st);
|
||||
|
||||
// Lecture des coordonnées de texture
|
||||
@@ -152,6 +131,45 @@ namespace
|
||||
}
|
||||
#endif
|
||||
|
||||
/// Lecture des triangles
|
||||
std::vector<md2_triangle> triangles(header.num_tris);
|
||||
|
||||
stream.SetCursorPos(header.offset_tris);
|
||||
stream.Read(&triangles[0], header.num_tris*sizeof(md2_triangle));
|
||||
|
||||
NzBufferMapper<NzIndexBuffer> indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
|
||||
nzUInt16* index = reinterpret_cast<nzUInt16*>(indexMapper.GetPointer());
|
||||
|
||||
const unsigned int indexFix[3] = {0, 2, 1}; // Pour respécifier les indices dans le bon ordre
|
||||
|
||||
for (unsigned int i = 0; i < header.num_tris; ++i)
|
||||
{
|
||||
#ifdef NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&triangles[i].vertices[0], sizeof(nzUInt16));
|
||||
NzByteSwap(&triangles[i].texCoords[0], sizeof(nzUInt16));
|
||||
|
||||
NzByteSwap(&triangles[i].vertices[1], sizeof(nzUInt16));
|
||||
NzByteSwap(&triangles[i].texCoords[1], sizeof(nzUInt16));
|
||||
|
||||
NzByteSwap(&triangles[i].vertices[2], sizeof(nzUInt16));
|
||||
NzByteSwap(&triangles[i].texCoords[2], sizeof(nzUInt16));
|
||||
#endif
|
||||
|
||||
for (unsigned int j = 0; j < 3; ++j)
|
||||
{
|
||||
const unsigned int fixedIndex = indexFix[j];
|
||||
index[fixedIndex] = triangles[i].vertices[j];
|
||||
|
||||
const md2_texCoord& texC = texCoords[triangles[i].texCoords[fixedIndex]];
|
||||
subMesh->SetTexCoords(triangles[i].vertices[fixedIndex], NzVector2f(static_cast<float>(texC.u) / header.skinwidth, 1.f - static_cast<float>(texC.v)/header.skinheight));
|
||||
}
|
||||
|
||||
index += 3;
|
||||
}
|
||||
|
||||
indexMapper.Unmap();
|
||||
subMesh->SetIndexBuffer(indexBuffer.release());
|
||||
|
||||
/// Chargement des frames
|
||||
stream.SetCursorPos(header.offset_frames);
|
||||
|
||||
@@ -165,7 +183,7 @@ namespace
|
||||
|
||||
stream.Read(scale, sizeof(NzVector3f));
|
||||
stream.Read(translate, sizeof(NzVector3f));
|
||||
stream.Read(nullptr, 16*sizeof(char));
|
||||
stream.Read(nullptr, 16*sizeof(char)); // On avance en ignorant le nom de la frame (Géré par l'animation)
|
||||
stream.Read(vertices.get(), header.num_vertices*sizeof(md2_vertex));
|
||||
|
||||
#ifdef NAZARA_BIG_ENDIAN
|
||||
@@ -178,30 +196,13 @@ namespace
|
||||
NzByteSwap(&translate.z, sizeof(float));
|
||||
#endif
|
||||
|
||||
for (unsigned int t = 0; t < header.num_tris; ++t)
|
||||
for (unsigned int v = 0; v < header.num_vertices; ++v)
|
||||
{
|
||||
for (unsigned int v = 0; v < 3; ++v)
|
||||
{
|
||||
const md2_vertex& vert = vertices[triangles[t].vertices[v]];
|
||||
NzVector3f position = rotationQuat * NzVector3f(vert.x * scale.x + translate.x, vert.y * scale.y + translate.y, vert.z * scale.z + translate.z);
|
||||
const md2_vertex& vert = vertices[v];
|
||||
NzVector3f position = rotationQuat * NzVector3f(vert.x * scale.x + translate.x, vert.y * scale.y + translate.y, vert.z * scale.z + translate.z);
|
||||
|
||||
// On calcule l'indice (On affecte dans le sens inverse)
|
||||
unsigned int vertexIndex = vertexCount - (t*3 + v) - 1;
|
||||
|
||||
// Et on finit par copier les éléments dans le buffer
|
||||
subMesh->SetNormal(f, vertexIndex, md2Normals[vert.n]);
|
||||
subMesh->SetPosition(f, vertexIndex, position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Définit les coordonnées de textures
|
||||
for (unsigned int t = 0; t < header.num_tris; ++t)
|
||||
{
|
||||
for (unsigned int v = 0; v < 3; ++v)
|
||||
{
|
||||
const md2_texCoord& texC = texCoords[triangles[t].texCoords[v]];
|
||||
subMesh->SetTexCoords(vertexCount - (t*3 + v) - 1, NzVector2f(texC.u / static_cast<float>(header.skinwidth), 1.f - texC.v / static_cast<float>(header.skinheight)));
|
||||
subMesh->SetNormal(f, v, md2Normals[vert.n]);
|
||||
subMesh->SetPosition(f, v, position);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user